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-   -   Why no good TMNT fighting game? (http://forums.thetechnodrome.com/showthread.php?t=52035)

neatoman 05-06-2015 04:49 AM

Why no good TMNT fighting game?
 
So TMNT would be a prime target to make fighting games out of, right? Martial arts themes, lot's visually memorable characters and plenty of et pieces for stages... So how come there has only been three TMNT fighting games and how come they all kind of suck?

The Snes version of Tournament Fighters comes the closest to being good but still has some problems with the gameplay, the other two are certainly weaker. Smash-Up is a slow Smash Bros clone that lacks much of what makes Smash Bros so fun, and a rather small roster for a game in 2009.

And then there's Mutant Melee, I'll let it speak for itself.


So yeah, why no good TMNT fighting games?

Prowler 05-06-2015 12:30 PM

The SNES version of Tournament Fighters was pretty decent. It was a mere Street Fighter clone like many of the time, but one of the best ones by far. Wasn't great by any means, but it's definitely playable.

The NES version isn't as good, but does alright considering it's on an older console and one of the few fighters for it. It was kinda ambitious to make a fighting game for the NES. Although it did come out for it as late as 1993.

The Genesis/Mega Drive version however, was poor.

Why no good TMNT fighting games? Well TMNT games are just games meant to cash out on a popular franchise. Developers don't make much of an effort and don't make use of very high budgets for those games since there isn't much of a demand for them in comparison to many other series. And nowadays, it seems pretty much impossible to make a good TMNT fighting game that could rival with the likes of Tekken, Street Fighter, Virtua Fighter, Soul Calibur, etc. in terms of gameplay.

Also, first time I've ever seen recorded footage of Mutant Melee. Looks awful.

TigerClaw 05-06-2015 12:32 PM

I would like to see a new TMNT Tournament Fighter done with today's graphics.

Or maybe they can be guest characters in Super Smash Bros for Wii U and 3DS?

Powder 05-06-2015 01:22 PM

Quote:

Originally Posted by TigerClaw (Post 1454874)
Or maybe they can be guest characters in Super Smash Bros for Wii U and 3DS?

Do you really honestly think that there's even a .1% chance of that? :tneutral:

Prowler 05-06-2015 01:36 PM

Quote:

Originally Posted by Powder (Post 1454910)
Do you really honestly think that there's even a .1% chance of that? :tneutral:

He could always play Mugen(is that still around, even?)

slashpieturtlemix 05-06-2015 02:18 PM

Mugen is still around. Also I highly doubt smash would put them in. They usually have 3rd party companies contact them way in advance to have them in. Snake missed the roster in Melee for that reason and they tossed him in Brawl. Also I loved the snes fighting game lol

TigerClaw 05-06-2015 02:25 PM

Quote:

Originally Posted by Powder (Post 1454910)
Do you really honestly think that there's even a .1% chance of that? :tneutral:

Well, Nintendo has a page where you can submit characters you wanna see in Super Smash Bros, You can enter the Submissions here.
https://cp.nintendo.co.jp/us/

The Turtles are video game characters too, So you can submit one of them.

The submissions ask. The Gender, The name of the Character, Why this character become a fighter, And what game he is from.

And there been a lot of 3rd party TMNT games that were on the Nintendo consoles.

Powder 05-06-2015 03:56 PM

Yeah, I'm sure Nintendo is just dying to put non-Nintendo non-video game franchise characters into their game.

DevilSpooky 05-06-2015 04:48 PM

You can always create them on SCV like I did :P

Sabacooza 05-06-2015 08:53 PM

Quote:

Originally Posted by TigerClaw (Post 1454874)
I would like to see a new TMNT Tournament Fighter done with today's graphics.

I'm thinking maybe Street Fighter 4 or 5 graphics. That would be sweet but we'll never get anything that good.

Leo656 05-06-2015 11:45 PM

Quote:

Originally Posted by DevilSpooky (Post 1455038)
You can always create them on SCV like I did :P

I did that with III. :lol: I haven't really played past that one in the series. I beat it with "Leo", though. :lol: I always made TMNT and He-Man characters when I played SoulCalibur. :lol:

I'd love an updated Tournament Fighters style game. Just throw everybody in there. Do it in that "cleaned-up" faux 16-bit throwback style, if you want. F*ck it, that stuff's popular right now.

It could be pretty good if they'd bother. People forget, wasn't long ago people said a fighting game with DC characters would by definition be either impossible or terrible, then Injustice happened (and I'd argue that even MK vs. DC isn't bad). Stuff can change in a hurry if people are properly motivated.

