02-06-2016, 03:55 PM | #61 |
Foot Soldier
Join Date: Oct 2015
Location: killafornia
Posts: 215
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And The Works exclusives start being revealed on Monday. Things are only slow because of Super Bowl weekend but it will pick up. Hopefully once some the works exclusives are revealed we'll see base funders upgrading causing a huge climb in funds.
Laughing my ass off at the $20 comment. |
02-07-2016, 07:23 PM | #62 | |
Radical Rat
Join Date: Mar 2003
Location: Splinter's Dojo
Posts: 1,531
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We hit the 370K Mark... next unlock is Kickstarter "The Works" Exclusive Splinter at 400K!!
Note from Kickstarter: Quote:
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R.I.P. Master Splinter - Mirage Comics - May 1984 / June 2003 Teenage Mutant Ninja Turtles - New Episode Guide |
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02-07-2016, 07:26 PM | #63 |
Jedi Master
Join Date: Dec 2011
Location: JLA Satellite Headquarters
Posts: 11,134
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Is there any way to just buy the figures? It would be great to have IDW TMNT to display. I just don't know if I would get my money's worth for a tabletop game I might play once or twice.
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Michelangelo: This looks like a job for the Teenage Mutant Ninja Turtles! Raphael: Sheesh, Mikey this ain't a cartoon! |
02-07-2016, 07:59 PM | #64 | |
Radical Rat
Join Date: Mar 2003
Location: Splinter's Dojo
Posts: 1,531
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Quote:
But you'll likely end up paying way more than you would for the Kickstarter. Especially what's being included for the price.
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R.I.P. Master Splinter - Mirage Comics - May 1984 / June 2003 Teenage Mutant Ninja Turtles - New Episode Guide |
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02-08-2016, 12:43 PM | #65 |
Radical Rat
Join Date: Mar 2003
Location: Splinter's Dojo
Posts: 1,531
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The gameplay video has been posted. For folks to get some idea of the game.
https://youtu.be/UmRKODCnalM
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R.I.P. Master Splinter - Mirage Comics - May 1984 / June 2003 Teenage Mutant Ninja Turtles - New Episode Guide |
02-08-2016, 01:13 PM | #66 |
Hench Mutant
Join Date: Jul 2012
Location: Oklahoma
Posts: 255
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Glad we finally got some gameplay video. It was quite nice to see how the game works in an actual video.
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02-08-2016, 04:50 PM | #67 | |
Mad Scientist
Join Date: May 2011
Location: Cleveland
Posts: 1,618
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Quote:
I think what it comes down to is this: you buy the game based on the TMNT license and have to accept that this campaign will be long over by the time anyone has a chance to truly review the game. |
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02-08-2016, 05:28 PM | #68 |
Hench Mutant
Join Date: Dec 2010
Location: San Sebastian - Spain
Posts: 479
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I'm glad to see that we are making it close to unlock Splinter and that mousers are coming next.
Unfortunately, I think many of us very expecting a real life video with players like developers and Eastman actually playing a board game on a table with mniatures and everything. Not seeing any of that but a computer animated diagram is diapointing to say the least.
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Long is the way of learning. Endless the way of perfection. |
02-08-2016, 05:31 PM | #69 |
Radical Rat
Join Date: Mar 2003
Location: Splinter's Dojo
Posts: 1,531
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There's still an actual playtest video coming soon. This was just to wet whistles.
