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Originally Posted by RaphaelinSTL
is it a matter of the wrong teams behind them ... or rushing development? Probably a combination of both
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Neither, really. They start production on these kinds of games, banking on there being a ton of pre-orders to finish the production. The pre-orders never really happen (in TMNT's case, probably because the last slew of games have been back-to-back terrible) so they just quickly wrap up what they have somehow and throw it out there, cutting their losses.
Not that any TMNT game really, well, ever has been a passion project for anyone involved. At least MIM bothered to hire Tom Waltz, for whatever he was allowed to inject.
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but returning to a winning formula isn't as horrible of an idea as some might suggest.
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A "winning formula" from 1992 is only going to win with people who remember being Final Fight-clone crazy in 1992 (and even then, maybe for only 5 minutes, when the nostalgia wears off and they remember how mind-numbingly repetitive those games were). Those games will
not register with any new fans.
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Guess the important thing is to look towards the future ... since MIM bombed as much as it did, I don't see another TMNT game hitting consoles for awhile.
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Yeah, it's not really a coveted license right now.