DevilSpooky 05-07-2015 03:53 AM

Quote:

Originally Posted by Leo656 (Post 1455226)
I did that with III. :lol: I haven't really played past that one in the series. I beat it with "Leo", though. :lol: I always made TMNT and He-Man characters when I played SoulCalibur. :lol:

Dude try V, you can do so much more in it, you even have Turtle shells in it :teek:

Leo656 05-07-2015 04:41 AM

Well f*** me running, I guess I should go ahead and work on that. :lol: Thanks for the tip, broski.

Prowler 05-07-2015 10:14 AM

I created the four turtles in WWE Day of Reckoning 2 for the GameCube. That game had a great CAW mode. Much better than the SD vs. Raw series one.

Ever played it, Leo?

The-Shredder 05-07-2015 01:06 PM

That Mutant Melee footage above makes the game look a lot worse than it really is, especially with the lack of background music. To be honest, it's not that bad of a game, but I admit that it does certainly feel underwhelming overall.

Prowler 05-07-2015 01:35 PM

Still looks pretty bad.

DevilSpooky 05-07-2015 04:56 PM

Quote:

Originally Posted by Leo656 (Post 1455293)
Well f*** me running, I guess I should go ahead and work on that. :lol: Thanks for the tip, broski.

You can check my creations on the link on my sig, they're not perfect and still need lots of work but I'm proud of them :P

Leo656 05-07-2015 08:24 PM

Quote:

Originally Posted by Prowler (Post 1455377)
I created the four turtles in WWE Day of Reckoning 2 for the GameCube. That game had a great CAW mode. Much better than the SD vs. Raw series one.

Ever played it, Leo?

You're asking ME this. I have three memory cards worth of CAWS for both Day of Reckonings. :lol: I have almost every wrestling game ever released in America. :)

And yeah, the DoR had an awesome CAW system, but I only ever used it to make real wrestlers. I just got another card, though, so maybe I'll mess with some other CAWs for it. I mostly been playing the N64 ones lately, though.

DevilSpooky: I seen 'em. Neat. I'm curious now. :lol:

Shark_Blade 05-07-2015 08:29 PM

Like I said, we need Mortal Kombat TMNT fighting game. Straight up decapitation, slashing brutal beatdown and amped up the gore to the max. Blood all over the place. :tlove:

Jester 05-07-2015 08:43 PM

I really enjoy Melee, but man it could get frustrating.

Prowler 05-08-2015 02:27 AM

Quote:

Originally Posted by Leo656 (Post 1455685)
You're asking ME this. I have three memory cards worth of CAWS for both Day of Reckonings. :lol: I have almost every wrestling game ever released in America. :)

And yeah, the DoR had an awesome CAW system, but I only ever used it to make real wrestlers. I just got another card, though, so maybe I'll mess with some other CAWs for it. I mostly been playing the N64 ones lately, though.

DevilSpooky: I seen 'em. Neat. I'm curious now. :lol:

I figured you'd have played them :lol:

DoR 2 was pretty good. And its storymode completely sh*t on any SD game I have ever played. It didn't have as many wrestlers as the SD games of the time, but it was a quality game and more realistic than SD vs. Raw.

I never made a real wrestler on it. I began making a CAW of myself to play the story mode and then made the Turtles, Scorpion from Mortal Kombat and that's all, me thinks.

neatoman 05-08-2015 07:55 AM

Quote:

Originally Posted by Shark_Blade (Post 1455689)
Like I said, we need Mortal Kombat TMNT fighting game. Straight up decapitation, slashing brutal beatdown and amped up the gore to the max. Blood all over the place. :tlove:

No, nothing wrong with a little gore but MK sees gore as higher priority than gameplay.

If we're gonna pull something from another fighting game, how about using King of Fighters team mechanic instead? That way you can play as all four turtles in a match.

Leo656 05-08-2015 08:48 PM

Quote:

Originally Posted by neatoman (Post 1455863)
No, nothing wrong with a little gore but MK sees gore as higher priority than gameplay.

I'm not "the fighting game guy" but I'm gonna have to disagree with this. I haven't played the newest one, but the last MK game was crazy tight. I know the earliest MK games are pretty much looked at as "gore over gameplay", but I feel like everything since Deadly Alliance has had plenty of gameplay. I wouldn't say the violence is a higher priority. It's what sets them apart from other fighting game series, yeah, but I don't think it's THE priority, anymore.

