TMNT: Mutants in Manhattan
I'm not sure if anyone cares, but I picked up TMNT: Mutants in Manhattan for Xbox 360 today from Target. It was on clearance for $11.98. If you're still rocking a last-gen console like me and you're interested in the game, it may be worth a trip to Target.
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I was really disappointed in this, I really wanted my idw videogame. it was only idw in asthetic only.
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I was really disappointed too, but only because my expectations were set too high and that's probably got to do with the way the trailers presented the game. I was hoping for something in the vein of Batman: Arkham City, with an open-world design and awesome linear story, but unfortunately, it was just another turtles beat 'em up.
However, what's there isn't really bad either. As far as TMNT games go, this one is pretty good. Combat is good even if not too deep, the more open-levels are a lot of fun to traverse, and the bosses are extremely fun. They got the charm of the franchise down and the Turtles' personalities are on point. The randomized objectives also give the game a lot of replay value as you'll constantly be doing different things in each stage during different playthroughs. Though, had it not been rushed, I think it could have been really amazing. It would have definitely benefited from more levels, more level and enemy variety (purple dragons and triceratons come to mind), vehicular combat stages, and cool extras like a Mirage comics filter, unlockable playable characters, and alternate skins from different eras. Only then would it have been worthy of full retail price. It just sucks that we'll never see anything special done with this franchise as a video game. It's always gotta be tied to something else and ends up falling short because of it. Platinum is a great developer and given what they did with the little they had to work with, I think they could make a great TMNT game. If we're not gonna get something like the Batman games, at least make the beat 'em up formula work to its fullest potential. |
how?!
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Well it wasn't actually part of IDW continuity, just loosely based on it. Same reason Armaggon and Wingnut were bosses in this game whereas they have no real appearances in IDW, Wingnut only a small cameo in the comic.
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Yeah, I would have bought it if it was presented as at least like an alternate universe IDW TMNT, where instead of the events of the comics the events of the games happened. Maybe Shredder and Krang actually teaming up, something. I don't know why they would use the IDW art style but then include Armaggon and Wingnut
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FYI I bought this when it came out, no ragrats. |
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I know some people might bawk at this idea ... but I really wish that the TMNT games would return to a traditional 2D, beat-em-up style of game play. Falling in love with Sonic Mania this week made me really yearn for classic TMNT style of video games. The FW series does get a lot of attention (some would say too much) but I would love for a new TMNT game to be such a nostalgia trip within that world. I think it would make more sense to do FW in a retro style since it would capture more attention possibly ... but give us different downloadable skins (1990 film, 2003 series, Mirage, 2012) and possibly different levels to play in that represent those eras. Hopefully Activision doesn't renew the license (if they already dropped it by now) and TMNT falls in the hands of people who actually want to make something just a little bit more substantial. |
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Count me in that number then of the nostalgic hipsters. I just think most attempts to transfer TMNT over into new styles of gaming haven't really payed off in their favor, is it a matter of the wrong teams behind them ... or rushing development? Probably a combination of both, but returning to a winning formula isn't as horrible of an idea as some might suggest. Guess the important thing is to look towards the future ... since MIM bombed as much as it did, I don't see another TMNT game hitting consoles for awhile. |
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Not that any TMNT game really, well, ever has been a passion project for anyone involved. At least MIM bothered to hire Tom Waltz, for whatever he was allowed to inject. Quote:
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A retro-styled beat 'em up with 2D sprites a'la Turtles In Time WOULD be a hit, as an indie download title. Fact.
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Yeah, that's the one. I couldn't remember the name.
It has some cool ideas, but it is like the developers had never played a brawler before and didn't know what made them appealing. |
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