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Kali 03-27-2003 11:39 AM

Character Profiles
 
Here is the Master Thread for posting character profiles. When posting your profile, you should include name, general physical discription, background, and a detailed discription of your characters' abilities and powers. This last one is very important. While you don't have to use all the powers you list, you can't use anything not listed, unless your character gains the ability during the game. And you cannot make your character all powerful, it's not fair.

On the subject of Combat Statistics. You'll notice that after the written profile of a character, there may be a list of "stats" or numbers. These come from the Palladium TMNT RPG system. If you are unfamiliar with this system, please, PLEASE, do not write your own stats. You may ask our resident expert, heretic888, for help to write up stats. He has a question/help thread here:
http://www.thetechnodrome.com/forums...pic.php?t=3444

Again, please do not write up your own stats unless you are familiar with this system. These stats are used to "referee" battles. You are not required to have these stats, but they can come in very helpful in assuring a fair fight.

Have fun!

Jade Green 03-27-2003 12:47 PM

Mutant High Profile for Randi Tezlof:

Name: Miranda (Randi) Ann Tezlof
Age/D.O.B: 15/October 31
Grade: Sophmore
Species: Mutant turtle
Height: 5'1"
Eyes: left-deep red, right-pale blue (has Doctor's consent to wear sunglasses)

Classes:
First period: English III (i.e. Junior level english)
Second Period: Biology
Third Period: Trigonometry
Fourth Period: Drama
Fifth Period: Gym
Sixth Period: Creative Writing

Extra Curricular Activities:
None So Far

Background Files/history:
-Lost-

~*Things not on file *~

Miranda is a Psychic - Telepathy and Telekinesis being her major abilities with Post and Precognative Sense, Touch-know, Astral projection and writing as sub abilities.