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R.I.P. Master Splinter - Mirage Comics - May 1984 / June 2003 Teenage Mutant Ninja Turtles - New Episode Guide |
02-08-2016, 07:11 PM | #70 | |
Mad Scientist
Join Date: Mar 2007
Posts: 1,031
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Quote:
If you want more detail about how this TMNT game works, the game designer has been revealing a little more about the game every day on this thread: https://www.boardgamegeek.com/thread...s-kevin-wilson |
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02-08-2016, 08:59 PM | #71 | |
Mad Scientist
Join Date: May 2011
Location: Cleveland
Posts: 1,618
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Quote:
At any rate, I hope it's good. I'll probably pick it up, just to support the idea and because, given the exclusive pieces, I can probably recoup my money later if I decide I don't like it and want to sell it. |
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02-08-2016, 10:38 PM | #72 | |
Hench Mutant
Join Date: Jul 2012
Location: Oklahoma
Posts: 255
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Quote:
If that's not enough, you can spend focus for a reroll. And if that's not enough, once you've finalized the dice, Leonardo can swap any two dice around after talking with your buddies in planning. There's definitely an element of luck to it, but there are ways around that (if someone's out of focus, Donatello can give you a point of focus, or regain his own, if nobody needs one). Who knows what other elements are there that we don't know about (or if other heroes have other abilities to help with random chance). |
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02-09-2016, 05:55 AM | #73 |
Hench Mutant
Join Date: Dec 2010
Location: San Sebastian - Spain
Posts: 479
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I am a bit surprised that on this board we are not discussing that much about this game, while on the KS page we are almost at 5.000 comments
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Long is the way of learning. Endless the way of perfection. |
02-09-2016, 06:34 AM | #74 | |
Mad Scientist
Join Date: Mar 2007
Posts: 1,031
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Quote:
As for TMNT, you aren't just stuck with the dice you roll for attack or defense. You can spend focus to reroll attack, defense, or action dice; you can use special attacks to boost your offense or defense abilities; you can spend multiple action dice in one action to perform a single strong attack or choose to spend the dice separately to attempt several weaker attacks; you can share your dice with your teammates to increase their offense or defense abilities. And these are just the things that have been explained by the designer so far. There are also allies, terrain effects, useable map items, and bonuses that carry over from the previous scenario if you were able to win. Of course, all of this could fall apart in the execution, but the game mechanics so far have me pretty excited to finally have a good TMNT board game I can play with friends. |
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02-09-2016, 07:08 AM | #75 |
Foot Soldier
Join Date: Jun 2015
Location: Baltimore, Marlyand
Posts: 249
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We'll considering 4,900 of those comments are entitled children complaining, I'm thankful this thread isn't near 5,000 comments..
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02-09-2016, 07:23 AM | #76 | |
Hench Mutant
Join Date: Dec 2010
Location: San Sebastian - Spain
Posts: 479
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Quote:
I'm also Freeman there to make it easier for dromers to spot me
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Long is the way of learning. Endless the way of perfection. |
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02-09-2016, 07:40 AM | #77 |
Mutant Tiger
Join Date: Sep 2002
Location: Hialeah, Florida, USA
Posts: 13,820
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I think the board game would be fun to play... if you had people to play it with
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02-09-2016, 08:14 AM | #78 | |
Like, stupid rich.
Join Date: Sep 2003
Location: The Rawkzone
Posts: 2,805
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Quote:
But in regards to dice, it's as simple as this: You can strategize the absolute best, your opponent can make the worst decisions possible, but at the end of the day, if the dice is in his favour, they win. I don't mind dice games. I don't mind when dice is used for things that should have an element of randomization behind it(i hate when its used for movement). That being said, I wish it were more like using dice to resolve ties and such instead of rolling X dice and then having to roll another X dice based on the amount of X you rolled. You can strategize all you want, but with this much dice rolling in play, it's very luck oriented. Not bashing, just stating. I'm sure I'll love this game |
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02-09-2016, 08:26 AM | #79 | |
Hench Mutant
Join Date: Jul 2012
Location: Oklahoma
Posts: 255
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Quote:
Odds are, even if they have more good rolls, that doesn't mean you will go without good rolls entirely and lose all the time. Good strategy should increase your odds of winning greatly. |
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02-09-2016, 08:58 AM | #80 |
Foot Soldier
Join Date: Jun 2015
Location: Baltimore, Marlyand
Posts: 249
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I'm so glad we unlocked splinter. I'm really excited for this game and can't wait to see what the next stretch goal will be!
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Tags |
board game, tmnt board game |
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