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View Full Version : Things you hate in games


Prowler
04-05-2017, 07:18 PM
As much as we like games in this section there's always things that annoy us or that we seriously dislike about them. I'll start:

Water levels: a classic most seem to hate. Rarely do I play a water level I enjoy. It's just annoying to have slower movements and being unable to attack or have your attacking options limited.

Long unskippable cutscenes: OK, I get it that I gotta watch ti the first time, but if I die in that level or against that boss and need to start over why the hell should I be forced to sit through the cutscene again?!

Missions where you gotta follow a car without being seen/noticed: Yeah Sleeping Dogs and GTA sort of games love these. I don't mind car chases but having to drive slow and keeping a fairly long distance away from a car is annoying.

Having to fight several bosses in a row without checkpoints in-between them or being able to refill your health: Like Hyperstone Heist in the Gauntlet level. 4 goddamn bosses in a row UGH

Boring long loading screens: Some games need some time to load every time we start them up such as Europa Universalis because they gotta load the maps and such. It'd be less boring if I could read some tips or some sentences during those 3 minute long loading screens instead of just looking at an 18th century knight on top of his horse whilst I wait for the game to fully load.

When a game doesn't give you the option of turning on subtitles during cutscenes: My English is quite good for a non-native speaker but sometimes the character might have a tough accent to understand or I might miss a word or two. Not to mention I tend to pay more attention to what I read than to what I hear.

What about you? What are some gripes you have?

ToTheNines
04-05-2017, 08:05 PM
Came here to say underwater levels. At least they normally have pretty great music.

TheSkeletonMan939
04-05-2017, 08:08 PM
Trailing missions, especially ones where you're responsible for keeping the NPC from getting attacked. Guiding the robot in Skyward Sword up the volcano comes to mind as an easy example.

Prowler
04-05-2017, 08:15 PM
Trailing missions, especially ones where you're responsible for keeping the NPC from getting attacked. Guiding the robot in Skyward Sword up the volcano comes to mind as an easy example.
Ah escort missions? I never got many of those, maybe because the types of games I play usually don't have them but I hated that level in BattleNexus where you had to protect the Fugitoid from the Federation soldiers.

Thank God Ruto in Ocarina of Time doesn't get hurt otherwise Lord Jabu jabu's dungeon would have been even more unbearable.

Utrommaniac
04-05-2017, 08:21 PM
Oh god, the wagon thing in Twilight Princess...Ruto is bearable compared to that. Her personality is annoying, but the actual process isn't so bad.

Prowler
04-05-2017, 08:22 PM
Came here to say underwater levels. At least they normally have pretty great music.
Well true that. Btw, I liked Hyrocity Zone in Sonic 3, which is an oddity since water levels in Sonic tend to be nerve wrecking.

Oh god, the wagon thing in Twilight Princess...Ruto is bearable compared to that. Her personality is annoying, but the actual process isn't so bad.
Ruto gets much better when you finish the dungeon and especially when she grows up. She actually gets some character development.

TheSkeletonMan939
04-05-2017, 08:25 PM
Mipha > Ruto! :D

Prowler
04-05-2017, 08:26 PM
I really oughta play Twillight Princess someday but Wind Waker didn't do much for me and I heard TP is just as easy if not even easier. Not really dying to play Skyward Sword.

Optimus Primer
04-05-2017, 08:27 PM
Long fetch quests and insanely difficult bosses. Seriously, do you want me to not play your game?

Prowler
04-05-2017, 08:28 PM
Long fetch quests and insanely difficult bosses. Seriously, do you want me to not play your game?
Never play an SNK game.

TigerClaw
04-05-2017, 08:28 PM
When you beat a game on the easy or normal difficulties, and then the game telling you to play on the hardest difficulty in order to see the real ending.

TMNT 4: Turtles In Time on the SNES is guilty of that.

Or games that require you to get 100% in order to see the real ending too.