'Weaknesses' Miranda is 100% colorblind (think John Doe).


~~~~~~

Regular Profile for Randi Tezlof:

Name: Miranda Ann Tezlof

Nicknames: Randi, 'Babe', 'Princess', 'brat', 'bitch', Pansey Taz-puff (don't ask)

Alias: Graysight

Age: (varies from rpg to rpg, usually a year younger than the TMNT)

Species: Mutant Turtle

Height: 4'5" to 5'

Eye: Left-ice blue/right-blood red

Skin: light jade green

Build: small

Powers: Psychic (Major: Telepathy, Telekinesis, Psi-fighting/ Minor: Post/Precognative sense, Astrol projection/writing, Touch-know.)

Abilities:
Fighting-dagger/knife, sprinting, a little bit of martial arts
Other- Performing (singing, acting, dancing), Luck, knows a little bit of Japanese.

Attitude:
Randi has a quick temper which she tries to control. She likes having a good time but can turn very serious with out even a moment's warning.
Its hard to fully gain Randi's trust muchless full respect: 'To gain respect, you must give respect'. Randi lives by this to an extent; however, her bluntness (or at times, lack there of), may seem to some as disrespectful to those who do not know her well.
Randi likes to keep her past well hidden from those she does not fully trust for fear that it may turn them against her. (Yes, folks, Randi has a pathological fear of rejection!)
Randi does have a phobia or two which she is completely embarassed about... wait until you find out what they are.

Other: Randi is 100% colorblind, she sees everyting in shades of Gray thus the name Graysight. (this is something else that she was very embarassed about and will not be all to willing to admit.)

History: Randi doesn't trust you, why should I tell you?
--------------------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 14
-Mental Endurance: 15
-Mental Affinity: 12
-Physical Strength: 11
-Physical Prowess: 11
-Physical Endurance: 9
-Physical Beauty: 17
-Speed: 12

Combat Skills (these are the base combat bonuses based on attributes, without additional bonuses from skills or racial bonuses--Graysight is a level 2 in Hand to hand: Martial Arts skill--these bonuses also include the level 2 weapon proficiency with a knife):
-Strike: +1
-Parry: +3
-Dodge: +3
-Throw: +2 (this refers to throwing a knife, not a body flip/throw)
-Damage: +0
-Roll with Punch/Fall: +0
-Pull Punch: +0
-Body Block/Tackle: not available
-Knock Out/Stun: not available
-Critical Strike: not available

(Note: the +1 bonus to Strike only applies when she is using a knife. When unarmed, her Strike bonus is 0.)

Other skills:
-Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 0% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance)
-Charm/Impress: 45% (based on Physical Beauty)

(Remember that your character rolls as a Psionic in rolls to save vs. hypnosis/mental attacks/psionics, meaning you only have to roll a 10 [out of 20] to save).

(Also remember: the Charm/Impress skill will only work on non-human characters, or human characters Graysight knows well.)

Profiles for Michaela, China, Anya, Dianne and Morigan to come soon

heretic888 03-27-2003 01:26 PM

Mike
 
Mutant High Profile for Michelangelo:

-Name: Michelangelo
-Age: 17 to 18 (approximately)
-Grade: Junior
-Species: Mutated Turtle (is not a human/turtle genetic hybrid)
-Height: 5'1"
-Weight: 175 lbs.
-Hair: Bald
-Eyes: Black
-Skin: Dark Green

-Classes: Not available.

-Extra Curricular Activities: Not available.

-Background Files/History: Not available.

-Things Not on File: Michelangelo (like his brothers) is the equivalent of a sixth or seventh dan in Ninjutsu, with several skills and 'powers' resulting from his Ninja training. He and his brothers were responsible for the downfall and reorganization of the Foot Clan (now under Karai's leadership), and the death of Oroku Saki (a.k.a. the Shredder) and his Shredder Elite. Unbeknownst to them, Saki somehow survived and has been slowly rebuilding his power and influence over the past year or two. They are close friends and allies with the Ultroms and Professor Honneycutt.
--------------------------------------------------------------------------------

Regular Profile for Michelangelo:

-Name: Michelangelo
-Nicknames: Mike, Mikey, Michel (pronounced 'Michael')
-Alias: None.
-Age: Varies from RPG to RPG--15 ('Sins of the Dead'), 17 to 18 ('Mutant High'), 20 (all other RPGs).
-Species: Mutated Turtle (is not a human/turtle genetic hybrid)
-Height: 4'8" (at age 15), 5'1" (at age 17 to 18 ), 5'4" (at age 20)
-Weight: 150 lbs. (at age 15), 175 lbs. (at age 17 to 18 ), 200 lbs. (at age 20)
-Hair: Bald.
-Eyes: Black.
-Skin: Dark Green.
-Build: Medium.
-Powers: Natural body armor; can hold breath naturally for up to 10 minutes (can extend this to an unkown degree due to Ninja training); several 'powers' (often, like sakkijutsu, psionic in nature, although not strict psionic powers) resulting from Ninjutsu training.
-Skills/Abilities: Hand to Hand - Ninjutsu (Mike is the equivalent of a sixth or seventh dan); General Athletics; Body Building; Gymnastics; Climbing; Rappeling; Basic Swimming; Boxing; Prowl (move about with stealth and silence); Pick Locks; Pick Pockets; Basic Cooking; Disguise; Escape Artist; Basic Explosives; Disarm Explosives; Medical - First Aid; Pilot Automobile - Automatic Transmission; Sleight of Hand; Conceal Object; Detect Concealment; Creative Writing; Personal Studies - Comic Books, Science Fiction Novels, Movies; Weapon Proficiencies: Nunchaku, Paired Weapons, Bladed Weapons, Staff Weapons, Blunt Weapons, Chain Weapons, Shuriken.
-Disposition: Fun-loving, carefree, and friendly.
-History: Yeah, right.
--------------------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 11 (Average to Above Average)
-Mental Endurance: 14 (Good)
-Mental Affinity: 19 (Beyond Exceptional)
-Physical Strength: 16 (Exceptional)
-Physical Prowess: 24 (Almost Superhuman)
-Physical Endurance: 17 (Exceptional)
-Physical Beauty: 16 (Exceptional)
-Speed: 14 (Good)

Combat Skills (with paired nunchaku):
-Strike: +11
-Parry: +12
-Dodge: +9
-Throw: +1 (this refers to throwing a nunchaku, not a body flip/throw)
-Entangle: +4
-Damage: +11 (based on Physical Prowess as opposed to Physical Strength, same as Strike)
-Roll with Punch/Fall: +5
-Pull Punch: +3
-Body Block/Tackle: +1
-Knock Out/Stun: roll of 18-20
-Critical Strike: roll of 17-20
-Death Blow: not available

Other skills:
-Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 60% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +6% (based on Physical Endurance)
-Charm/Impress: 40% (based on Physical Beauty)

(Note: the Charm/Impress skill will only work on non-human characters, or human characters Mike knows well.)

Kameko 03-27-2003 04:18 PM

((warning for a fairly long history!))
 
http://pic6.picturetrail.com/VOL154/...3/22652342.jpg
MUTANT HIGH BIO FOR:

-Name: Cordell Benard
-Nicknames: Cody
-Aliases: Experiment 597
-Age: 17
-Grade: Junior
-Species: (Mutant, originally human) misc., predominately feline
-Height: 5'5"
-Weight: None of your darn business!
-Eyes: Brown
-Hair: Dark brown with cream-colored stripes
-Fur: Cream-colored with dark brown stripes

-Class Schedule: undecided

-Extra-curricular: undecided


-Powers: none

-Skills/Abilities: She has no formal training, and therefore is not the most effective fighter. However, she possesses many feline traits: speed, agility, and terrific balance, as well as the ability to see in the dark, hear things that most people can't, and she has a heightened sense of smell.

-Disposition: In general, Cordell is standoffish and untrusting. She absolutely does NOT trust humans, and frequently loses her temper with them.

-Weapons: None, besides the retractable claws that tip each of her fingers and toes, and a set of needle-sharp 'kitty fangs'.

-History: Cordell was a normal teenage girl up until about five months ago (five months before the Mutant High rpg began, anyway). Then she had a routine bloodtest at her doctor's office. The scientist that was supposed to do a simple few tests also performed a few of his own, as he frequently did, unbeknownst to his superiors. It was then that he discovered that Cordell possessed a gene that made her more susceptible to the mutation experiments he had been working on. He sent his assisants to bring her in.

