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Old 08-18-2017, 02:32 PM   #11
Andrew NDB
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Join Date: Apr 2007
Location: Auburn, WA
Posts: 29,137
Quote:
Originally Posted by RaphaelinSTL View Post
is it a matter of the wrong teams behind them ... or rushing development? Probably a combination of both
Neither, really. They start production on these kinds of games, banking on there being a ton of pre-orders to finish the production. The pre-orders never really happen (in TMNT's case, probably because the last slew of games have been back-to-back terrible) so they just quickly wrap up what they have somehow and throw it out there, cutting their losses.

Not that any TMNT game really, well, ever has been a passion project for anyone involved. At least MIM bothered to hire Tom Waltz, for whatever he was allowed to inject.

Quote:
but returning to a winning formula isn't as horrible of an idea as some might suggest.
A "winning formula" from 1992 is only going to win with people who remember being Final Fight-clone crazy in 1992 (and even then, maybe for only 5 minutes, when the nostalgia wears off and they remember how mind-numbingly repetitive those games were). Those games will not register with any new fans.

Quote:
Guess the important thing is to look towards the future ... since MIM bombed as much as it did, I don't see another TMNT game hitting consoles for awhile.
Yeah, it's not really a coveted license right now.
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