Prowler
04-05-2017, 08:31 PM
When you beat a game on the easy or normal difficulties, and then the game telling you to play on the hardest difficulty in order to see the real ending.

TMNT 4: Turtles In Time on the SNES is guilty of that.

Street Fighter II did that too. Tbh, it gave those games more replay value. Gotta keep in mind that games back then were usually shorter. Turtles in Time is quite easy in the easy difficulty but on the hard one it's quite challenging and I usually run out of continues by Prehistoric Turtlessaurus.

ProphetofGanja
04-05-2017, 08:35 PM
Muthafvcking fetch quests

Also, poor autosave systems. I was playing Skyrim and trying to level up one of my character's magic stats and I kept getting killed by the same enemy in the same spot after having to fast travel back to where I was trying to complete an objective. I eventually just rage-quit :lol:

Prowler
04-05-2017, 08:40 PM
I also really hate dying at a boss and not being able to restart the fight right again but having to go through the whole level or a certain section before getting another try. It kills off the adrenaline/pace a bit. It's particularly annoying in Zelda games because you ALWAYS restart at the beginning of the dungeon.

DarkFell
04-05-2017, 11:54 PM
I'm going to list these annoyances of mine:

1.) Glitches within game play. Some glitches are sorta cool or just plain weird - most of the time, a player runs the risk of being screwed over by a video game glitch.

2.) Having to work alongside an 'incompetent acting' AI partner, while the other AI opponents are brutally competent. I'm not going to lie, I do like the challenge some of the time within the game, but not through every single level within the game itself.

3.) Icy surfaces within the level(s) of the game. Absolutely NO traction on an icy surface whatsoever, and the games that have made an icy surface bearable to tread, run, or drive on ...seem sorta hard to come by.

Wildcat
04-06-2017, 12:51 AM
Boss Endurances or whatever they're called. Right before the final boss. It's annoying and cheap. Give me something new or just take me to the final boss to begin with. (I agree having to replay a stage kills the adrenaline and flow)

1-Hit-Kills is probably my number one complaint ever. It's the cheapest thing. You're going to mess up at some point. If there's no health bar system I'm out.

Prowler
04-06-2017, 01:09 AM
Boss Endurances or whatever they're called. Right before the final boss. It's annoying and cheap. Give me something new or just take me to the final boss to begin with. (I agree having to replay a stage kills the adrenaline and flow)

1-Hit-Kills is probably my number one complaint ever. It's the cheapest thing. You're going to mess up at some point. If there's no health bar system I'm out.
As much as I love Mega Man 2 what was the need to face all of the Robot masters again in Wily's Castle. it's true they're pretty easy now since you know their weakness and have every weapon at your disposal... but still not really needed.

As for one hit deaths that's mostly an older games thing. I don't believe many modern games have those do they?

Wildcat
04-06-2017, 02:43 AM
As much as I love Mega Man 2 what was the need to face all of the Robot masters again in Wily's Castle. it's true they're pretty easy now since you know their weakness and have every weapon at your disposal... but still not really needed.

As for one hit deaths that's mostly an older games thing. I don't believe many modern games have those do they?Ya the boss thing is some of games I have. It's pointless

The 1 hit kills are mostly in older games I think. Especially now since save points defeat thier purpose entirely. Maybe some arcade style games still have them. I don't know.

ProactiveMan
04-07-2017, 04:02 AM
Quick time events. They're mostly a lame way to turn a cut-scene into a mini-game, but I hate them even more when they include them in actual game play. For example, when you are fighting a boss and they perform some kind of charge attack, then you're given a split second to remember if the triangle button is at the top or on the left, fail, and lose most of your health.

DestronMirage22
04-07-2017, 04:55 AM
Micro transactions. Uggh

Wesley
04-07-2017, 10:26 AM
Timed missions. That timed Security Hall stage in Sonic Adventure 2 was frustrating and took me sometime to beat. I found the timed duel against Gozaboro in Yugioh Nightmare Traoubadour annoying as well.

