Originally Posted by Ninjinister
By my count:
SF2 vanilla: Super NES, MS-DOS, Amiga, Atari ST, Commodore 64, ZX Spectrum, Windows, Game Boy, PlayStation (SF Collection 2), Saturn (Capcom Generation 5), Mobile "feature" phones, PlayStation 2 (Capcom Classics Collection vol. 1), Xbox (CCC vol. 1), PSP (CCC Reloaded), Wii Virtual Console, Wii U Virtual Console, iOS (Capcom Arcade)
Champion Edition: TurboGrafix 16, Sharp X68000, Master System, PlayStation (SF Collection 2), Saturn (Capcom Generations 5), Windows (Capcom Arcade Hits Vol. 1), PlayStation 2 (CCC Vol. 1), Xbox (CCC Vol. 1), Mobile, Wii Virtual Console, iOS (Capcom Arcade)
Turbo: Super NES, Genesis (as Special Champion Edition), PlayStation (SF Collection 2), Saturn (Capcom Generations 5), PlayStation 2 (CCC Vol. 1), Xbox (CCC Vol. 1), Xbox Live Arcade, Wii Virtual Console (SNES/Genesis versions), iOS (Capcom Arcade), Wii U Virtual Console, New 3DS Virtual Console
Super SFII: FM-Towns, Genesis, Super NES, Sharp X68000, MS-DOS, Wii Virtual Console (SNES and Genesis versions), Blackberry, Wii U Virtual Console, New 3DS Virtual Console
Super SFII Turbo: 3DO, Amiga, Windows, PlayStation (SF Collection), Saturn (SF Collection), Dreamcast, PlayStation 2 (CCC Vol. 2), Xbox (CCC Vol. 2)
Super SFII Turbo Revival: Game Boy Advance, Wii U Virtual Console
Hyper SFII: PlayStation 2 (own disc in Japan, on Anniversary Collection everywhere else), Xbox (Anniversary Collection)
Super SFII Turbo HD: PlayStation 3 Network, Xbox Live Arcade, Xbox 360 (Capcom Digital Collection)
Ultra SFII: Switch
Obvs I left out stuff like the arcade/dedicated console/LCD handheld releases
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