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-   -   Bebop Custom Spriting + MUGEN WIP (http://forums.thetechnodrome.com/showthread.php?t=57856)

dcat 04-28-2017 06:47 PM

Bebop Custom Spriting + MUGEN WIP
 
Hey guys its been a long time since I've posted on here and just as long since I've gotten to working on another MUGEN character in any official capacity
Finally taking a crack at the one and only Mutant Warthog Punker Thug Bebop!

-He'll be a 6 button character like the rest of my creations and have combo heavy gameplay

I've resized and improved the classic Arcade spritework 120% for this guy and I'll be doing a whole mess of additional custom sprite-work for the rest of his attacks.
You can see the size comparison in this sample sprite:
http://i147.photobucket.com/albums/r...ps9cgarwcz.gif

So far I've re-sprited all of his original walking , idling, and gethit frames. I've also made a shocked sprite for him
http://i147.photobucket.com/albums/r...psszvjfcom.gif



I'm not too familiar with the vital details of the character beyond what I can recall from my childhood & the whole punker-turned warthog premise. So any and all information/ fun-facts about him that I can implement into the character are welcome here. Any canonical attacks or weapons he's used in the show would be great to mention in this thread as well.

If you've got any ideas on what you'd like him to play like or want to post some Bebop related art I'd very much appreciate it.

I'll post more progress and sprites as it comes along...

Ninturtle 04-28-2017 07:57 PM

Looks really cool. Any reason you chose green pants instead of black ones?

Ninjinister 04-28-2017 08:28 PM

YES. I'm glad to see you working on stuff again.

oldmanwinters 04-28-2017 09:58 PM

I'm so glad you're spriting/coding again and especially glad you prioritized Bebop (my favorite of the TMNT bad guys). I'll try to think up all the help I can.

Bebop likes his sawed-off auto-fire laser blaster, but when he decides to punk out old-school, he's been known to swing around swing around a ball-and-chain flail, either in his hand (Turtles on Trial episode) or on top of his head (TMNT 3 on NES). Strangely enough, he might also carry around a mouse in his pocket (Catwoman from Channel Six episode). He has a larger vocabulary than most people would think, and can be both witty and articulate when left to his own thoughts. Compared to Rocksteady, he appears to have a more pronounced love for comic books and videogames (references in Enter the Shredder and Krangenstein Lives episodes).

Cryomancer 04-29-2017 08:23 AM

He's black, y'all. Just saying, haha. I know that's just the arcade palette though, and I'm sure you'll be doing several.

dcat 04-29-2017 04:34 PM

@Cryomancer: Don't worry I won't be whitewashing him, We get so few canonical black characters in media I won't be ignoring the original character design. OG Bebop will stay Bebop, I was even hoping to use Tortuglio's Human Bebop Custom Sprites for his Retromutated animations.
http://i1161.photobucket.com/albums/...umanbebopT.gif

@Ninturtle:
The funky colors are just for the color separation of the sprite. It adds much more versatility to the outfits that Bebop can display. By having all of the elements uniquely indexed with unique colors I can change his arm color independent of his face & torso, so some of Bebop's palettes will be able to have shirt sleeves or gloves/no gloves.

@oldmanwinters:
Yeah me too, had to give priority to Bebop especially since they left him out of Sega's Hyperstone Heist... He deserves top billing this time around. :tgrin:

oldmanwinters 04-29-2017 08:17 PM

Though I don't remember it ever being used in the cartoon, Bebop looked very much at home riding his Psycho Cycle!
http://mutantooze.org/wiki/wp-conten...yschocycle.jpg


http://boscoloandrea.deviantart.com/...ycle-677433883

Cryomancer 04-29-2017 08:39 PM

Some stuff to maybe keep in mind also:

http://i.imgur.com/T7tDESI.png
http://i.imgur.com/4WgZj8M.png

dcat 05-16-2017 08:57 PM

Walk / Run / Crouch Animations
http://i147.photobucket.com/albums/r...pswihlp9k8.gif http://i147.photobucket.com/albums/r...ps4j0ws5ag.gif http://i147.photobucket.com/albums/r...pssuyfbak9.gif

