Quote:
Originally Posted by Sumac
You sound very...how to put it...regressive and narrowminded.
|
You sound like someone who really likes 2D fighters from 1992.
Quote:
2D fighting games are not regressive, they just different subgenre. And if you think that just because gameplay is in 2D, the game is the same as in 1992
|
Oh, there's new bells and whistles and combos and even styles of combos, and maybe the camera even whips around on a 3D plane at times... but you're still locked onto a 2D plane. If a kick or punch is thrown, your options are jump to avoid it, duck, or move backwards... no sideways movement.
Cool in 1992. Bizarre in 2017.
Quote:
It's like considering 2D platformers regressive compared to 3D ones. It's stupid.
|
What? How is taking a fighting series that evolved from 2D into 3D then
back into 2D anything but the perfect definition of regressive?