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Old 03-28-2003, 04:24 PM   #7
TMNT571
Hench Mutant
 
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Join Date: Feb 2003
Location: New York
Posts: 352
Name: Zeris Ookami

Nicknames: none really every one calls him Ookami

Species: Human

Height: 5'9

Eyes: Blue

Hair: Black

Powers: No real special powers

Skills: Hand to Hand - Ninjutsu; Gymnastics; Prowl; General Athletics

Weapon: Sais, ninja stars, and many other weapons including make shift weapons such as lead pipes and chains

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Attributes:
-Intelligence Quotient: 18
-Mental Affinity: 12
-Mental Endurance: 13
-Physical Strength: 19
-Physical Prowess: 11
-Physical Endurance: 10
-Physical Beauty: 22
-Speed: 18

Physical Skills/Training (applicable to combat):
-Hand to Hand: Ninjutsu (Level 7)
-Weapon Proficiency: Sai (Level 7)

Combat Skills (with Sai):
-Attacks/Actions per Melee: 3
-Strike: +7
-Parry: +5
-Dodge: +3
-Throw: +4 (refers to throwing Sai, NOT a body flip/throw)
-Entangle: +4
-Damage: +7 (based on physical prowess as opposed to physical strength, same as Strike)
-Roll with Punch/Fall: +3
-Pull Punch: +3
-Body Block/Tackle: Not available
-Knock Out/Stun: Roll of 18-20 (does NOT include Strike bonus)
-Critical Strike: Not available

Other skills:
-Scholastic Bonus (one time bonus to all skills): +5% (based on Intelligence Quotient)
-Save vs. Hypnosis/Mental Attacks/Psionics: +0 (based on Mental Endurance)
-Invoke Trust/Intimidation: 0% (based on Mental Affinity)
-Save vs. Coma/Death/Toxins: +0% (based on Physical Endurance)
-Charm/Impress: 70% (based on Physical Beauty)


**(Guys don't post combat skills if heretic didn't do them for ya)**
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