Standing Light Punch & Standing Medium Kick
http://i147.photobucket.com/albums/r...psj9jtvbvi.gif http://i147.photobucket.com/albums/r...pstqqmp9ew.gif


Bebop Aim & Shoot

http://i147.photobucket.com/albums/r...psuakkmuw1.gif http://i147.photobucket.com/albums/r...psjkyun3bw.gif

stay tuned...

Tortuglio 05-16-2017 11:59 PM

Quote:

Originally Posted by dcat (Post 1679837)
I was even hoping to use Tortuglio's Human Bebop Custom Sprites for his Retromutated animations.

Cool! Glad i can contribute, in some way, with your work, dcat. Glad to see you around again with this stuff.

Maybe you already have them, but i'm leaving the sheets here for quick grabbing (with some notes that i don't remember writing :trolleye:). Also, remember there's a "from-human-to-mutant" sheet, if it's any good to you.

Quote:

Originally Posted by Tortuglio (Post 1071532)
The complete sprite sheet for Human Bebop (with the clash sprite added), an extra custom sprites sheet and a color swap sheet (with color palettes).

http://i1161.photobucket.com/albums/...EBOP_FINAL.png

http://i1161.photobucket.com/albums/...EBOP_EXTRA.png

http://i1161.photobucket.com/albums/...BOP_CSwaps.png

A few notes:
1-In the first sheet, there's a variation for the fase for the animation when Bebop is hit and leans back.
2-The extras sheet is pretty much explained there.
3-In the color swaps sheet, in the left side of the color palettes you have Bebop's original colors, and in the right side, the color swaps. As you noticed, there aren't the same amount of colors on both sides. When there aren't any replacementes color, it's that the color swap uses the same color than the original. I hope you can understand it. Last, there's a color palette far on the left side, i have no idea what was that for, i don't remember :tconfuse: but i left it there, just in case.

That is all. Maybe i'll finish the Human Bebop for TMNT 3 for the NES, but i don't see myself doing the Arcade Human Rocksteady anytime soon. Don't wanna give false expectations. I just have other projects lying around that i would like to take care of. FYI, i'm the "movie business"... wich in Argentina is not a business, so i work as an editor for whatever it comes, or camera man.

Anyways, hope you like them, and thank you very much for your comments, it gave me the final energy to end this bebop stuff. See ya!

http://i1161.photobucket.com/albums/...lio/bebopT.png

Tortuglio 05-17-2017 12:01 AM

Quote:

Originally Posted by oldmanwinters (Post 1679861)
Though I don't remember it ever being used in the cartoon, Bebop looked very much at home riding his Psycho Cycle!
http://mutantooze.org/wiki/wp-conten...yschocycle.jpg


http://boscoloandrea.deviantart.com/...ycle-677433883

Oh, man. That portrait, nice!

dcat 05-20-2017 04:20 AM

Thanks Tortuglio you did great work with these and I always wanted to put em to good use. That morphing animation of human Bebop to warthog Bebop is great for a pre-battle intro. You'll get a shoutout in the README credits for sure once he's completed.

Here's a size comparison with my other TMNT characters. He'll be this size in-game in MUGEN
http://i147.photobucket.com/albums/r...psc2okfd8g.png

I got 2 more animations done today.