They came to her family's house in the middle of the night, taking both Cordell and her sister, Jolene ('Joey') by force. Thier parents, Jonas and Susan Benard, put up a fight, but they were no match for the men that had invaded thier home. The girls were dragged out of the house and taken to a private lab. They never found out what happened to thier parents.

The girls were forced to undergo experiment after experiment. It proved to be too much for the younger Joey, who died as a result.

Eventually, some of the experiments quite literally blew up in the scientists' faces, along with about half of the building that housed the lab. Cordell found herself freed of her 'room' (it was more of a cell); the building around her in flames. She started running and never looked back.

She lived on the streets for some time, hiding from anyone and everyone - mutants and humans alike. She had lost her home, her family, and frankly, her identity. She was no longer human. She'd always been afraid of and hated the mutants that supposedly existed. She'd wanted nothing to do with such freaks, and now she was one.

When she was caught one evening in an alley, without the hood of her sweatshirt up, she was certain she was going to die. She panicked and fought, slashing at the men in business suits that had confronted her. She was quickly sedated, and when she woke up, she was in a real bed (as opposed to the cardboard 'mattresses' she'd been sleeping on). She was then informed that she was going to be sent to a 'mutant' school. She resented being forced to go to school with the freaks she had always avoided, even when she was on the streets. But, of course, she had little choice.

Mars-Chan 03-28-2003 01:15 PM

My turn!! :lol:

Name: Cassandra "Big Mamma Cass" Wren
Nicknames: Cassie, Cass, Big Wren
Age: 17
Grade: Junior
Species: Half Human/half Golden Eagle
Alias: None
Height: About 6"3' almost 7" even, if you count her wing span
Weight: 175
Hair: Flowing black that reaches down to her waist
Eyes: peircing black
DOB: N/A
Classes: none yet
Extra Cirricular activites:
None yet
Powers: supersonic screech, super flight
Skills/abillities: Doesn't the name say it all? Being trained by the highest skilled fighters, Cassie just recently recived her black belt in Ninjitsu, Kung Fu, and Karate. Using those skills, and the others, this is how she fights.
Background files/ history: Well, it's not much of history, but,...Cassie was born to a beautiful mother: Robyn Jossane Wren, who was hunted down by humans and brutally killed right then and there. Orphaned and alone, Lil' Cassie was then taken in by a couple, thus the half human part in her, who gave her her red armor to cover her body, a long flowing red cape with spikes on the shoulders, and taught her to love people...and other species...with the same love that they would want.
Additude: Cass is very easily loved and will most definately love others despite the fact that sometimes she can bully others into moving out of her way when they are not walking fast enough.
------------------------------------
Intellegence Quotent: 14
Mental Endurance: 16
Mental Affinity: 11
Physical Strength: 17
Physical Prowress: 12
Physical Beauty: 19 (Hey, beauty is in the eye of the beholder!)
Speed:17
Physical Endurance: 19
--------------------------------
Combat Skills (paired with her talons)
Strike:+12
Parry: + 13
Dodge: +10
Throw: +3
Entangle: +6
Damage: +4
Roll with punch/fall: +9
Knock out/Stun: +10
Pull Punch: +5
Body Block/Tackle: +6
Critical Strike: 10
Death Blow: N/A

Other skills:
Scholastic Bonus: 15 (based on intellegence)
Save Vs. Hypnosis/Mental attacks: 17 (endurance)
Invoke Trust/ Intimidation: (Based on Mental Affinity): 12
Save Vs. Coma/Death.Toxins: (based on Physical Endurance): 20
Charm/Impress: (based on Physical Beauty): 20

heretic888 03-28-2003 02:34 PM

ugh
 
Quote:

Intellegence Quotent: 14
Mental Endurance: 16
Mental Affinity: 11
Physical Strength: 17
Physical Prowress: 12
Physical Beauty: 19 (Hey, beauty is in the eye of the beholder!)
Speed:17
Physical Endurance: 19
--------------------------------
Combat Skills (paired with her talons)
Strike:+12
Parry: + 13
Dodge: +10
Throw: +3
Entangle: +6
Damage: +4
Roll with punch/fall: +9
Knock out/Stun: +10
Pull Punch: +5
Body Block/Tackle: +6
Critical Strike: 10
Death Blow: N/A

Other skills:
Scholastic Bonus: 15 (based on intellegence)
Save Vs. Hypnosis/Mental attacks: 17 (endurance)
Invoke Trust/ Intimidation: (Based on Mental Affinity): 12
Save Vs. Coma/Death.Toxins: (based on Physical Endurance): 20
Charm/Impress: (based on Physical Beauty): 20
God, I HATE it when people do this.....

Listen, you can NOT make up your character's combat skills!! They are based on your attributes (which are fine with me if they are fine with you) combined with what skills (if any) your character possesses combined with levels of experience.

I see people do this whenever I post Mike or one of the other TMNT's stats and people try and outdo them and make some kind of 'superwarriors'. No, I don't think so.

I can help you draw up new combat skills if you like, but I need the character's level of experience (out of 15) and any weapons they use. Later.

TMNT571 03-28-2003 04:24 PM

Name: Zeris Ookami

Nicknames: none really every one calls him Ookami

Species: Human

Height: 5'9

Eyes: Blue

Hair: Black

Powers: No real special powers

Skills: Hand to Hand - Ninjutsu; Gymnastics; Prowl; General Athletics

Weapon: Sais, ninja stars, and many other weapons including make shift weapons such as lead pipes and chains

-------------------------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 18
-Mental Affinity: 12
-Mental Endurance: 13
-Physical Strength: 19
-Physical Prowess: 11
-Physical Endurance: 10
-Physical Beauty: 22
-Speed: 18

Physical Skills/Training (applicable to combat):
-Hand to Hand: Ninjutsu (Level 7)
-Weapon Proficiency: Sai (Level 7)

Combat Skills (with Sai):
-Attacks/Actions per Melee: 3
-Strike: +7
-Parry: +5
-Dodge: +3
-Throw: +4 (refers to throwing Sai, NOT a body flip/throw)
-Entangle: +4
-Damage: +7 (based on physical prowess as opposed to physical strength, same as Strike)
-Roll with Punch/Fall: +3
-Pull Punch: +3
-Body Block/Tackle: Not available
-Knock Out/Stun: Roll of 18-20 (does NOT include Strike bonus)
-Critical Strike: Not available

Other skills:
-Scholastic Bonus (one time bonus to all skills): +5% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 0% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance)
-Charm/Impress: 70% (based on Physical Beauty)


**(Guys don't post combat skills if heretic didn't do them for ya)**

The Stryker 03-28-2003 08:53 PM

Name:Stryker

Nickname:The stryker,experiment

species:humanoid

height:5'10

eyes:green (sometimes red)

powers:nope

skills:Hand-to-hand,ninjutsu,street fighting

weapon:metal bo,katana and sometimes chains but only to tie up enemy and beat into submission with bo staff :evilgrin:

--------------------------------------------------------------------
Attributes:
-Intelligence Quotient: 12
-Mental Endurance: 11
-Mental Affinity: 16
-Physical Strength: 18
-Physical Prowess: 13
-Physical Endurance: 19
-Physical Beauty: 10
-Speed: 15

Physical Skills/Training (applicable to combat):
-Hand to Hand: Ninjutsu (Level 6)
-Weapon Proficiency: Bo Staff (Level 6)

Combat Skills (with bo staff):
-Attacks/Actions per Melee Round: 3
-Strike: +5
-Parry: +7
-Dodge: +3
-Throw: +2 (refers to throwing Bo Staff, not a body flip/throw)
-Entangle: Not available
-Damage: +5 (based on physical prowess as opposed to physical strength, same as Strike)
-Roll with Punch/Fall: +3
-Pull Punch: +3
-Body Block/Tackle: Not available
-Knock Out/Stun: Not available
-Critical Strike: Not available

Other skills:
-Scholastic Bonus (one time bonus to all skills): 0% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 45% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +8% (based on Physical Endurance)
