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Old 05-11-2015, 10:43 PM   #41
Leo656
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Man, they really went all-out on those Japanese manuals. Spiffy.
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Old 05-11-2015, 11:23 PM   #42
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Originally Posted by oldmanwinters View Post
One thing that often causes that is the file names not being accurate and/or consistent between the character's folder, the character's .DEF file, and the character's listing on the data/select.def file.

If the Mugen program loads but then crashes whenever you try to select a specific character, then that's a likely explanation.

Plus, if you just want to view the sprites and animation files for Mugen characters (Dcat's stuff is a real treat), you can download the program Fighter Factory Ultimate.
Thanks for the mention. I want to give the MUGEN's a go, but wasn't sure how to go about it.
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Old 05-12-2015, 11:24 AM   #43
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Man, they really went all-out on those Japanese manuals. Spiffy.
I've never actually seen the Japanese manual, but I expect it would be pretty sweet.

The scans I posted were actually from a 1994 Kodansha published Japanese book titled: "TMNT Secret Encyclopedia" or something roughly translated to that effect.
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Old 05-12-2015, 10:33 PM   #44
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Oh. Well, f*ck me. WHATEVER those things were, they were neat-lookin'.
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Old 05-14-2015, 07:24 PM   #45
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I've never actually seen the Japanese manual, but I expect it would be pretty sweet.

The scans I posted were actually from a 1994 Kodansha published Japanese book titled: "TMNT Secret Encyclopedia" or something roughly translated to that effect.
Could you please post a few more scans, especially one of the front cover?
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It was definitely not a kid's book.
That was the thing that always mystified me about the turn the franchise took when Eastman and Laird licensed the cartoon and the parallel comic book published by the same outfit that gave us Archie. The turtles' original origin story? The whole thing hinges on a for-Christ's-sake rape-murder!!!!
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Old 05-14-2015, 07:53 PM   #46
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Could you please post a few more scans, especially one of the front cover?
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Old 05-14-2015, 08:01 PM   #47
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If you've scanned that in full, shoot me the original file, please. I'll clean things up & crop them for you to redistribute.
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Old 05-14-2015, 08:58 PM   #48
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That is so cool lol I want to hunt it down now
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Old 07-13-2017, 06:32 PM   #49
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I did and I could never get it to work. when I put the characters in and tried to use them, I would always get an error.


Perhaps you're not using the correct version of the M.U.G.E.N. engine.
My TMNT characters are only supported on M.U.G.E.N. 1.0. If you're trying to use them in WinMugen, they won't work and the game will crash.

Download MUGEN 1.0 here

Link to My TMNT MUGEN characters

Link to Kamekaze's TMNT Tournament Fighters characters


have fun and enjoy!

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Old 07-16-2017, 02:04 PM   #50
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No, nothing wrong with a little gore but MK sees gore as higher priority than gameplay.

If we're gonna pull something from another fighting game, how about using King of Fighters team mechanic instead? That way you can play as all four turtles in a match.
i'd love for snk to do a 2d fighting game. the final boss could be krang with lasers and a final attack with retro mutagen if not beaten in a certain amount of time. though i would like one for the 2012 series where the final boss is super shredder. now that would be an snk boss. spaming with his shooting claws and inescapable grabs that smash you into the floor.
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Old 10-02-2017, 10:20 PM   #51
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Man... a Blazblue/Guilty Gear type Tmnt fighting game would kick so much ass....
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Old 10-04-2017, 04:25 AM   #52
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Man... a Blazblue/Guilty Gear type Tmnt fighting game would kick so much ass....
What about a KOF style TMNT fighting game? I think it'd be cool due to the 2-3 player team battles, and teamwork is a big thing in the TMNT world.
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Old 10-05-2017, 01:57 PM   #53
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I'd still like to see a TMNT fighter using the Street Fighter 5 engine.
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Old 10-05-2017, 03:23 PM   #54
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What about a KOF style TMNT fighting game? I think it'd be cool due to the 2-3 player team battles, and teamwork is a big thing in the TMNT world.
Dude yes!! That would be awesome. And make it have sequels and not just be a one time thing.
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Old 10-05-2017, 04:20 PM   #55
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If anything, give it the Tekken 7 engine. Full 3D fighting.

And while I don't know how excited I'd be to play a fighter where it's, you know, things like Leonardo vs. April, Casey vs. Rat King... it's probably the most realistic way to get a quality TMNT game. What I mean is, the development time for a fighter is fairly quick (compared to some kind of sandbox game, or anything the last few TMNT games have tried to be), moreso if they are gift-wrapped an engine in their lap.
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Old 10-05-2017, 09:24 PM   #56
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Personally, I'd love to see a TMNT fighting game with a complex story, from the setting of the battle nexus. This setting has so much potential for a street-fighter style epic story!
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Old 10-06-2017, 03:49 AM   #57
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If anything, give it the Tekken 7 engine. Full 3D fighting.
I feel like enough characters in the series are characterized by iconic weapons enough to where something more like SoulCalibur would make sense. Unless you'd rather them only bring out weapons for specials and fight with fisticuffs? That'd be... weird. Almost as weird as Tournament Fighters NES shelving the Turtles' weapons completely.
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Old 10-06-2017, 09:45 AM   #58
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That'd be... weird. Almost as weird as Tournament Fighters NES shelving the Turtles' weapons completely.
I imagine that was to save on memory (and, ultimately, costs) as they could easily reuse the same Turtle sprite with only a palette change.
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Old 10-06-2017, 02:15 PM   #59
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I imagine that was to save on memory (and, ultimately, costs) as they could easily reuse the same Turtle sprite with only a palette change.
Oh that's undoubtedly why... it just felt wrong.

(And since Hothead ate up so much memory to begin with, I wonder why they didn't just trade him out for a smaller character to save...?)
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Old 10-06-2017, 02:20 PM   #60
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Oh that's undoubtedly why... it just felt wrong.

(And since Hothead ate up so much memory to begin with, I wonder why they didn't just trade him out for a smaller character to save...?)
You have to admit that convenient explanation in the game manual about why you can't put two Hot-Heads on screen at once was pretty memorable, even if there was a work-around:
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Due to the nature of the dragon-warrior spirit which inhabits Hot Head's body, there cannot be a duel between two Hot Heads. It would be like putting two Siamese fighting fish in the same bowl. Trust us - that's an ugly scene you don't want to see!
Also, the Chris Allan artwork of the Warrior Dragon looked amazing on the cover!
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