Standing Light Kick / Crouching Medium Punch / Crouching Medium Kick

http://i147.photobucket.com/albums/r...psiuqa3ohm.gif http://i147.photobucket.com/albums/r...ps2suzwvfu.gif http://i147.photobucket.com/albums/r...pspm8ciiit.gif

Crouching Slide kick

http://i147.photobucket.com/albums/r...psamtsjpxq.gif

dcat 06-04-2017 08:54 PM

Got two more attacks polished.
Bebop Elbow Drop - could be a Heavy Air Punch, and a Two-handed Standing Heavy Attack
http://i147.photobucket.com/albums/r...psjcmwfiqs.gif http://i147.photobucket.com/albums/r...psqlgd2baq.gif

oldmanwinters 06-07-2017 10:09 AM

Quote:

Originally Posted by dcat (Post 1687842)
Got two more attacks polished.
Bebop Elbow Drop - could be a Heavy Air Punch, and a Two-handed Standing Heavy Attack
http://i147.photobucket.com/albums/r...psjcmwfiqs.gif http://i147.photobucket.com/albums/r...psqlgd2baq.gif

Your Bebop customs look great, dcat! The elbow drop is impressive and I like the little flair of his glasses on the downward thrust attack. Glad to have you back in the Mugen spriting game!

Donnie 06-07-2017 07:32 PM

Looks great!

dcat 06-13-2017 02:39 AM

I've up-sized Bebop's Idle sprites to fit more with my overall larger custom animations:
http://i147.photobucket.com/albums/r...psjc6emzf3.gif http://i147.photobucket.com/albums/r...pstgei1hff.gif

Air Light Punch
http://i147.photobucket.com/albums/r...pshe4xvfkq.gif

Standing Heavy Kick - Pork Butt
and Air Heavy Punch - Elbow Drop
http://i147.photobucket.com/albums/r...pscvrkdrj6.gif http://i147.photobucket.com/albums/r...psdr5cxv0j.gif

And a screenshot from him in MUGEN
http://i147.photobucket.com/albums/r...psargzxuxb.png

oldmanwinters 06-14-2017 12:12 PM

Woah, that new screenshot really shows how big he is! Thanks for sharing, dcat!

Also... "pork butt." haha

dcat 06-29-2017 03:55 PM

Hey guys, been a while since I've posted progress with Bebop.
I've been hard at work spriting a few more normal attacks


Standing Elbow Stomp -- this will serve as Bebop's Standing Medium Punch
http://i147.photobucket.com/albums/r...psnfll8ntx.gif

New Crouching Heavy Punch Anim
-- Bebop's Ground Bounce launcher with clumsier footing. The Ground Bounce effect works like a dream in game
http://i147.photobucket.com/albums/r...psw50pjcrq.gif

Sprited New Jumping frames for Bebop as well.
http://i147.photobucket.com/albums/r...psh1hr1ysm.gif

Air Light Kick -- standard Blunt Knee Attack
http://i147.photobucket.com/albums/r...psehetyhq6.gif

New Air Punch Anim
-- I might edit this one and have Bebop use his knife here to give the character some slash effects for more hit variety
http://i147.photobucket.com/albums/r...psqrnkfid1.gif

New Air Tazer Punch -- Bebop could fire off a blast as he hits the enemy with his blaster, maybe knock them back into the wall for more juggling once he lands, I dunno yet.
http://i147.photobucket.com/albums/r...psb5cedgnt.gif

I'm getting close to having enough done for a short preview video, I'm gonna keep grinding away at him until he's up to my standards.
http://i147.photobucket.com/albums/r...pszvszpeip.png


Also just so everyone's aware I keep seeing requests asking about my custom MUGEN character sprites on other forums, just to let everyone who's interested know; they are ALL Open source, free to use them for your own TMNT projects. Credit my original work if you like, but go ahead and feel free to include them in your other TMNT mods or whatever, spread the word.


