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Old 09-28-2017, 11:17 AM   #56
Andrew NDB
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Join Date: Apr 2007
Location: Auburn, WA
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Quote:
Originally Posted by Sumac View Post
You sound very...how to put it...regressive and narrowminded.
You sound like someone who really likes 2D fighters from 1992.

Quote:
2D fighting games are not regressive, they just different subgenre. And if you think that just because gameplay is in 2D, the game is the same as in 1992
Oh, there's new bells and whistles and combos and even styles of combos, and maybe the camera even whips around on a 3D plane at times... but you're still locked onto a 2D plane. If a kick or punch is thrown, your options are jump to avoid it, duck, or move backwards... no sideways movement.

Cool in 1992. Bizarre in 2017.

Quote:
It's like considering 2D platformers regressive compared to 3D ones. It's stupid.
What? How is taking a fighting series that evolved from 2D into 3D then back into 2D anything but the perfect definition of regressive?
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