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-   -   Sonic the Hedgehog (http://forums.thetechnodrome.com/showthread.php?t=38938)

TurtleTitan97 09-25-2017 07:11 PM

Seriously, you're seeing a price tag as a bad sign now? :roll:

That's equal to 33.49 in US dollars, that's cheap compared to its current $39.99 price in the states.

dl316bh 09-26-2017 01:32 AM

Quote:

Originally Posted by TurtleTitan97 (Post 1717785)
Seriously, you're seeing a price tag as a bad sign now? :roll:

It can go either way with price. Possibility one is that they either know it's bad or they don't have a lot of confidence in it, so the price is to attract as many people as they can before everyone figures out it's not great and sales drop off. That's the cynical possibility, but could be the case. When Ride to Hell: Redemption re-appeared out of the ether with a bargain basement price and next to no preview, it was not a good sign and the game itself bore that out. Possibility two is other principle, where you price it low to get people to try it and hope they like what they see so they'll buy later games. In this case, maybe with the goal of repairing Sonics reputation.

We'll see. It's about a month out. Though it does feel like the game is being held pretty close to the vest for being this close.

Papenbrook 09-26-2017 12:06 PM

Um...



Oh God ...

TMNT_Guy 09-26-2017 01:50 PM

I love the idea of the level, Eggman retrofitting ancient ruins into a bustling Casino is such an Eggman thing he'd do...it's just a shame nothing in the level besides the background conveys this. Seriously, you could've replaced the background with a city and nothing would be out of place or lost. Why not let Sonic swing on those vines or have him bounce off cobwebs or something. There's nothing in this stage hasn't been done better before and where are the enemies? I only saw one and Sonic never even got close to it. I wasn't very fond of the physics in Generations but at least Sonic gained momentum when going down slopes...you know, something even the 8-bit games were able to do.

I really don't like being negative, but when the best level shown so far feels lifeless, bland and unoriginal especially compared to anything in Mania what am I supposed to express? The music was alright...so that's another positive I guess.

Quote:

Originally Posted by Polygon
Don’t expect a recreated Sega Genesis experience, a la Sonic Mania, however. Sonic Forces is a modern Sonic project through and through. But Sega did tell me that Sonic Mania’s success at adapting original Sonic gameplay for the current generation had an influence on how the team developed Sonic Forces’ Classic Sonic stages.

[Takunaga] has spent a lot of time going in deep on how [Sonic Mania] feels and how it moves,” game director Morio Kishimoto told me. “In that aspect, Classic Sonic stages have taken some reference to Sonic Mania because it’s been a very great help at looking into Classic Sonic.”

....and yet they couldn't get something as simple as Sonic gaining momentum down hills right. But they seem to compensate this by putting invisible speed boosters right before slopes. If Sonic Team is truly having trouble duplicating the physics and game play of the classic games, then they can ether ask members of the Mania team for help or consult the Sonic Physics Guide. But to be fair, some fans have noticed that Sonic gains speed down slopes when rolling like in Sonic 1, it dosn't excuse the invisible speed boosters, but it does mean Sonic can gain momentum down hills. But why would you base the physics on Sonic 1 instead of the much improved Sonic 2 and 3 & Knuckles? That would be like if Nintendo based the physics of the New Super Mario Bros games off the original Super Mario Bros instead of the much improved controls from Super Mario World- oh wait the joke is that's exactly what they did.

Here's some more game play:

Shark_Blade 09-27-2017 01:23 AM

Casino Forest


Papenbrook 09-30-2017 11:45 AM

Uh oh ...

https://mobile.twitter.com/NinEveryt...0269766656?p=v

This might not be good either...

Papenbrook 10-07-2017 11:29 AM

Here's some music from Sonic Forces.



It will be one month before the catastrophe comes...

The Deadman 10-07-2017 02:03 PM

Quote:

Originally Posted by Papenbrook (Post 1719013)
Uh oh ...

https://mobile.twitter.com/NinEveryt...0269766656?p=v

This might not be good either...

The game is still 55 dollars Canadian, but I guess anytime something negative about the game comes out is music to your ears since you want it to fail so badly.

Papenbrook 10-11-2017 12:06 AM

BREAKING: The Sonic Forces PSN Trophies were leaked!