If anyone here has any audio clips of Bebop from the original 80's cartoon It'd be greatly appreciated I barely have one or 2 sounds for him so far. Or if you know of a Voice Over artist who has a similar sounding character let me know so I can check it out. I've used this method previously with including clips of DBZ's Garlic Jr. in my Krang character and of Sonic the Hedgehog in Leonardo.

dcat 07-04-2017 09:50 AM

New Crouch Kick
http://i147.photobucket.com/albums/r...ps9l0nddh6.gif


New Shoot Anim
http://i147.photobucket.com/albums/r...psjkyun3bw.gif >>> http://i147.photobucket.com/albums/r...psbkb25ffw.gif

oldmanwinters 07-04-2017 10:29 AM

I really like the subtle animation details like how his glasses fly up over his eyes to convey a sense of motion and momentum!

dcat 07-07-2017 07:02 PM

Quote:

Originally Posted by oldmanwinters (Post 1695726)
I really like the subtle animation details like how his glasses fly up over his eyes to convey a sense of motion and momentum!


Thanks for the kudos, a lot of work goes into making these look as best as I can make 'em.

Aerial Butt Drop - Trying to get this to behave like Super Mario's ground pound thing that he's always doing.
http://i147.photobucket.com/albums/r...psgf0hkp8h.gif

Air Heavy Punch - Handclap animation replaces the Elbow Drop which is now a command normal
http://i147.photobucket.com/albums/r...pslfoxo1b1.gif

New Standing Light Kick - A bit clumsier and less sure footed Bebop
http://i147.photobucket.com/albums/r...psnixiry6b.gif

Custom Get Hit Frames pretty proud of these, more to come folks...
http://i147.photobucket.com/albums/r...psm9ewav7z.gif

Halfshell 07-14-2017 03:11 PM

Didn't B use the gun like for a HP in a few episodes or his crowbar also has used a chain.

Also remember the episode of Rhinoman and Mighty Hog use as a special or mega move.



http://i1140.photobucket.com/albums/...hino%20man.png
A Special his ball and chain from NES Manhattan Project.

KO sound when he cries "MAMMAAAAAAAAAAA!"

if you get to this point:
A Taunt: He lift his glasses looks at the opponent (in an episode he quoted "Man, and I thought I was ugly", than looks at the player breaking the 4th wall like they did in the toon

dcat 07-14-2017 06:07 PM

Those are some great suggestions, Halfshell I'll try to incorporate that taunt idea. I really need .wav audioclips of Bebop from the classic toon. He doesn't have much of a personality without 'em.

Quote:

Originally Posted by Halfshell (Post 1697843)
Didn't B use the gun like for a HP in a few episodes or his crowbar also has used a chain.

I plan on giving him a few specials with a chain or maybe a spiked ball-mace attached to a chain as a secondary weapon. Maybe something that reels the opponent in, like Scorpion's spear from Mortal Kombat!


Sprited this new axe kick move
http://i147.photobucket.com/albums/r...psfyjt2y1u.gif

Also Here's Bebop's Color Palette Template if any of you guys wanna try your hand at making some alternate outfit choices for him
http://i147.photobucket.com/albums/r...pszhhmjphl.png

I've already got a few done for him so far:

Cryomancer 07-14-2017 10:36 PM

The separated colors on the eyes kinda makes me wanna see a variant with 3D glasses, if you can think of a good excuse, haha.

Otherwise, my suggestion is a palette based on his Super Mutation, unless of course that's gonna be a special of some kind.

http://i.imgur.com/123FRQb.png
http://i.imgur.com/VdZPfNm.jpg

edit: I'm dumb, the anime palette is based on this. I was thinking it was from one of the NES games for some reason.

Optimus Primer 07-14-2017 11:34 PM

Really creative doing the Nick Bebop colors! Great work!

Refractive Reflections 07-15-2017 02:33 AM

Awesome work dcat! I'm always impressed by your attention to detail. All the nuances that you incorporate into the sprites, add more layers of intrigue and excitement for your work.

I haven't been interested in the franchise with the Nick series and the Bay movies for some time, but seeing your work is sparking some of the interest again. I don't know if I've said it before, but your meticulous work and passion really stands out well and makes me wish you were involved in making TMNT video games in some official capacity. :)

Halfshell 07-15-2017 10:41 AM

Will B be interacting with other characters?

