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Where people are fooling themselves, I see, is this idea that some kind of Final Fight clone/Turtles in Time Again new TMNT game in 2017 is going to put TMNT back on the map with video games and video gamers at large. It's not, not remotely. It's going to placate the people in their 30s and 40s that miss that soothing "simpler time" where it was OK that every game was a 2-button Final Fight knockoff. It'd make a modest profit, but nothing to write home about and would connect with exactly 0% of newer, younger video gamers. Maybe as a cell phone game with at least a little bit of substance to it. |
And then on the other end of the spectrum you have people who keep wishing for some big AAA Ninja Turtles game, like Arkham! Like it's ever going to happen.
There's a happy medium where a good Ninja Turtles game belongs, it's just no developer has found it yet. |
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I think people are just unaware how popular indie 2D games like Shovel Knight, Shantae, etc. have been for years. As well as new 2D versions of old franchises like Sonic Mania, Megaman 9 and 10, Metroid II remake, New Super Mario Bros, etc.
To say there's no interest in old-school 2D type games is just plain wrong. These games light up the sales charts constantly. We even got the return of Donkey Kong Country on Wii and Wii-U with two sequels that were critically acclaimed. |
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As cool as that sounds, you're completely missing the point.
What I'm saying is that Batman has had a lot more incarnations than the turtles do and they also alter certain aspects of the origin. I brought up Telltale because they made a lot of noticeable changes to that version. |
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Let's be honest- they both sucked.
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Of course we're not gonna see anything anytime soon. We don't even know who has the license, and we're likely to not even get that until Rise information starts coming out.
People are either expecting too much or too little from a new TMNT game, and that includes the developers and probably to a degree, myself. Like Cure said, a happy medium is where it's at. Everyone seems to want a new brawler, and although there's still a market for them, they seem to be notoriously hard for developers to pin down what makes them entertaining. The last well-received brawler I can remember was Double Dragon Neon. That game had a good engine, was fun, and tapped nostalgia but more as a loving parody of brawlers and the 80s in general instead of just cutting and pasting certain elements. It's what Double Dragon 4 failed at hard... ArkSys just took the NES Double Dragons (which have aged horribly) and built new levels around the exact same structure. Likewise, TMNT: Arcade Attack tried so hard to invoke those familiar with the arcade games to the point where it's even in the bloody name... but they were like "Look! You can throw enemies at the screen! Foot Soldiers are different colors!" and then they didn't craft anything resembling a playable piece of software. Honestly WayForward should have just taken what they did on DD Neon and make Danger of the Ooze a spiritual successor to that, instead of making it the most dull "Metroidvania" I've ever played. Heading into other genres could be a viable option, but TMNT has not had a lot of success that way. The console/PC game based on the 2007 film wasn't critically acclaimed but it did well enough on certain platforms to hit the Greatest Hits and equivalent status. That's probably the best example of an attempt, and really it was just Prince of Persia Lite. Mutants in Manhattan tried to be Arkham but structured with levels... and just felt overambitious and incoherent (although I will say I still enjoyed it to a degree). Out of the Shadows was just a mess and didn't really know what it wanted to be. Of course, the genre that this series revisits the most outside of brawlers, is fighting games. But again, there hasn't been a lot of critical success in that area either. The SNES Tournament Fighters is the only one that is widely considered to be "good" by any measure. And Activision missed the boat by skipping a "generation" of what had been tradition at that point. But then again looking at what fighters Activision has published in the past, maybe that's an act of mercy.... And as much as I really, really want a new TMNT fighter, you've got to have a team that understands the genre to make it worthwhile. Critically and/or commercially successful licensed fighters aren't impossible - see Capcom's (earlier) Marvel titles, NetherRealm's Injustice, and Ark Systems Works with the current darling (even though it's still in development), DragonBall FighterZ. But those have teams who have already cut their teeth on fighters again and again. The important thing that both fans and developers need to realize though, is like pretty much anything, it can't be about what you want. It needs to be what the majority wants. And if that coincides with what you want, that's just serendipity. |
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Maybe, but I suspect if they'd gone a different route, they could've used that time more productively. Much props for how well they nailed the Nick series style & all, but the gameplay's gotta be up to snuff. Shoulda went with a pixel art style, for starters, as it's what they do best.
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I want a like, dungeon crawler. 4 player co-op, like Diablo. Raphael is the tank, drawing all the aggro. Leonardo provides buffs and debuffs. Michaelangelo gets in close for high damage, but has low defense. Donatello is the "mage" with elemental ninja stars and heals and stuff.
I dunno, could be neat, haha. |
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Again, for the past couple of months, for almost every week, the best selling game on most of the digital platforms (STEAM/PSN/XBOX LIVE) is a retro/retro styled game, so saying this is a niche market just proves how ignorant and out of your element you really are, and if you want numbers just look them up, lots of places you can check this info. |
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Yeah for sure ... I don't think anyone here has ever alluded to the fact that a retro style game would do insane numbers in terms of popular modern games at the retail price of $59.99 or higher these days.
Those old TMNT 2D brawlers are so universally praised that a really good retro game at the right price point with the look and aesthetic of the Konami games of old ... but feels like a genuine successor would certainly be something fans young and old would be into. If you are into those types of games at all is another question, I guess. I wonder though if the next likely game we'll get will be a lighter release of something based on the upcoming Nick cartoon. :tconfuse: Although like most of have alluded to ... the last two games severely under performed so who knows when the next title may even get released. Quote:
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