-Charm/Impress: 0% (based on Physical Beauty)

((Thanks Again Heretic))

Jade Green 03-29-2003 07:34 PM

((Agrees whole heartedly with TMNT and Stryker.... for once :P Mars, the reason for the combat skills are for role playing FAIR battles. It has allready been mutally agreed, though not spoken verbally until now, that the official Combat-stat maker is HERETIC. I repeat. HERETIC. Why HERETIC? Why not some one else? Because unlike us, HERETIC has the Know-how to make a PROPER Combat bio.

Now, Mars, I like your character and I am NOT trying to be mean (though I often come across that way.) Also... A beauty of 19? you GOTTA be kidding me.))

Kameko 03-29-2003 11:23 PM

There's two reasons I've never used the combat skills points: 1: I never play any rpgs that require them and 2: I have no idea what the heck they are.

heretic888 03-31-2003 08:48 AM

hmmm...
 
Quote:

Agrees whole heartedly with TMNT and Stryker.... for once Mars, the reason for the combat skills are for role playing FAIR battles. It has allready been mutally agreed, though not spoken verbally until now, that the official Combat-stat maker is HERETIC. I repeat. HERETIC. Why HERETIC? Why not some one else? Because unlike us, HERETIC has the Know-how to make a PROPER Combat bio.
Thank you, Jade. If ANYONE has any questions about the rules or attributes or combat skills or whatnot, feel free to PM me. I am more than happy to help you 'draw up' a profile for your character.

Quote:

There's two reasons I've never used the combat skills points: 1: I never play any rpgs that require them and 2: I have no idea what the heck they are.
Those are both valid points, Kameko, but I can help you with them...

1) Yes, quite a few RPGs do not involve combat. But, some do (and I think Mutant High will at some poin in the near future) and I think its better to have these combat skills available in case someone decides to go all 'I am God' on your character, or in case you decide to do the same. Its sort of a safeguard against stuff like that.

2) I can explain them to you if you wish. There are really quite simple. Just ask (preferably in PM, but we can make it public so the entire forum doesn't keep asking these questions). Maybe I should start a thread for that???

Kameko 04-01-2003 02:06 PM

Re: hmmm...
 
Quote:

Originally Posted by heretic888
2) I can explain them to you if you wish. There are really quite simple. Just ask (preferably in PM, but we can make it public so the entire forum doesn't keep asking these questions). Maybe I should start a thread for that???

Y'know, that might not be such a bad idea.... That way the rest of us that are clueless can understand it better. As opposed to making gods and goddessed. :ohwell:

heretic888 04-01-2003 02:10 PM

hee
 
a'ight. im startin' up a thread now.

TMNT571 04-17-2003 07:54 AM

These are for the Lost Kento Warrior RPG.

Name: Riku

Nicknames: None

Species: Human

Height: 6’7

Eyes: Red

Hair: Black

Powers: No real special powers

Skills: Hand to Hand - Ninjutsu;General Athletics

Weapon: Katanas , blunt objects

Bio: Is Saki’s right hand man. Was an orphan and join the foot at age 15 but he was larger then most of them already. He became part of Saki’s Elite and Became very close to Saki. Now he Helps control the foot and does Saki’s bidding.

--
Attributes:
-IQ:11 (average to above average)
-MA:13 (good)
-ME:8 (below average)
-PS:22 (phenomenal)
-PP:18 (exceptional)
-PE:21 (phenomenal)
-PB:8 (below average)
-SPD:12 (good)

Level 6 in Hand to Hand Ninjutsu; level 8 Weapon Proficiency with katana; includes Nagare bonus; includes Zanshin bonus (cannot learn Sakkijutsu because he was trained by Shredder).

Combat Skills:
-Attacks per Melee: 3
-Strike: +5 (unarmed), +8 (katana)
-Parry: +7 (unarmed), +11 (katana)
-Dodge: +9 (both)
-Damage: +6 (unarmed), +9 (katana)
-Throw: +1 (refers to throwing katana)
-Entangle: Not available
-Roll with Punch/Fall/Impact: +3
-Pull Punch: +3
-Body Block/Tackle: Not available
-Critical Strike: Not available
-Knockout/Stun: Not avialable
-Death Blow: Not available

Other Skills:
-Skill Bonus: +0% (based on IQ)
-Save vs. Psionics: +0 (based on ME)
-Trust/Charisma: +0% (based on MA)
-Save vs. Coma/Death: +10%
-Charm/Impress: +0%

Name: Kyle Winters (His foster parents gave him this name.)

Nicknames: Decon

Species: Human

Height: 6’0

Age: 24

Eyes: Blue

Hair: Black

Powers: No real special powers

Skills: Hand to Hand - Assassin; General Athletics; Gymnastics

Weapon: Bo, sais

Bio: Was fond at Age 2 in a garbage can by a homeless man. He was put into foster car where he stayed until he was 18 he then joined the Army he was part of a secret group that where the best assassins with hand to hand combat. He is actually part of the Kento Family thou he does not know that he bares their make on his right arm which is a Sun with Japanese writing on it.

--

Attributes:
-IQ:12 (good)
-MA:11 (average to above average)
-ME:11 (average to above average)
-PS:20 (beyond exceptional)
-PP:24 (phenomenal)
-PE:22 (phenomenal)
-PB:10 (average)
-SPD:20 (beyond exceptional)

Level 9 in Hand to Hand Assassin; level 9 Weapon Proficiencies with both the sai and the bo staff; NO Nagare bonus; NO Zanshin/Sakkijutsu bonus.

Combat Skills:
-Attacks per Melee: 4
-Strike: +7 (unarmed), +10 (bo staff), +12 (sai)
-Parry: +8 (unarmed), +13 (bo staff), +11 (sai)
-Dodge: +8
-Damage: +9
-Throw: +3 (bo staff), +2 (sai)
-Entangle: +5 (sai ONLY)
-Roll with Punch/Fall/Impact: +3
-Pull Punch: +3
-Bodyblock/Tackle: Not available
-Critical Strike: Not available
-Knockout/Stun: On a natural 17-20 (no bonuses).
-Deathblow: Not available

Other Skills:
-Skill Bonus: +0% (based on IQ)
-Save vs. Psionics: +0 (based on ME)
-Trust Charisma: 0% (based on MA)
-Save vs. Coma/Death: +11%
-Charm/Impress: 0%

Friction X 06-01-2003 03:16 PM

Character Bio for Glitch: Friction
 
Name: Friction, aka Fx
Age: 18
Sex: Female
Race: Human
Hair: Red
Eyes: Blue
Height: 5'5"
Weight: 117 lbs

Skills/Abilities:
-Musically talented (voice, piano, guitar)
-Some martial arts training (advanced red belt in TaeKwonDo)
-Skilled fighter with daggers and throwing knives
-Hallucinatory teleportation (Let me explain this one...she is able to project an image of herself anywhere she wants to while her real body stays in its
actual location. Its not a technical term, but that's how she refers to it for lack of better words)

New: rough sketch/color of Fx: http://www.geocities.com/frictionxx/fx.jpg (copy & paste)

InsaneZane 06-02-2003 06:39 PM

Name- VORTEX
Allignment- Evil
Age- Unknown
Sex- male
Race- Alien-Unknown
Hair- none
Eyes- glowing yellow
Height- 7'5
Weight- 350 lbs.
Weapon of Choice- none, he feels he does not need one.

Background--- He is the emperor an lord of his own planet named 'Zeath' Not much is known about Vortex, wise men and warriors whom have heard about him fear him and his abilities.

Appearance--- Face wrapped in bandages, only exposing eyes and sharp, vampire-like teeth. Wears a long, dark cape w/ a large collar that reaches covering the top of his ears.

Abilities--- Mostly elemental powers like fire, ice, water, wind, electricity... He also has the ability to drain power from an opponent, rendering them useless and weak. He can levitate. His specialty is absolute control over any kind of inter-realm vortex or portal of any sort.


Name- PYTHON
Allignment- Varies according to employer
Age- unknown
Sex- male
Race- unknown
Hair- none
Eyes- glowing red
Height- 5'7
Weight- 234 lbs.
Weapon of Choice- a long chain-whip connected to a handle, the end of the whip- a spike

Background--- He is only known as Python, he is a thief, assassin, and bounty hunter and possibly the most well recognized of such among gangs and big-time organized crimelords throughout the entire world. He is currently under the employment of Vortex.

Appearance--- Covered in steel, almost as if it is him, instead of some sort of armor suit... he wears a helmet covering his entire head revealing only his sharp, inhuman teeth and his eyes belonging to an irregular pitch-black face. His signature, extremely sharp blades on the back of his heels.

