Quote:
Originally Posted by neatoman
It's less disappointing than it is perplexing. At best it's a (very) loose adaptation of relatively obscure table-top RPG, which is still an odd choice to base the finale on.
Judged on it's own merits it's just... I mean, really? Everyone except six characters (two of which are mute pets) are implied to have died in a nuclear blast shortly after the last regular episode, thereby axing any lingering plot threads and/or undoing anything that was accomplished.
Like for example, why does Karai's reconstructed Foot Clan matter if it just got blown up out of nowhere?
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This was my take too. It feels less like a finale and more a very elaborate what if story. If this were set up as a dream sequence, alternative future, or something set apart from the main series explicitly I think more people would have enjoyed it.
I actually would be really intrigued to see an exploration of the Turtles in a post human world (ala the tabletop RPG as another already said) though perhaps less a Mad Max homage and something more cyberpunkish, which has always been part of TMNT's spiritual roots . A PG rated
Shadowrun like setting, or, dare I say,
Turtles in Time #4 from IDW. A world where Shredder, Krang, and Stockman are locked in eternal war, Mutants have replaced humans as the dominant species, etc.