Prowler 05-09-2015 02:43 AM

Quote:

Originally Posted by neatoman (Post 1455863)
No, nothing wrong with a little gore but MK sees gore as higher priority than gameplay.

If we're gonna pull something from another fighting game, how about using King of Fighters team mechanic instead? That way you can play as all four turtles in a match.

But don't make a Turtles fighting game as complicated as KoF. Especially NOT THE DAMN BOSSES. :lol:.

Quote:

Originally Posted by Leo656 (Post 1456153)
I'm not "the fighting game guy" but I'm gonna have to disagree with this. I haven't played the newest one, but the last MK game was crazy tight. I know the earliest MK games are pretty much looked at as "gore over gameplay", but I feel like everything since Deadly Alliance has had plenty of gameplay. I wouldn't say the violence is a higher priority. It's what sets them apart from other fighting game series, yeah, but I don't think it's THE priority, anymore.

After watching the AVGN and Mike Matei playing Mortal Kombat X, I felt the desire to play it. Honestly, I love Street Fighter and all, but MK seems a lot funner to play with friends.

Galactus 05-09-2015 03:00 PM

Quote:

Originally Posted by neatoman (Post 1454658)
The Snes version of Tournament Fighters comes the closest to being good but still has some problems with the gameplay

Like?

Nothing that I'd say would make me describe it as 'not good'. It might be shameless clone (which added some pretty significant innovations still used today btw) but I'd put it over the original SNES release of Street Fighter II.

oldmanwinters 05-10-2015 01:57 PM

In my opinion, the animation on the SNES Tournament Fighters is somewhat too choppy for my taste. And when playing against that AI, the opponent tends to block attacks more than anything else. So annoying!

Leo656 05-10-2015 03:12 PM

They do, they do, and it's super frustrating, but every one of them has a very precise and repetitive pattern that's easy enough to exploit once you figure it out. Just takes a lot of trial and error. If you attack at the wrong time, though, then yeah, they hand you your ass. It's been a while since I played it, I'd probably get my ass handed to me now until I figured it all out again.

Coola Yagami 05-10-2015 10:02 PM

SNES Tournament Fighters was an awesome game and very well done. I give it a huge amount of credit since at the time, fighting games were big and everyone and their mother made a fighting game for the home consoles.... and they all sucked unless they were ports of already existing successful arcade games. So games like MK and SF, already based on arcades were good.... but originals lie Shaq Fu and Ballz were horrible. I give the SNES TF credit for NOT being based on an arcade game and still rockin the house.

It's just too bad that the TMNT fame was all but dead when it came out, it easily could have had a sequel. It's too bad that whenever they decided to make a new fighting game it had to be Smash Brothers-y.

Leo656 05-10-2015 10:26 PM

I actually, occasionally, have vivid dreams about playing 16-bit era games that never actually existed, like a second Tournament Fighters. :lol: I've woken up more than once pissed off that it wasn't real.

oldmanwinters 05-11-2015 06:01 AM

Quote:

Originally Posted by Leo656 (Post 1457024)
I actually, occasionally, have vivid dreams about playing 16-bit era games that never actually existed, like a second Tournament Fighters. :lol: I've woken up more than once pissed off that it wasn't real.

Heh, can't say I haven't had a similar experience! Every once in a while I'll also dream about watching a long lost classic series TMNT episode that's premiering for the first time.

Konami put a lot of work not only into the actual SNES TF game, but also in the manual promotional material with original artwork being commissioned for each playable character's pages:

Manual:
https://www.mediafire.com/?efbve2gjx4f771r[/QUOTE]

Japan really loved the Turtles in the mid-1990s.
http://i9.photobucket.com/albums/a56...ps2vtl1qxn.jpg

http://i9.photobucket.com/albums/a56...pshdiirjd5.jpg

http://i9.photobucket.com/albums/a56...psqp0yuwsj.jpg

http://i9.photobucket.com/albums/a56...ps0izbujj4.jpg

Manual:
https://www.mediafire.com/?efbve2gjx4f771r

slashpieturtlemix 05-11-2015 09:43 AM

Quote:

Originally Posted by Leo656 (Post 1457024)
I actually, occasionally, have vivid dreams about playing 16-bit era games that never actually existed, like a second Tournament Fighters. :lol: I've woken up more than once pissed off that it wasn't real.

lol what I got out of this is that you are going through withdrawls :P

Sabacooza 05-11-2015 01:58 PM

Why doesn't anyone on here attempt to make a fighting game? I know there are a couple people on here that know how to do it. I'd do it myself but I have no knowledge when it comes to computer programming for video games. I'd still love to give input though.