Abilities--- Has no special super-human powers, he is well armored, not too much can harm him. He is an expert in the following martial arts: Snake, Aikido, Shotokan, Hapkido, Praying Mantis, Tae Kwon Do, Kung Fu, Tai Chi, and Karate.

Tetsu Deinonychus 06-03-2003 09:51 AM

Name: Tetsu Deinonychus (Voodoo Mon edition!)
Age: 19
Sex: Male
Race: Humanoid
Hair: Brown
Eyes: Blue
Height: Unknown
Weight: Varies drastically from day to day.
Weapon of choice: bokutô also, Voodoo artifacts!

Backround: Wouldn't you like to know?! :evilgrin: Anyway, this is my online persona, I don't really know any voodoo. And I know alot more martial arts in real life, but in RPGs I'm all about Voodoo mon!


Appearance: long bang in fromt covering my right eye. Glasses. A long braid in back. Wears loose clothing.

Abilities: Can ressurect the dead, can create zombies, can use a voodoo doll to inflict pain(actually whatever happens to the voodoo doll happens to the victum, pain or otherwise), good swordsman with Bokutô!

Kali 06-03-2003 10:40 AM

Kali's profile for "Glitch".

Name: Kali
Age: 20
Gender: Female
Species: Demon/Human
Height: 5' 5"
Weight: 120
Hair: Long, Blonde (technically strawberry blonde)
Eyes: Blue (solid black when using her powers)
Other: Small horns and fangs.

Skills/Abilities: Kali's main power is the ability to phase and move through shadows, but also relies on inhuman strength and speed, and can manipulate energy (in the form of energy "blasts", telekinesis, the power of suggestion, any other way she can think of, she's very creative.) She does have an "honor code" she lives and using her powers by, although it may seem a little "off" by human standards. :evilgrin:

heretic888 06-03-2003 01:32 PM

whoa.....
 
((wow.... that's a lot of power for one character))

Moomintroll 06-03-2003 02:44 PM

Well, if since I don't really have an on-line persona made up, I think my character is there already. So here is her story:

Her name will be Ramashandra, and she is a 28 year old biochemist who, upon learning of the turtle's existence became obsessed with their physiology and overall phenomena, she does not particularly have anything against TMNT, but her desire to expand her knowledge comes above anything else and she is willing to have them be killed if it means she can get her hands on their body and be able to study it. Such ambitions brought her towards no other but Shredder him self, who promised her access to all kinds of studies as well as the turtles in exchange for her superior science knowledge and skills.
After a while, she become more and more troubled by the kind of things he has her make, however, she also develops feelings for him, though she'd never tell, no idea if he knows or not, and that, as well as her quest for the turtles, is what is keeping her working for the foot clan.

P.S. She looks like the avatar pic

GK Punk 06-03-2003 06:06 PM

Alright, I don't know if Ill play to many games, but I will make a Character for GK Just in case ^^

Name: Dustin
Handle: GK Version 1, or Grunger Kittie
Gender: Male
Height: 6'2"
Weight: 195-ish
Eyes: Blue/Grey (Kind of a hazle-ish look but with blue and grey as the two colors)

Powers:
GK has an ability known as the "Gen Factor" Inside of his DNA structure. The Gen Factor allows people to have superhuman abilities, much like Mutants have, however the Gen Factor was implanted by the US Governments in Soldiers in or around the 60s, and can be passed through Genetics. GK's Gen Factor gives him the ability to Controll fire, and also a limited Psyonic ability. Mostly used for Communication, his psyonics could be trained to be his most powerfull ability, however he has no idea how to hone them.

(Powers are based off of "Burnout" From Gen13, just thought it would be easier applying them to my persona here than just using Burnout himself)

InsaneZane 06-24-2003 03:25 AM

Name- Zane
Gender-male
Age- 17
Appearance- giant Mutant Teenage Turtle w/ an olive green skin tone
Bandana Color- a dark navy Blue
Weapon of Choice- Crondo (a staff w/ a sword on 1 end and a spear on the other)
Favorite food- Turkey Meatloaf, bacon, ham, sausage, and pepperoni pizza w/ extra cheese.............mmm
Favorite Music- Hard Rock!!!!!!!!!!
Personality- He's Serious, Always focused on hobbies at all times, trys to be like Leonardo, loves video games and making home movies.
He's an Extremely good artist and computer animator.
Loves his Crondo................

Wingnut 06-26-2003 09:38 AM

MUTANT HIGH FILE FOR Hattori Hanzo


Gender:M

Age:N/A (believed to be between 14-19)

Weight:191

Eyes:Lime Green

Height:6'2

Sides With:Who ever gets him what he wants.

POB:Osaka,Japan (Believed to be POB)

DOB:N/A

Appearence:Unknown,(believed to be a reptile)Hanzo has worn a ninja like garment for his entire stay at MH. It's also unknown why he does this,it's believed that he does this just to follow the code of "Bushido."

Dicipline Record:None so far. Hanzo rarely speaks so he's no trouble in class. Even though he's in peak physical condition and a ninja,he's never started a fight.

Mutant ability:Hanzo has the uncanny ability to channel all his energy through a sacred sword that he carries at all times (except while attending class). He can also blend to his surroundings(Like a Chameleon),further heightining his ninja ability. It's unknown,but Hanzo may have super human strength and speed. He's unmatched so far in any form of swordsmanship and any form hand to hand combat. Its unknown how he contracted these abilities
Personal File Kibagami Hanzo


Hanzo's past is very sketchy. He was born in Osaka Japan to unknown parents. It's believed that these parents were killed by the notorious Foot Ninja Clan,although the true type of death to this day is unknown. Hanzo was taken in by a martial artist named Zantestu Sakazaki. This where he learned about Bushido and swordsmanship. After his coming of age (Exact age unknown) Zantestu set him off to the U.S. After this Hanzo disappeared and we have no record of him after this time. Although we do believe he met a fellow mutant named "Mikey" as he calls him in New York and they studied the ways of the ninja together. Hanzo seems to be totally void of all emotion,choosing to speak with actions rather than words.


Attributes:
(Thanks to heretic888 for all of this)
IQ:14
ME:22
MA:11
PS:31
PP:19
PE:27
PB:10
Spd:35

Combat Skills
+2 to Strike
+3 to Parry
+3 to Dodge
+16 to Damage
+2 to Strike on Rear attacks (Backhand,Backward Sweep)
+3 Strike with Ninjato (Parry bonus remains unchanged)
+2 to Roll with Punch/Fall/Impact

Martial Art Powers:
Arts of Invisibility at level 1

redsai4lex 06-28-2003 03:49 AM

name- Xander
gender-male
speices-mutant turtle
age- 15(tmnt)
color(bandana)- Blood Red
Skin color- sea green
weapon- Twin jagged knives
favorite saying- Hey..wait, wait..Shut up...........ok now you can talk.
favorite food- barbeque pizza w/ crunchy peanut butter, chocolate chips, and marshmallows
music-Hard Rock!!!
personality- (follows Raph all the time) watches and studies everything about football. Has an extensive knowledge of the NFL

heretic888 06-28-2003 12:21 PM

heh
 
Quote:

He's unmatched so far in any form of swordsmanship and any form hand to hand combat.
*cough* Uhhh... right.

Wingnut 06-28-2003 12:30 PM

So Far! that means he hasn't encountered anybody who can beat him yet. And he hasn't encountered alot of people...

BadXAsh 07-17-2003 02:29 PM

Real Name:Ash
Nick Name:None
Age:25
Sex:Male
Species:Human
Height6'3"
Weight225lbs.
Hair:Shoulder length stright black
Eyes:Deep Brown
Alignment:Neutral Good
Nationality:Hispanic
Identifying Marks:A large round scar on the front and a matching one on the back of his right hand, looks like the scar a Gunshot would make fired at point blank range.
Clothing:Black coat, over a formfitted white long sleeved undershirt. Black pants, and a pair of jungle combat boots. A pair of fingerless, exposed knuckle gloves.
Weapons:Guns... Lots of guns...Really anything he can get his hands on he will use as a weapon in a pinch...but he likes guns...