For an idle, like you did with Krang, and give B his snorting?
http://www.mediafire.com/file/fzquq6...%27s_snort.mp3
http://www.mediafire.com/file/syr51j..._150_speed.mp3 (slightly faster)


Taunt: "Shoulda brought some comics"
http://www.mediafire.com/file/d3a3l3...ome_comics.mp3

Throw: "I Should ring your stinkin' neck"
http://www.mediafire.com/file/9ooy0m...inkin_neck.mp3
http://www.mediafire.com/file/cf63ia..._neck_120x.mp3 (slightly faster)

Ninjinister 07-16-2017 01:56 PM

This Bebop actually looks hella sweet in the 2012 colors.

Where's the Archie palette from? I don't have most of the series directly at my fingertips but I'm guessing it's from early in the run? I remember some palette errors in the beginning.

Halfshell 07-16-2017 05:23 PM

if not use as a special, how bout might hog fly in, hovers, crash lands, tears off the super hero outfit saying "I hate being a good guy" into his normal clothes under his super hero outfit for an intro?

I hate being a good guy: http://www.mediafire.com/file/r72uvl...a_good_guy.mp3

dcat 07-16-2017 07:30 PM

Quote:

Originally Posted by Ninjinister (Post 1698618)
This Bebop actually looks hella sweet in the 2012 colors.

Where's the Archie palette from? I don't have most of the series directly at my fingertips but I'm guessing it's from early in the run? I remember some palette errors in the beginning.


I saw it on the TMNT wiki page. https://vignette1.wikia.nocookie.net...20070430055156
It looked very unique for an official palette so I had to include it.

Quote:

Originally Posted by Refractive Reflections (Post 1698018)
Awesome work dcat! I'm always impressed by your attention to detail. All the nuances that you incorporate into the sprites, add more layers of intrigue and excitement for your work.

That's the idea, I want to have nods to the other versions even if the classic is my favorite. The variety of different official iterations and alternate takes and approaches to the character can give me some jumping off points for attack ideas or character intros, so its all good here.

Quote:

Originally Posted by Halfshell (Post 1698042)
Will B be interacting with other characters?

For an idle, like you did with Krang, and give B his snorting?
http://www.mediafire.com/file/fzquq6...%27s_snort.mp3
http://www.mediafire.com/file/syr51j..._150_speed.mp3 (slightly faster)


Taunt: "Shoulda brought some comics"
http://www.mediafire.com/file/d3a3l3...ome_comics.mp3

Throw: "I Should ring your stinkin' neck"
http://www.mediafire.com/file/9ooy0m...inkin_neck.mp3
http://www.mediafire.com/file/cf63ia..._neck_120x.mp3 (slightly faster)

Quote:

Originally Posted by Halfshell (Post 1698682)
if not use as a special, how bout might hog fly in, hovers, crash lands, tears off the super hero outfit saying "I hate being a good guy" into his normal clothes under his super hero outfit for an intro?

I hate being a good guy: http://www.mediafire.com/file/r72uvl...a_good_guy.mp3

Yes, Bebop will be interacting with my other characters so I need as many clips or banter between him and any adversary really as possible.

Halfshell, kudos & thanks so much for the audio rips! I really like the Mighty Bebop suggestion, this is a great idea. Just like The Simpsons characters from Konami Arcade would appear onscreen when you inserted an extra coin to continue. There's even a Homer Simpson character by Warner that has this special pre-fight introduction as well so I can check that out for reference.

---
I'm currently spriting a chain / spiked chain mace ball Special attack for Bebop. New moves are always pretty meticulous at the outset but once I have a few base sprites to manipulate and crop together the ball gets rolling a bit quicker.

I'll probably be updating the character palette once I add more elements to the character, still need to update his Monster Truck sprites from TMNT3 Manhattan Project... more to come.

Ninjinister 07-16-2017 07:38 PM

Quote:

Originally Posted by dcat (Post 1698720)
I saw it on the TMNT wiki page. https://vignette1.wikia.nocookie.net...20070430055156
It looked very unique for an official palette so I had to include it.

