Will the ever get TMNT videogames at the same level at the originals?
While there are different opinion which series or comic is the best, most people think the original videogames, released between 1989–1994, as the greatest. Is there any chance we'll get TMNT videogames that popular in the future?
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it's possible. Alot of the recent games have had potential just kind of lacked polish which I've come to blame on activision. Looking back on all the games that come out on their watch it's my opinion they never really gave the developers the time or resources to really make something great which is a shame because it seems like the hype was there for alot of these projects. Maybe next time around we'll get a publisher whow really wants to go all in on quality.
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They musn't feel like the original to be good.
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Or maybe stop having expectations out of low budget garbage downloadable games.
When there are big budget remakes of older games, like REmake on Gamecube compared to Resident Evil 1, they're amazing. |
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Not on the same level as the first NES game. That game was epic, although difficult. But it was a trip getting through it.
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Double Dragon was an arcade game first. Its weird for them to ignore the originals and make a sequel based on the 8bit games. |
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I think Mutants in Manhatten would've gotten a better reception if it was released during the sixth-generation. Of course, the IDW series wasn't a thing at the time and wouldn't be for several more years.
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The main problem for TMNT is what made the original games classics is that Beat-em=ups were a new thing and loved by everyone but when developers make beat em ups now they're considered "boring" and "repetitive" or "too short" so they get bad reviews.
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The media tends to latch onto trends although people seem to like side scrolling beat'em ups again now. |
We did get our Arkham clone game (sort of) with OotS, so I'm waiting for a TMNT Dark Souls rip :lol:
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My guess would be that keeping things in 2D helps constrain characters towards one another, so it feels like there's a constant pressure to fight in order to defend yourself; compared to games where you have a more open field except for invisible and/or arbitrary walls that only break when you've defeated all the enemies around currently, so the experience moves on to "fight just because we said so". Take this guess with a grain of salt, though, as I have never played any of the 3D TMNT games for long periods of time. However, I don't consider the original arcade TMNT a masterpiece or a good role-model in the slightest; not even a candidate for the best 2D beat-em-up. The Manhattan Project and Turtles in Time are much better. |
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Today's gamers may think beat-em-up games are somewhat boring, but the genre can still be well-done, be true to the genre, and still feel fresh. Take a look at Castle Crashers, for example. It was released nearly 20 years after the first TMNT arcade game and received great reviews despite being nothing more than a beat-em-up at heart. Perhaps you don't like the games or maybe even the genre (which is fine), but they were certainly successful and high-quality upon their releases by any realistic metric. I think if that success and quality could be replicated today, the fans would be in for a real treat. |
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Modeen's Law:
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What made early TMNT games popular was the fact that TMNT was popular. The Arcade Game was a great beat 'em up for its time, but then we got stuff like Streets of Rage 2 down the line and like Andrew said, TMNT was doing the same exact sh*t with a new coat of paint, meanwhile better beat 'em ups were surfacing. It was the Call of Duty of beat 'em ups and because it helped fuel children's obsession with TMNT at the time, they're considered so much better than they really were. They're still a decent time with friends but in terms of quality, there always was and still is better beat 'em ups out there.
Why later games weren't as successful, is because the genre itself had trouble transitioning into 3D. Honestly, I don't think I can even think of any successful 3D beat 'em ups. The genre seems outdated and probably best works in 2D. We've since gotten much better action games with the modern day equivalent probably being hack n slash games. The games based on the 2003 series pretty much stuck to the same formula as the arcade games, but now that it's in 3D, the empty space and repetitive combat is a lot more noticeable and a whole lot less forgivable. Then we saw a shift with the 2007 game which went the action platforming route which made the game a whole lot more playable but lacked the co-op aspect expected from a TMNT game. Now we have Mutants in Manhattan which has once again returned to the beat 'em up formula but because it was made by a competent developer, they found a way to make it work. However, just like every single game in the franchise's history, popular or not, it suffers from being tied to a series or film. Like I mentioned before, TMNT games were only popular because TMNT got big at the right time. Today, games like Turtles in Time aren't going to fly when you have games like Batman: Arkham City. The only way for Ninja Turtles to be a popular video game franchise today, is if it's created to be a video game first and foremost and not a companion piece to something else Turtles related. |
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