Loads and loads of loading. Duels in some Yugioh games such as Reshef of Destruction and WC2011 can be tedious because of this.

Splinter the boss
04-07-2017, 12:22 PM
When you're winning a game, and the cpu manages to beat you at the last minute by slowing you down or something. it's unfair.

TigerClaw
04-07-2017, 12:44 PM
When you're winning a game, and the cpu manages to beat you at the last minute by slowing you down or something. it's unfair.
Like the CPU using the Blue Shell against you in the Mario Kart games.

TMNT_Guy
04-07-2017, 01:04 PM
One thing that I hate about cutscenes to this very day is the lack of an ability to pause them. You've just spent a long time beating a level/map/section of the game and are finally presented with the next part of the story...and then you get a phone, or someone's ringing your door bell, or someone in the other room is calling for you, etc. Which means your only option is to ignore everything until the cutscene is finished or just simply miss out on that part of the game. I should just be able to simply push whatever the pause button is to pause it, but all that usually does is skip the cutscene all together. I'm not trying to avoid it I'm trying to put it on hold because I have real life stuff that need my attention. I understand some gamers don't like cutscenes or story at all and just want to skip to the gameplay, but some people do care about the story otherwise they wouldn't bother making cutscenes in the first place. There should at least be an option to continue viewing a cutscene after it's finished. Some games at least have the decency to let you view past cutscenes but they are usually only reserved for the big budget FMV cutscenes, the smaller in game cutscenes are almost always left out. All I'm saying is I shouldn't have to replay the entire game just to find out what the Princess said to the Hero after the Mini Boss because I couldn't commit 100% of my time to the game.

Games that don't have multiple save slots. I wanted to replay Sonic Generations from the beginning, but because there aren't any extra save slots my only option is to delete all my records and unlockables. The game does at least lets you watch old cutscenes so you could in theory play a level and then watch the cutscene, but the whole reason I wanted to start a new game was for the feeling of progression. What if I had someone living with me that also wanted to play through the game and unlock everything at his or her pace? The only way for that to work would be If we had two exactly the same game consoles hook up to the same exact TV. If games as far back as the 80s had multiple save slots then why can't some modern games?

Games that end with a bad ending no matter what you do. Storytelling in games is not the same as traditional storytelling. When we read a book or watch a movie whether it's fiction or non-fiction there is an understanding that the events of these storytelling devices have already happened and we are simply an observer watching these events unfold so whatever happens has already happened, we can't change the story. Video Games don't get away with that. In a video game you are constantly and actively making choices and actions that determine if you, the protagonist of the game's story, lose or win no matter how small or big the decision is. Should I jump on the Goomba or just jump over it? Should I buy the health potion or save my money for better armor? Should I use stealth in this mission or can I take them with just my guns? In a game you are no longer simply an observer, you are an active participant. So if the player follows the rules and conditions the game asks of them then what right does the game have to give you a bad ending, the same kind of ending the story would have had the player simply died? It's why so many people wore upset with Aeris's death in Final Fantasy VII or Mass Effect 3's ending. All this time the players wore actively in charge, making sure the the protagonist succeeds...only to have that ability, that agency taken away from them in a cutscene. You could argue "Hey, happy endings don't happen all the time in real life. It just makes the game more realistic." That's true, but I argue video games at the end of the day are just that- games. You should be rewarded for your skill and accomplishments not punished. Imagine if the original Donkey Kong arcade game ended with DK simply throwing Mario off the skyscraper to his death complete with a "Game Over" screen. A video game with a bad ending is like winning a carnival game and not getting a prize. I doubt many people would play poker if the game always ended in everyone losing money. It's also ridiculous when a game requires you to play through the game twice, sometime with a higher difficulty, just to get that good or "true" ending.