Proceed with caution!

https://www.sonicstadium.org/2017/10...aled-spoilers/

Sega fail!

FredWolfLeonardo 10-11-2017 12:52 AM

What is your favourite on screen portrayal of Sonic? It could be tv shows, movies or video games.

My personal favourite is Jaleel White's portrayal of Sonic in the first two animated shows (Adventures and SatAm).

dl316bh 10-11-2017 01:26 AM

I'm fondest of Roger Craig Smith, the current voice actor, and Booms version of Sonic, which has his flaws, but is generally a good dude and actually pretty funny.

The video game version is generally up there, but has had his ups and downs. There was a solid decade there were the default portrayal of Sonic was "disaffected ass" who was a clear attempt to be cool that went so far that he just felt like a dick.

Quote:

Sega fail!
PSN trophies leaking would be more of a Sony failure. This actually happens from time to time. It's not just Sonic.

Shark_Blade 10-11-2017 01:50 AM

I gotta say Jaleel White's Sonic voice is the best one - very unique, it captures the youthful and carefree spirit of Sonic. The others are passable albeit a bit generic imo.

TMNT_Guy 10-11-2017 03:22 AM

Hard to say, Jaleel White, Jun'ichi Kanemaru and Ryan Drummond are definitely in my top three. I also really liked Jason Griffith, in particular that cocky chuckle he gave to Sonic.

There hasn't really been any actor for Sonic I haven't liked, with Sonic's Schoolhouse being an exception. I don't really like Roger Craig Smith, on one hand I don't think I can accurately give my opinion on his take because he hasn't been in a story that didn't leave me sighing and rolling my eyes, but on the other hand I think his voice is too deep and gruff for a high-speed youthful teenager.

Papenbrook 10-11-2017 05:31 PM

I would prefer if Robbie Daymond was Sonic's voice actor. However, Roger Craig Smith is doing an exceptionally fine job as Sonic.

Anyway, I found out Infinite's possible identity. :D



http://i0.kym-cdn.com/photos/images/...31/135/569.gif

Papenbrook 10-12-2017 12:44 PM

A Sonic Forces tie-in comic just released TODAY!

https://pbs.twimg.com/media/DL82LttUQAA50O9.jpg:small

http://www.tssznews.com/2017/10/12/s...-ost-revealed/

The Deadman 10-18-2017 04:30 PM






TMNT_Guy 10-30-2017 07:41 PM

Uh, so some retailers are selling Sonic Forces early...and so far the reception for the game has been mostly negative. The level design, controls and even the more epic story the many were looking forward to are all apparently a downgrade compared to the previous boost games.

Another bit of worrying news is Sega hasn't given out review copies for Forces yet, the last Sonic game that didn't give out review codes was Sonic Boom: Rise of Lyric. Y'know, the most poorly received Sonic game since 06? This, and taking into account the game's low price point, seem to suggest that Sega knew all along how mediocre the final product would be...and released it anyway. So much for all that talk about quality.

To summarize: Did you like Unleashed, Colors or Generations? Then you might want to just keep playing those games and only get Forces used or when a price drop happens.

So how about some positive Sonic news? Well, Sonic Mania continues to sell well on the Nintendo eshop and PSN. Tomy will be releasing a special Classic Sonic figure in March with interchangeable faces and accessories. I personally really like the chili dog he comes with.

Papenbrook 11-07-2017 10:21 AM

... and, I think I now know why the game's quality is subpar.

Spoiler:
The game only had a total of three level designers, when previous Sonic games ( Sonic Unleashed, Sonic Colors, Sonic Generations ) had about seven to nine level designers.

If that wasn't worrying enough, two of the Forces' level designers had never worked on any previous Sonic games. The third level designer had only previously worked on Sonic Lost World.


Needless to say, I won't be purchasing the game.

The Deadman 11-07-2017 12:12 PM

Quote:

Originally Posted by Papenbrook (Post 1726836)
Needless to say, I won't be purchasing the game.

Judging from all the bashing leading up to the release, you werent buying it to begin with.

Papenbrook 11-07-2017 12:39 PM

Oh look, the game just described itself!



❤ How cute! ❤


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