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DoR 2 was pretty good. And its storymode completely sh*t on any SD game I have ever played. It didn't have as many wrestlers as the SD games of the time, but it was a quality game and more realistic than SD vs. Raw. I never made a real wrestler on it. I began making a CAW of myself to play the story mode and then made the Turtles, Scorpion from Mortal Kombat and that's all, me thinks. |
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If we're gonna pull something from another fighting game, how about using King of Fighters team mechanic instead? That way you can play as all four turtles in a match. |
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Nothing that I'd say would make me describe it as 'not good'. It might be shameless clone (which added some pretty significant innovations still used today btw) but I'd put it over the original SNES release of Street Fighter II. |
In my opinion, the animation on the SNES Tournament Fighters is somewhat too choppy for my taste. And when playing against that AI, the opponent tends to block attacks more than anything else. So annoying!
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They do, they do, and it's super frustrating, but every one of them has a very precise and repetitive pattern that's easy enough to exploit once you figure it out. Just takes a lot of trial and error. If you attack at the wrong time, though, then yeah, they hand you your ass. It's been a while since I played it, I'd probably get my ass handed to me now until I figured it all out again.
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SNES Tournament Fighters was an awesome game and very well done. I give it a huge amount of credit since at the time, fighting games were big and everyone and their mother made a fighting game for the home consoles.... and they all sucked unless they were ports of already existing successful arcade games. So games like MK and SF, already based on arcades were good.... but originals lie Shaq Fu and Ballz were horrible. I give the SNES TF credit for NOT being based on an arcade game and still rockin the house.
It's just too bad that the TMNT fame was all but dead when it came out, it easily could have had a sequel. It's too bad that whenever they decided to make a new fighting game it had to be Smash Brothers-y. |
I actually, occasionally, have vivid dreams about playing 16-bit era games that never actually existed, like a second Tournament Fighters. :lol: I've woken up more than once pissed off that it wasn't real.
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Konami put a lot of work not only into the actual SNES TF game, but also in the manual promotional material with original artwork being commissioned for each playable character's pages: Manual: https://www.mediafire.com/?efbve2gjx4f771r[/QUOTE] Japan really loved the Turtles in the mid-1990s. http://i9.photobucket.com/albums/a56...ps2vtl1qxn.jpg http://i9.photobucket.com/albums/a56...pshdiirjd5.jpg http://i9.photobucket.com/albums/a56...psqp0yuwsj.jpg http://i9.photobucket.com/albums/a56...ps0izbujj4.jpg Manual: https://www.mediafire.com/?efbve2gjx4f771r |
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Why doesn't anyone on here attempt to make a fighting game? I know there are a couple people on here that know how to do it. I'd do it myself but I have no knowledge when it comes to computer programming for video games. I'd still love to give input though.
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If the Mugen program loads but then crashes whenever you try to select a specific character, then that's a likely explanation. Plus, if you just want to view the sprites and animation files for Mugen characters (Dcat's stuff is a real treat), you can download the program Fighter Factory Ultimate. |
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