Glitches or oversights that prevent the player from finishing the game. Pretty self explanatory but here's some examples. In Indiana Jones and the infernal machine I found a gem required to open a door and continue the game. Real life called so I saved the game and turned off the N64 and continued playing the game later...only for the gem to no longer be in my inventory...and it's no longer on the pedestal it was originally on either. In Resident Evil: Code Veronica my sister got all the way to the end of the game...only to find out she needed the fire extinguisher to continue...the same fire extinguisher she left in the metal detector box at the beginning of the game...the same area that she can't backtrack to.

Krutch
04-07-2017, 05:30 PM
Crafting items and weapons.

ProphetofGanja
04-07-2017, 05:42 PM
Ooh another thing I hate: games that HAVE to be online.

Destiny is a favorite game of mine but it's not worth trying to play when my wifi network is acting up

Gin Rummy
04-07-2017, 05:51 PM
I always hate it when video games force you to play through long, plodding tutorials.

Prowler
04-07-2017, 07:23 PM
One thing that I hate about cutscenes to this very day is the lack of an ability to pause them. You've just spent a long time beating a level/map/section of the game and are finally presented with the next part of the story...and then you get a phone, or someone's ringing your door bell, or someone in the other room is calling for you, etc. Which means your only option is to ignore everything until the cutscene is finished or just simply miss out on that part of the game. I should just be able to simply push whatever the pause button is to pause it, but all that usually does is skip the cutscene all together. I'm not trying to avoid it I'm trying to put it on hold because I have real life stuff that need my attention. I understand some gamers don't like cutscenes or story at all and just want to skip to the gameplay, but some people do care about the story otherwise they wouldn't bother making cutscenes in the first place. There should at least be an option to continue viewing a cutscene after it's finished. Some games at least have the decency to let you view past cutscenes but they are usually only reserved for the big budget FMV cutscenes, the smaller in game cutscenes are almost always left out. All I'm saying is I shouldn't have to replay the entire game just to find out what the Princess said to the Hero after the Mini Boss because I couldn't commit 100% of my time to the game.

Games that don't have multiple save slots. I wanted to replay Sonic Generations from the beginning, but because there aren't any extra save slots my only option is to delete all my records and unlockables. The game does at least lets you watch old cutscenes so you could in theory play a level and then watch the cutscene, but the whole reason I wanted to start a new game was for the feeling of progression. What if I had someone living with me that also wanted to play through the game and unlock everything at his or her pace? The only way for that to work would be If we had two exactly the same game consoles hook up to the same exact TV. If games as far back as the 80s had multiple save slots then why can't some modern games?

Games that end with a bad ending no matter what you do. Storytelling in games is not the same as traditional storytelling. When we read a book or watch a movie whether it's fiction or non-fiction there is an understanding that the events of these storytelling devices have already happened and we are simply an observer watching these events unfold so whatever happens has already happened, we can't change the story. Video Games don't get away with that. In a video game you are constantly and actively making choices and actions that determine if you, the protagonist of the game's story, lose or win no matter how small or big the decision is. Should I jump on the Goomba or just jump over it? Should I buy the health potion or save my money for better armor? Should I use stealth in this mission or can I take them with just my guns? In a game you are no longer simply an observer, you are an active participant. So if the player follows the rules and conditions the game asks of them then what right does the game have to give you a bad ending, the same kind of ending the story would have had the player simply died? It's why so many people wore upset with Aeris's death in Final Fantasy VII or Mass Effect 3's ending. All this time the players wore actively in charge, making sure the the protagonist succeeds...only to have that ability, that agency taken away from them in a cutscene. You could argue "Hey, happy endings don't happen all the time in real life. It just makes the game more realistic." That's true, but I argue video games at the end of the day are just that- games. You should be rewarded for your skill and accomplishments not punished. Imagine if the original Donkey Kong arcade game ended with DK simply throwing Mario off the skyscraper to his death complete with a "Game Over" screen. A video game with a bad ending is like winning a carnival game and not getting a prize. I doubt many people would play poker if the game always ended in everyone losing money. It's also ridiculous when a game requires you to play through the game twice, sometime with a higher difficulty, just to get that good or "true" ending.