Oh! I was actually looking at the Anime palette and thought that was what you said was the Archie one.

ELTRUTREWOP 07-16-2017 07:58 PM

Nice wurk bruh

Halfshell 07-17-2017 09:01 AM

Quote:

Originally Posted by dcat (Post 1698720)
I saw it on the TMNT wiki page. https://vignette1.wikia.nocookie.net...20070430055156
It looked very unique for an official palette so I had to include it.

That's the idea, I want to have nods to the other versions even if the classic is my favorite. The variety of different official iterations and alternate takes and approaches to the character can give me some jumping off points for attack ideas or character intros, so its all good here.




Yes, Bebop will be interacting with my other characters so I need as many clips or banter between him and any adversary really as possible.

Halfshell, kudos & thanks so much for the audio rips! I really like the Mighty Bebop suggestion, this is a great idea. Just like The Simpsons characters from Konami Arcade would appear onscreen when you inserted an extra coin to continue. There's even a Homer Simpson character by Warner that has this special pre-fight introduction as well so I can check that out for reference.

---
I'm currently spriting a chain / spiked chain mace ball Special attack for Bebop. New moves are always pretty meticulous at the outset but once I have a few base sprites to manipulate and crop together the ball gets rolling a bit quicker.

I'll probably be updating the character palette once I add more elements to the character, still need to update his Monster Truck sprites from TMNT3 Manhattan Project... more to come.

Bebop and or Rocksteady (if you make him) always a good interaction, a good example in the second episode when they both rush at the toitles, they head butt each other (with the hanna barbara sound effect included).

Also why not make the character interact for mirror matches?

MikeandRaph87 07-17-2017 10:12 AM

I like what I see,dcat. If you want defensive manuvers with the character you can have a manhole cover shield. It came with the original figure.

On the Shredder sprite, why shirtless? He needs a gray tunic.

Halfshell 07-17-2017 05:34 PM

Quote:

Originally Posted by dcat (Post 1698720)




Yes, Bebop will be interacting with my other characters so I need as many clips or banter between him and any adversary really as possible.

Halfshell, kudos & thanks so much for the audio rips! I really like the Mighty Bebop suggestion, this is a great idea. Just like The Simpsons characters from Konami Arcade would appear onscreen when you inserted an extra coin to continue. There's even a Homer Simpson character by Warner that has this special pre-fight introduction as well so I can check that out for reference.

In the Episode Atlantis Awakes (S7E23) Where Bebop becomes falsify King of Atlantis, he has a few negative interactions with Shredder, like Shred is thinks he's in charge and king bebop "deserves respect", etc. Only thing, James Avery doesn't not provide the voice of Shredder, but I can still get the audio if you want to use King Bebop arguing with Shredder as an intro.

http://www.mediafire.com/convkey/6e2...8531tlxwzg.jpg

Bebop doesn't have a lot of speaking parts as for just mumbo jumbo talking and interacting with Rock. And a lot of them has music or heavy sound effects.
I have a few here from various episodes
_____________
Bebop and Donatello ( Ep: Shredder's New Sword/S7 E8 )

Don: "This is gonna be a snap!" http://www.mediafire.com/file/cqukxe..._be_a_snap.mp3
Bebop: "Yeah, for me. You're gonne Get snapped" http://www.mediafire.com/file/e9bwfb...t__snapped.mp3
There is a sound of Bebop tapping a club in his hand, but its one of the best i can find without alot of music in the background)

Bebop and Don ( Ep : Turtles on the Orient Express/S7E10 )
Don: "Strike one, try again" http://www.mediafire.com/file/dujg3q..._try_again.mp3
Bebop: "Oh yeah? Well strike two shellback and you're out!" http://www.mediafire.com/file/x0537k...strike_two.mp3


