If they:
1) fix the jumping controls;
2) balance the Turtles better by this time making Raphael and Michelangelo ACTUALLY useful and not just turtles to sacrifice in the dam(n) level while saving Donatello for boss fights and tougher enemies;
3) get rid of respawning enemies sh*t just because you mistimed a f*cking jump;
4) Get rid of tricky jumps close to the ceiling;
5) Add like a 4 second post-hit invincibility after you get hit by an enemy, so that you don't lose a turtle in about 5 seconds while being cornered by enemies.
...then maybe.
This game had a great concept and ideas on paper, but was poorly executed.
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