~~~~~~~~~~~~~STATS~~~~~~~~~~~~~

Attributes:
-Intelligence Quotient:10
-Mental Endurance:11
-Mental Affinity:10
-Physical Strength:16
-Physical Prowess:18
-Physical Endurance:18
-Physical Beauty:16
-Speed:14

~(More To Come)~

Raven 07-26-2003 02:57 PM

heres mps profile//\\

name: major pain
age: 18
gender: human/mutant
height: 6'1"
weight: 150
eyes:blue( some times his eyes turn complety bright red)
hair: brown (can change to blnd when he gets mad)

story: a silent man with a huge temper, and amazing fighting skills.
he can create electricty through his hands, and can fly.
he likes working on his own, and dosent answer to any one.

kyabetsu 10-03-2003 07:06 AM

Here's the character profile for my girl:...
___________________


Name: Tinkerbell
Age: 22
Gender: Female
hair: Black, white, tawny blonde.
eyes: Black
weight: 160
height: 5’1”

species: hybrid: [Homo Sapiens/Ateles Geoffroyi] Cross. (mutant spider monkey)

Physical Description: Tinker is exceptionally long-armed and long-legged with a slender body. Her skull structure is human, though her facial features have a distinctly simian (monkey) cast: heavier eyeridges, thick jaw, more of a snout than a nose, long canines, long upper lip.

Her body is covered in tawny blonde hair, whose texture is closer to coarse fur than the hair on a human's head. She lacks an undercoat; the hair is not fluffy-big. The hair on her head is thicker and darker: black with a shock of white in the front.

Her back is swayed and her abdomen prominent. She has a highly useful prehensile tail, which is longer than her combined head and body length; it functions as a fifth limb. The underside TIP of the tail is naked and ridged like a fingerprint for added grip. Even the tip of the tail can support her entire body weight.

She retained the human trait of opposable thumbs, but gained the greater finger dexterity and length of her primate DNA donor. Her hands are like hooks with long, narrow palms, and long curved fingers. The skin of her hands and feet is black and thicker than the flesh visible on her face.

Like her primate ancestors, the percentage of body fat on her frame is very low, and the bulk of her mass comes from her long limbs and the inordinately strong stringy muscles that coat them.

http://www.picturetrail.com/gallery/...&members=1
^Here's the link to a collection of images of her.^

Background: Originally human, Tinker was a homeless street kid. She’d run away from home at 16 and not looked back. She joined up with some of NY’s infinite supply of junkies and street punks and happily wasted her funds on alcohol and meth. Her drug habit earned her her name, “Tinkerbell.” Tinker was the little one with the pocket full of pixie dust. She abandoned her real name and embraced the whole punk scene: torn clothes, multiple piercings, unemployment and sleeping with tattoo artists for new body art—a free spirit that would not be contained, even by the limits of her own body.