______________
For attacks:
"Try these on for size" http://www.mediafire.com/file/e3dgo0...n_for_size.mp3
"Try these on for size" (faster) http://www.mediafire.com/file/9e2a53...8faster%29.mp3
"Out of my way" http://www.mediafire.com/file/b5wh1h..._of_mt_way.mp3
"In a minute you'll be in space!" http://www.mediafire.com/file/44gkkx...e_in_space.mp3

Getting hit:
"Ommph" http://www.mediafire.com/file/ot9e58...op_-_oofph.mp3
"ow" http://www.mediafire.com/file/sr8yri...bebop_-_ow.mp3
"mammaaaaaaaaaaa" good for a KO http://www.mediafire.com/file/2kj8ep..._for_ko%29.mp3
"Yeow" http://www.mediafire.com/file/8jjnh8...p_-_yeooow.mp3


Throw/or Attack:
"ah, gotcha" http://www.mediafire.com/file/q9w5wi..._Ah_gotcha.mp3
"gotcha" : http://www.mediafire.com/file/vsd40z...p_-_gotcha.mp3
_____________

dcat 07-19-2017 03:40 PM

THANK YOU HALFSHELL!! this is excellent, any and all information and audio clips provided are definitely much appreciated. And you've sure done a lot here, wow. I can't explain enough how grateful I am for the assist here, the spritework with this guy can get pretty grueling and any contributions to the character that make my job that much easier get us closer to a finished MUGEN character. Kudos, you'll be getting a character creation shout-out in the README file once he's done for sure!!

sprited Bebop's Hyper Portrait ala retro TMNT videogame Select Screen Icon
http://i147.photobucket.com/albums/r...psjenzqpw2.png
http://i147.photobucket.com/albums/r...-HYPERPORT.gif
http://i147.photobucket.com/albums/r...ERPORTRAIT.gif


Quote:

Originally Posted by MikeandRaph87 (Post 1698850)
I like what I see,dcat. If you want defensive manuvers with the character you can have a manhole cover shield. It came with the original figure.

On the Shredder sprite, why shirtless? He needs a gray tunic.

I really like that idea, I already made a blocking sprite but I think I'll go back and add your sewer lid idea since its a nod to the nostalgia of the old action figure!!
Shredder appears shirtless because the torso is a beige color but notice its a different color than his arms
http://i147.photobucket.com/albums/r...DNEWSLASH0.gif
Quote:

Originally Posted by dcat (Post 924949)
The colors are so I can implement a feature called color separation. By making all of those components of Shredder's costume uniquely indexed colors, I can have a large variety of different palette options in the final character, such as these:

http://i147.photobucket.com/albums/r...nga/APRIL1.gifhttp://i147.photobucket.com/albums/r...nga/APRIL2.gifhttp://i147.photobucket.com/albums/r...nga/APRIL3.gif
http://i147.photobucket.com/albums/r...nga/APRIL8.gifhttp://i147.photobucket.com/albums/r...nga/APRIL7.gif


Halfshell 07-19-2017 05:01 PM

More random audio:

"You can't fight at all, and I don't fight fair" (possible win audio) http://www.mediafire.com/file/56xd2i...fight_fair.mp3

"Say your prayers" http://www.mediafire.com/file/5pwlu0...ur_prayers.mp3 (for an attack)
"Say your prayers" (faster) http://www.mediafire.com/file/0cvkyt...8faster%29.mp3 (for an attack)
"This is gonna be good" http://www.mediafire.com/file/o0ld5u...na_be_good.mp3 (for intro to a fight)
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http://www.mediafire.com/convkey/7cf...tvmeogvwzg.jpg

http://www.mediafire.com/convkey/1f3...r9yepcdazg.jpg

Shredder: "Get off your tail, we got work to do" http://www.mediafire.com/file/8yt9i6...work_to_do.mp3
Bebop: "Boss, you're really not addressing of my stature deserves" http://www.mediafire.com/file/crydfx...e_deserves.mp3
Shredder: "Move before I pound you into the ground like a tent peg" http://www.mediafire.com/file/2q56he...a_tent_peg.mp3
(from episode Atlantis Awakes, S7E23, good for Bebop and Shredder interact)

