Quote:
Originally Posted by sdp
The main problem for TMNT is what made the original games classics is that Beat-em=ups were a new thing and loved by everyone but when developers make beat em ups now they're considered "boring" and "repetitive" or "too short" so they get bad reviews.
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The problem with that statement is plenty reviewers also said the only good thing about the 2003 game was you could unlock the original arcade game, and then the 2-D GBA game based on the 2007 film got a better score than the 3-D games based on that film. You can't solely blame a genre not aging well for why people don't like a it anymore, when they still like old and old-fashioned games in that genre whenever they play them again.
My guess would be that keeping things in 2D helps constrain characters towards one another, so it feels like there's a constant pressure to fight in order to defend yourself; compared to games where you have a more open field except for invisible and/or arbitrary walls that only break when you've defeated all the enemies around currently, so the experience moves on to "fight just because we said so". Take this guess with a grain of salt, though, as I have never played any of the 3D TMNT games for long periods of time. However, I don't consider the original arcade TMNT a masterpiece or a good role-model in the slightest; not even a candidate for the best 2D beat-em-up.
The Manhattan Project and
Turtles in Time are much better.