After years of abuse, Tinker’s body was messed up beyond even her ability to ignore it. At the age of 20, Tinker enrolled in a government-sponsored program for those addicted to narcotics who could not afford regular health care. She sought treatment and was instead taken, one of many homeless, hopeless junkies, to an upstate facility where government scientists used her as a test subject in one of numerous experiments in genetic manipulation.

A year and a half later, she managed to escape from the lab when other mutants burned it to the ground. She made her way back to the city slowly and has spent the last six months hiding and seeking out as many of her old addictions as possible. Unfortunately for Tinker, her new form does not respond to her old loves. The scientists had succeeded in her rehab. As a mutant, her new body is drug resistant.

___________________

i've never played Palladium rules or a TMNT rpg that needed the numbers, but here's the summary for tinker, sans numbers.

-Intelligence Quotient (IQ): she's not that smart. she didn't finish highschool. She's been a hardcore druggie for 4 years. She knows a thing or two about getting by, but she's a spur of the moment kinda girl... so planning? deep introspective thought? academia? it can all go f*ck itself as far as she's concerned.

-Mental Endurance (ME): she's an escapist. she's learned to deal with emotional and mental trauma by drowning them in drug, alcohol, meaningless sex, loud music... if she actually had to DEAL with reality, she'd be pretty unstable, but she's firmly encamped along the banks of DENIAL.

-Mental Affinity (MA): She follows her own thing... if people happen to like her for it, she's cool with that. if not? well. they were prolly b*st*rds anyways. She still believes she's as independent as ever, but her dependence on "having a distraction" to keep herself from dealing with the afore mentioned reality, means that she's actually much more approval conscious than she used to be. But she'd swallow glass before she'd admit that. --- so. charming? uh... she TRIES... but she doesn't know she's trying, because she's determined to be her own monkey.

-Physical Strength (PS): her mutation plays a large part in this one. I did my homework on spidermonkeys. she's a STRONG b*tch. if she can lift her full weight with the tip of her tail, she could mess UP a vending machine.

-Physical Prowess (PP): she is NOT a fighter. NOT trained. her combat experience involves, "that one time i PIMP-SLAPPED this b*tch that wanted som'a my stash."--- but again, her mutation... as she has spent 2 years coming to understand her augmented body, she's learned a fair number of its limits. so yeah, she has no idea how to throw a punch, but she knows she can wrap her legs around her neck. SpiderMonkeys are flexible and FAST. but if caught in a fight? RUN. HIDE. THROW stuff at your adversaries from a safe distance.

-Physical Endurance (PE): spider monkeys are not long-distance sprinters. so no. she's not "in top physical shape". She's also been living on the streets, eating anything that she can find, sleeping in the open or in abandoned buildings, TRYING to abuse her body with all her old favorite vices. No, she's not at top form as far as HEALTH either. BUT! that mutation frustrates the crap out of her here: she's immune to her favorite chemicals: no meth, no heroine, no crack, no e, no nothing... not even nyquil. so... toxins have no effect, though she'd be all wheezy after a long run.

-Physical Beauty (PB): please. she's a swaybacked, long-limbed, monkey-faced ex-punk with home-made piercings in anything she could get a saftey pin into. so yeah, i GUESS if you LIKE that sort of thing, she MAY be sorta cute.... but really? no. no beauty here.

-Speed (Spd):[/u] on foot? not too good. less than a human, since her hips aren't set up for that kind of thing... but if she's SWINGING? hand over hand? those are LONG *ss arms... and spidermonkeys can go 3 times their arm span when they're really goin' at it.

______SUMMARY_______

she's strong but not trained. Fast, but only while swinging monkey-style. Immune to toxins, but that just means she can't get high on the drugs she craves and she abuses her body any OTHER way she can manage. She's NOT attractive and hardly has the $$ to take care of herself hygiene-wise. She's no rocket scientist, though she's managed to live so far through a heck of a lot...

______________________
there you go, heretic... hope she's balanced enough. no laser beams, no psionic powers... just a mutant monkey.

Kameko 10-03-2003 10:51 AM

Oh, dear... Kya's bringing out Tinker... *runs in the opposite direction*


:P

kyabetsu 10-03-2003 12:14 PM

awww... KAMEKO!!

don't run away!! you LOVE MY MONKEY!! :lol: :lol: :lol:

heh heh. she's only hanging out in the tavern, so she's not in any SERIOUS plots, she should fit in just fine with the REST of the cooky people.

Kameko 10-04-2003 11:52 AM

Quote:

Originally Posted by kyabetsu
you LOVE MY MONKEY!! :lol: :lol: :lol:

^_^;;;;

Um... *cough* You do realize how disturbing that statement is, right?

:P :lol:

kyabetsu 10-04-2003 03:57 PM

Quote:

Originally Posted by Kameko
Quote:

Originally Posted by kyabetsu
you LOVE MY MONKEY!! :lol: :lol: :lol:

^_^;;;;

Um... *cough* You do realize how disturbing that statement is, right?

:P :lol:

ook?

Turkituck 10-14-2003 03:11 PM

TURKITUCK'S PROFILE FOR CHIBI TMNT RPG

Name: Turkituck, Chibi Turk, Turk-chan
Age: 6
Gender: Female
Hair: Shoulder length, copper color, usually worn loose in a tangled mess
eyes: Blackish brown
height: 3’6

species: Anthropomorphic fox/cat mix ( ¾ fox, ¼ cat)

Physical Description:

Short, hyper and uber cuddly, Chibi Turk is a little bundle of cuteness. When clean and combed, her copper colored hair is shoulder length and shines in the sun. But more often than not, her hair is a tangled mess that houses twigs, leaves, and the occasional flea. Her russet-red fur is slightly coarse and grimy, especially since she hates baths. She has a white blaze starting between her eyes and continuing down her front that is usually streaked with dust and dirt. Black ears, “gloves, and boots”, and a bushy tail with a white tip complete her Vulpine lineage. The only indication of Feline in her bloodline is her retractable claws, which are always kept sharp.
Her fur keeps her warm during most of the year, and so she usually wears overalls as her only clothing. In the late fall and winter, she wears a coat and wraps her feet and hands in cloth.

