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Old 10-06-2009, 04:42 AM   #13
Tuxedo Moroboshi
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Join Date: Feb 2009
Location: Battle Nexus
Posts: 1,065
Quote:
Originally Posted by The Shelf View Post
The controls work perfectly fine.
Ah, so being unable to jump or turn around at random intervals was actually all part of the plan... wait, actually, that's even worse than if it had just been a f*** up!

But, ya, outside of the fact that the game randomly decides to ignore input from the controller at the worst possible time, it also feels stiff and picky when trying to do certain things (like falling through a floor or dash) while being ridiculously sensitive to other things (such as diving mid-jump).

In some games, saying "the controls weren't working" while losing in a game is just seen as a lame excuse to blame your ineptitude on. In this game... it's actually a fairly legitimate reason for more than half the losses a player experiences.

And really... what was the point of not including a crouching motion? UbiSoft may try to BS and say it adds more strategy, but come on. You know that's not true.

So, ya, it's not a horrible game, but it's far from being even so much as a good game, and that's all thanks to the controls. This isn't even taking into account the deceptive marketing and small, 2k7 heavy roster. There's potential with what they have, but it was executed horribly. This game feels rushed and incomplete no matter how you look at it.

I don't think a sequel will ever be made, much less a sequel that does things right. If somehow UbiSoft did make a sequel... I'd be wary of whether or not they'd actually be, ya know, TRYING this time.
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