Glitches or oversights that prevent the player from finishing the game. Pretty self explanatory but here's some examples. In Indiana Jones and the infernal machine I found a gem required to open a door and continue the game. Real life called so I saved the game and turned off the N64 and continued playing the game later...only for the gem to no longer be in my inventory...and it's no longer on the pedestal it was originally on either. In Resident Evil: Code Veronica my sister got all the way to the end of the game...only to find out she needed the fire extinguisher to continue...the same fire extinguisher she left in the metal detector box at the beginning of the game...the same area that she can't backtrack to.
Yeah, good point. Being able to pause cutcenes would be nice.

I always hate it when video games force you to play through long, plodding tutorials.
Yeah, I miss the days of colourful instruction booklets.

oldmanwinters
04-07-2017, 07:43 PM
It's a small thing, but...
The antiquated system of "lives" that don't really matter when games save every little bit of progress. Where are the consequences of failure in this modern age where the quality of a game is measured in how many hours your first playthrough will take you?

sdp
04-07-2017, 08:07 PM
mobile games that are gone forever once the company says so, since they're online only you will never be able to play them again. Similarly those games that include once in a forever special articles that you may never get a chance to get again.

When you accidentally skip a cutscene or dialog and there's now way to re-watch it/re-read it.

Overuse of memes in recent Nintendo translations

oldmanwinters
04-07-2017, 08:30 PM
mobile games that are gone forever once the company says so, since they're online only you will never be able to play them again. Similarly those games that include once in a forever special articles that you may never get a chance to get again.

Oh, yeah, this is the worst. Digital-only games that become nowhere-games after a certain date.

Turo602
04-08-2017, 01:32 AM
Unskippable cutscenes are annoying but even worse are checkpoints placed right before them.

Cheap deaths by slow recovery animations that are perfectly timed with an enemy's attack pattern.

When a game presents you with 2 paths, one to explore and one to progress the story, and if you choose the wrong path and end up progressing, you can't go back to see what you missed.

sdp
04-08-2017, 01:52 AM
digital only games even if delisted can be saved through piracy which works as a conservation public service but those games that require online and have daily crap like most F2P mobile games, yeah those will be gone forever. No way to re-create them.

Wildcat
04-08-2017, 02:10 AM
I have another. I can't believe I forgot it the first time. I find it almost as bad as 1 hit kills.

When you come to any point in the game and have no idea what you're supposed to do. Even after seemingly trying every possible thing.

There's a difference between figuring something out and being ridiculously vague. Eventually I just look it up or watch a video to see exactly what needs to be done.

Sometimes it's things you would have never thought of unless you literally just messed around like crazy. Some games are entirely based on this formula. The Ecco the Dolphin games were like this. How anyone finds this style of gameplay fun is a mystery to me.

Wesley
04-08-2017, 10:31 AM
I have another. I can't believe I forgot it the first time. I find it almost as bad as 1 hit kills.

When you come to any point in the game and have no idea what you're supposed to do. Even after seemingly trying every possible thing.

There's a difference between figuring something out and being ridiculously vague. Eventually I just look it up or watch a video to see exactly what needs to be done.

Sometimes it's things you would have never thought of unless you literally just messed around like crazy. Some games are entirely based on this formula. The Ecco the Dolphin games were like this. How anyone finds this style of gameplay fun is a mystery to me.

Man, I hate those parts in a game as well. I was stuck on how to move the barrel in Carnival Night Zone in Sonic 3 for months when I was a kid. I didn't figure out the right way to move the barrel until years later. I just kept jumping on it again and again to get the barrel to move. That endless sand slide puzzle in Sandopolis Zone in S&K also took sometime to figure out.

oldmanwinters
04-08-2017, 03:40 PM
Fairly common for early 3D games:
Walking around in a "dark room" and having no idea if I'm moving forward down an unseen hallway or just shuffling against an unseen wall.