The-Shredder 05-11-2015 02:32 PM

Quote:

Originally Posted by Sabacooza (Post 1457309)
Why doesn't anyone on here attempt to make a fighting game? I know there are a couple people on here that know how to do it. I'd do it myself but I have no knowledge when it comes to computer programming for video games. I'd still love to give input though.

Apparently there's this thing called M.U.G.E.N, which is a fighting game engine that is run by community created content, including TMNT.


Sabacooza 05-11-2015 02:38 PM

Quote:

Originally Posted by The-Shredder (Post 1457326)
Apparently there's this thing called M.U.G.E.N, which is a fighting game engine that is run by community created content, including TMNT.


I saw that and it's really cool but I'm referring to something with all new graphics like something in HD. I know you can do HD games with M.U.G.E.N but again, I myself have no knowledge on how to use it. I would very much love to though.:D

oldmanwinters 05-11-2015 05:18 PM

Quote:

Originally Posted by Sabacooza (Post 1457333)
I saw that and it's really cool but I'm referring to something with all new graphics like something in HD. I know you can do HD games with M.U.G.E.N but again, I myself have no knowledge on how to use it. I would very much love to though.:D

It's pretty easy to download the basic program executable file. Then you'll need to go download some additional character and stage files and edited the program's data/select.def file to add the new stuff in there. I highly recommend you give it a look, especially the TMNT characters of dcat, who just released an update to his highly acclaimed Shredder custom.

Sabacooza 05-11-2015 05:49 PM

Quote:

Originally Posted by oldmanwinters (Post 1457404)
It's pretty easy to download the basic program executable file. Then you'll need to go download some additional character and stage files and edited the program's data/select.def file to add the new stuff in there. I highly recommend you give it a look, especially the TMNT characters of dcat, who just released an update to his highly acclaimed Shredder custom.

I did and I could never get it to work. when I put the characters in and tried to use them, I would always get an error.

oldmanwinters 05-11-2015 06:35 PM

Quote:

Originally Posted by Sabacooza (Post 1457431)
I did and I could never get it to work. when I put the characters in and tried to use them, I would always get an error.

One thing that often causes that is the file names not being accurate and/or consistent between the character's folder, the character's .DEF file, and the character's listing on the data/select.def file.

If the Mugen program loads but then crashes whenever you try to select a specific character, then that's a likely explanation.

Plus, if you just want to view the sprites and animation files for Mugen characters (Dcat's stuff is a real treat), you can download the program Fighter Factory Ultimate.

Sabacooza 05-11-2015 06:46 PM

Quote:

Originally Posted by oldmanwinters (Post 1457455)
One thing that often causes that is the file names not being accurate and/or consistent between the character's folder, the character's .DEF file, and the character's listing on the data/select.def file.

If the Mugen program loads but then crashes whenever you try to select a specific character, then that's a likely explanation.

Plus, if you just want to view the sprites and animation files for Mugen characters (Dcat's stuff is a real treat), you can download the program Fighter Factory Ultimate.

Awesome! Thanks for the help. Lately, I really wanted to make a TMNT fighter with a large character roster. Actually, I had making a TMNT fighter in the back of my mind ever since my friend said a game studio in Canada was working on a new TMNT fighter that would've looked very much like SF4. Sadly, everything fell through.:(

oldmanwinters 05-11-2015 08:04 PM

Quote:

Originally Posted by Sabacooza (Post 1457463)
Awesome! Thanks for the help. Lately, I really wanted to make a TMNT fighter with a large character roster. Actually, I had making a TMNT fighter in the back of my mind ever since my friend said a game studio in Canada was working on a new TMNT fighter that would've looked very much like SF4. Sadly, everything fell through.:(

Fighter Factory Ultimate would probably be a necessary tool for doing something like that. If you're skilled enough with with sprite making/editing, it could open lots of possibilities for you.

Sabacooza 05-11-2015 08:16 PM

Quote:

Originally Posted by oldmanwinters (Post 1457503)
Fighter Factory Ultimate would probably be a necessary tool for doing something like that. If you're skilled enough with with sprite making/editing, it could open lots of possibilities for you.

I never worked with sprites but I'm a master at Photoshop. I imagine that could be very useful. I'll check out Fighter Factory Ultimate.Thanks. It might be nice to get together with a group of people and make something really great happen.


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