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I have a suggestion for an intro:
(Bebop is player one, but comes in on player two side) Bebop comes in his his Atlantian King robe being carried on a throne by Alatanticians, they put him down, they walk off. Bebop stands up, throne fades away. they interact

Shredder: "So help me you insufferable pork brain..." http://www.mediafire.com/file/8zs5z1...pork_brain.mp3
Bebop: "Silence I'm the boss now, Shred head" http://www.mediafire.com/file/1elwb8...Shred_head.mp3
Shredder: "That does it!" http://www.mediafire.com/file/gh2zur...at_does_it.mp3
(from episode Atlantis Awakes, S7E23, good for Bebop and Shredder interact)

Shredder in player one spot blur dashes across Bebop the player two behind bebop, and Bebop's king attire falls off revealing his street clothes and by then bebop hops back into player one position. ready to fight.

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MikeandRaph87 07-20-2017 06:13 PM

Quote:

Originally Posted by dcat (Post 1699545)

I really like that idea, I already made a blocking sprite but I think I'll go back and add your sewer lid idea since its a nod to the nostalgia of the old action figure!!
Shredder appears shirtless because the torso is a beige color but notice its a different color than his arms

Great!Here is the shield in question:
http://www.dallasvintagetoys.com/ima.../bebop0321.JPG
I was thinking it was inspired by the odd choice of a Caucasian shirtless Shredder with a bluish helmet taking the form of the original Shredder action from from 1988.:P

Halfshell 07-21-2017 09:39 AM

If Bebop has a gun in one hand and a shield in the other.. how's he gonna punch?

and a low energy required special, just have him use his blaster and randomly shoot everywhere in front of him like most his 87 cartoon does.

Also will there be impliments of ofthe universe/carnations of his counterparts from other sources: i.e. Nick, comics, turtles forever, movies, etc.?

Bebop wouldn't have an assist unless you count Slash. Slash was only a pet to Bebop in the 87 toon, while other carnations Nick he was Raphs pet. Unless you make Slash his own character, 87' Bebop would be the only one to use him properly.

Also Bebop and Rocksteady made a brief cameo in Sonic the Hedgehog comics:
http://i756.photobucket.com/albums/x..._5948238_n.jpg



maybe for his Vs screen if you are able to modify here an idea art:
http://tmnt-ninjaturtles.com/assets/...ox-A-Bebop.jpg

dcat 08-21-2017 06:09 PM

Quote:

If Bebop has a gun in one hand and a shield in the other.. how's he gonna punch?
Good point, shield blocking sprite idea is scrapped


Classic Beat 'Em up Intro Poses based on thugs from Final Fight.
http://i147.photobucket.com/albums/r...pskdmcv9m6.gifhttp://i147.photobucket.com/albums/r...psotefkyzd.gif

Frozen sprite
http://i147.photobucket.com/albums/r...psmb1q6m6i.gif

New Crouching Heavy Punch and Air Heavy Kick animations. Drop Kick knocks Bebop to the ground if it connects or is blocked by the opponent.
http://i147.photobucket.com/albums/r...psl9e4tpcq.gifhttp://i147.photobucket.com/albums/r...ps8k3yxkff.gif


Belly Bump, this replaces Bebop's Standing Heavy Punch. Not sure if it should knock the opponent down or just push them back at the moment. It currently functions as a wall bounce but I'm leaning towards removing this effect so Bebop can have more grounded normal combos.
http://i147.photobucket.com/albums/r...psc2fsma44.gif

Throw Animations
http://i147.photobucket.com/albums/r...psnepndkab.gifhttp://i147.photobucket.com/albums/r...pszd5qyxcp.gifhttp://i147.photobucket.com/albums/r...psqjxckdry.gif


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