Man, they really went all-out on those Japanese manuals. Spiffy.
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The scans I posted were actually from a 1994 Kodansha published Japanese book titled: "TMNT Secret Encyclopedia" or something roughly translated to that effect. |
Oh. Well, f*ck me. :lol: WHATEVER those things were, they were neat-lookin'. :tgrin:
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If you've scanned that in full, shoot me the original file, please. I'll clean things up & crop them for you to redistribute. :)
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Perhaps you're not using the correct version of the M.U.G.E.N. engine. My TMNT characters are only supported on M.U.G.E.N. 1.0. If you're trying to use them in WinMugen, they won't work and the game will crash. Download MUGEN 1.0 here Link to My TMNT MUGEN characters Link to Kamekaze's TMNT Tournament Fighters characters have fun and enjoy! |
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Man... a Blazblue/Guilty Gear type Tmnt fighting game would kick so much ass....
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I'd still like to see a TMNT fighter using the Street Fighter 5 engine.
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If anything, give it the Tekken 7 engine. Full 3D fighting.
And while I don't know how excited I'd be to play a fighter where it's, you know, things like Leonardo vs. April, Casey vs. Rat King... it's probably the most realistic way to get a quality TMNT game. What I mean is, the development time for a fighter is fairly quick (compared to some kind of sandbox game, or anything the last few TMNT games have tried to be), moreso if they are gift-wrapped an engine in their lap. |
Personally, I'd love to see a TMNT fighting game with a complex story, from the setting of the battle nexus. This setting has so much potential for a street-fighter style epic story!
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(And since Hothead ate up so much memory to begin with, I wonder why they didn't just trade him out for a smaller character to save...?) |
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