Background: Turkituck has no real family, she doesn’t know who her real mother is or even if she has any siblings. She lives in Central Park, as the adopted child of a small group of homeless people. She has bonded with a former elementary school teacher named Janey, whom Turkituck calls “Mama”.
Turk has lived with the homeless people as long as she could remember. Janey has often told her how one day while digging in dumpsters, one of the men in the group found a small bundle wrapped in a pink blanket. What he thought was a human baby, obviously and tragically abandoned by its mother to die, turned out to be a whimpering Turkituck, safe from the cold thanks to her fur. Scrawled on a piece of newspaper that was tucked next to the fox kit was the word “Toorketuck”. While no one could understand the word, or translate it, Janey decided that it would be the kit’s name.
Janey treats Turkituck like her own child, while several other members consider the mutant fox to be merely a pet. Psychologically, Turkituck is a happy child, getting all her love from her Mama and playing with the stray dogs who hang around the campsite.

Turkituck loves to explore, and will often end up getting lost, much to the dismay of the "mother".

Mr. Snackpants 10-17-2003 10:30 PM

was bored, so I thought Id make a character, even though ive never played here, and dont usually anywhere. I even made a picture.....
http://www.imagestation.com/picture/...1/facc110a.jpg
Name: Nucleus Suggs
Nickname: Nuke or Suggs
Gender: Male
Age: 19
Hair: Black; Fro'
Eyes: Brown
Height: 3'5"
Weight: 74lbs
Weapon(s) of choice: Chigiriki(This weapon is a 2 foot long straight stick, with a 2-1/2 chain attached to the top with a ball with spikes) and ashikos(spiked claws worn on feet)
Abilities: Excellent jumping ability

heretic888 10-20-2003 11:55 AM

whu??
 
((A chigiriki?? How the hell'd he come by that??!))

Mr. Snackpants 10-20-2003 05:38 PM

I dont know, why does it matter.

Trunks 10-20-2003 05:58 PM

name:jauque strop
age:15
abbilities: great kicking abilities


description: he was a french feild goal kicker with a great ability he could kick 200 yd. feild goals. he has bright red hair and blue eyes he fights crime by taking out thugs with one single kick.

heretic888 10-21-2003 09:09 AM

HMMM
 
Quote:

I dont know, why does it matter.
((It doesn't, of course. It's just a very unusual and fairly rare weapon, especially nowadays. I'm surprised you even know what it is. :P ))

Misfit 10-21-2003 02:01 PM

Name: Ayesha Froud
Nicknames: Coco, Brown Eyes, Little Volcano
Age: 16
Species: Human
Alias: Black Phantom
Race: Japanese Briton
Height: 5, 6
Weight: 115 pounds
Hair: Jet black, straight, waist length
Eyes: Deep brown
DOB: December 25th 1986
Weapons: A throwing star.
Powers: Telekinesis and invisibility
Skills/abilities: Can jump across buildings with a natural ease, and can also leap down from them. It’s not flight, more like super-jumping. Is a blue belt in Karate.
Attitude: Smart, quick thinking, loyal, well mannered, strong willed, brave. Ayesha suffers mood swings and has a hot temper when pushed. Can sometimes be sarcastic and cocky.

Background Information: Ayesha Ching-Froud is the mixed raced daughter of a Japanese woman and an English gentleman. Unknown to her parents, Ayesha was born gifted with telekinesis powers…the girl kept it a secret, however, as she was afraid of someone finding out and turning her into some sort of government authorities. Ayesha was born in Japan to mother Kamoko Ching but was quickly brought to England where her parents made a permanent home for themselves in London’s Soho. While Michael Froud, Ayesha’s father, made a good living as a newspaper reporter, Kamoko opened up a little clothes shop where she sold her own hand-made creations. Ayesha meanwhile took education at a semi-prestigious private school and although her parents wanted her to become a doctor, Ayesha dreamed of being a champion Karate fighter and maybe one day, a teacher of the art. Ayesha had been taking Karate lesson from the age of four and was already a black belt by the age of fourteen. She won trophy after trophy in the junior knockdown tournaments in which she competed. The Ching-Jones family were reasonably wealthy and were very happy, and content with life. Then on the eve of Ayesha’s fourteenth birthday, tragedy struck. For several months Michael had been working on a story involving a nightclub drugs circuit, a ring of dealers who were targeting the same London clubs. Michael was very close to uncovering the man in charge of the operation, a revelation that could put the guilty party away for several years and crumble the empire. Froud got a warning, which involved him being seriously beaten one night as he was leaving the office. It didn’t stop the determined reporter, and Froud went ahead and revealed all in his newspaper. The report led to the arrest of the gang leader and the crumbling of the empire as predicted. Yet the gang leader, a vicious psychopath named Robert Patali, was broken out and he and his gang extracted their revenge by burning Kamoko’s store to the ground while Kamoko was trapped inside. The fire killed Kamoko, Michael and Ayesha were devastated. Michael couldn’t go on without his wife and committed suicide two months later by hanging himself in the family home. Ayesha found his body, and the ordeal of losing both parents almost broke her. To seek safety and solace, Ayesha fled England to go and live with her only other living relative (that she knew of at the time); her explorer uncle James Froud who had, due to health reasons, put his wild adventures on hold and had settled down in New York. Ayesha moved into her Uncle’s apartment and went school in the city, trying to lead a normal life yet constantly worrying about Patali’s gang finding her. Wanting to put her martial arts skills to use, and somehow believing she was avenging the deaths of her parents, Ayesha became a secret crime fighter, stalking the streets at night and saving anyone she could. It didn’t take long for her uncle to find out what she was upto and in an effort to assit her, James gave his niece a magical cloack that turned it’s wearer invisible whenever the hood was pulled over ones head. The cloak, according to James, had come from an acient egypitan Pharo tomb he and a gang of explorers had raided years ago. Ayesha met the turtles when, one night after rescuing somebody, was set upon by too many thugs she could handle. Greatful to the turtles, Ayesha became their friend and is extremely loyal towards them. Ayesha got a proper desigue/costume and an alias: Black Phantom, and became a full fledged crime fighter, often working along side her new friends.

(Sorry about the length of that bio - hope it wasn't *too* long!)


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