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Old 09-02-2015, 09:23 AM   #164
Nelson
Stone Warrior
 
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Join Date: Oct 2003
Posts: 670
Quote:
Originally Posted by oldmanwinters View Post
Oh, man I totally agree!

I remember when I drew my first (and only) fan comic, I resolved that I wouldn't post any actual pages until I was confident I could finish the whole thing. I ended up posting the whole thing over a single month (I think pages got uploaded in a Thursday, Saturday, Sunday release schedule or something). My thinking at the time was "I don't want people to get invested in this and then have to wait 6 months to 2 years to finish it!" But that was only because I thought the story's pacing was essential.

I definitely think for a game like this, it's great to get to play it after seeing all the various previews. At the same time, I hope early releases won't steal the thunder from the full game release. I've actually been saving each of your releases thus far since each has been a little different than the others.
And maybe that would be the best way to approach it - wait until the whole game is complete and release it in full form. That's what I did with the Power Rangers game, and it's what I think helped it have good word of mouth (as first impressions were stronger than what they would have been otherwise).

This time I'm doing it differently, but I'm still not sure if it's the right way to do this. That "steal the thunder" factor annoys me, really. I'm the type of guy that avoids even watching movie trailers, in hopes to be surprised 100% while watching a movie. So for a fangame like this, the ideal scenario would be for players to give it a try, not knowing the full list of unlockable characters or any surprise cameos beforehand. BUT on the other hand, if prospective players didn't know about these extra things, they may not even give the game a try in the first place... it's an obscure fan game after all. Catch 22.

Quote:
Originally Posted by Xav View Post
A few questions:

I like that you recreated the intro from the first NES game, but why not use the music?
To make things different. Specially since this is not a straight remake of the first NES game.
Quote:
Originally Posted by Xav View Post
Are you gonna change the stats of the Turtles, because what's the point of choosing Mike over Leo if their stats are the same?
Very good question. The answer is no. The differene between the Turtles is only their special move, as was (I think) the case in TMNT3. The reason why? Well, I don't think there's a canon differentiation between the Turtle stats in the old toon, but also I want to avoid that you have to play as a turtle different than your favotite simply because his stats are not your cup of tea (see: Raphael being weaksauce in Turtles in Time)
Quote:
Originally Posted by Xav View Post
Will all characters be able to use vehicles? Because Slash didn't seem to be able to.
No, some characters (most bosses) are just too big and don't fit the vehicles.
Quote:
Originally Posted by Xav View Post
Why not make the Foot Soldiers playable?
Would you like to play as a Foot Soldier?
Quote:
Originally Posted by Xav View Post
On the level select screen will you put a ship for the ship level?
I have thought about it. Have been lazy about it to be honest.
Quote:
Originally Posted by Xav View Post
Can the playable Mecaturtle fly? Because can't I seem to figure it out.
He can't fly.
Quote:
Originally Posted by Xav View Post
I'm not sure if this counts as an error, but if you fall in a pit while using the unlimited health cheat you don't respawn.
Definitely an error. Thanks for bringing this to my atention. I personally despise that cheat so I'll see if I can disable in future editions.
Quote:
Originally Posted by LeoRaph View Post
Doesn't sound dark at all, I totally hear you.

Just wanted to say Great Job! I've downloaded each version so far and they get better and better, I'm really looking forward to the full version when it's ready.
Thank you very much!
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