05-08-2015, 02:27 AM | #21 | |
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DoR 2 was pretty good. And its storymode completely sh*t on any SD game I have ever played. It didn't have as many wrestlers as the SD games of the time, but it was a quality game and more realistic than SD vs. Raw. I never made a real wrestler on it. I began making a CAW of myself to play the story mode and then made the Turtles, Scorpion from Mortal Kombat and that's all, me thinks. |
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05-08-2015, 07:55 AM | #22 | |
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If we're gonna pull something from another fighting game, how about using King of Fighters team mechanic instead? That way you can play as all four turtles in a match. |
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05-08-2015, 08:48 PM | #23 |
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I'm not "the fighting game guy" but I'm gonna have to disagree with this. I haven't played the newest one, but the last MK game was crazy tight. I know the earliest MK games are pretty much looked at as "gore over gameplay", but I feel like everything since Deadly Alliance has had plenty of gameplay. I wouldn't say the violence is a higher priority. It's what sets them apart from other fighting game series, yeah, but I don't think it's THE priority, anymore.
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05-09-2015, 02:43 AM | #24 | ||
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05-09-2015, 03:00 PM | #25 | |
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Nothing that I'd say would make me describe it as 'not good'. It might be shameless clone (which added some pretty significant innovations still used today btw) but I'd put it over the original SNES release of Street Fighter II. |
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05-10-2015, 01:57 PM | #26 |
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In my opinion, the animation on the SNES Tournament Fighters is somewhat too choppy for my taste. And when playing against that AI, the opponent tends to block attacks more than anything else. So annoying!
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05-10-2015, 03:12 PM | #27 |
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They do, they do, and it's super frustrating, but every one of them has a very precise and repetitive pattern that's easy enough to exploit once you figure it out. Just takes a lot of trial and error. If you attack at the wrong time, though, then yeah, they hand you your ass. It's been a while since I played it, I'd probably get my ass handed to me now until I figured it all out again.
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05-10-2015, 10:02 PM | #28 |
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SNES Tournament Fighters was an awesome game and very well done. I give it a huge amount of credit since at the time, fighting games were big and everyone and their mother made a fighting game for the home consoles.... and they all sucked unless they were ports of already existing successful arcade games. So games like MK and SF, already based on arcades were good.... but originals lie Shaq Fu and Ballz were horrible. I give the SNES TF credit for NOT being based on an arcade game and still rockin the house.
It's just too bad that the TMNT fame was all but dead when it came out, it easily could have had a sequel. It's too bad that whenever they decided to make a new fighting game it had to be Smash Brothers-y.
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05-10-2015, 10:26 PM | #29 |
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I actually, occasionally, have vivid dreams about playing 16-bit era games that never actually existed, like a second Tournament Fighters. I've woken up more than once pissed off that it wasn't real.
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05-11-2015, 06:01 AM | #30 | |
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Konami put a lot of work not only into the actual SNES TF game, but also in the manual promotional material with original artwork being commissioned for each playable character's pages: Manual: https://www.mediafire.com/?efbve2gjx4f771r[/QUOTE] Japan really loved the Turtles in the mid-1990s. Manual: https://www.mediafire.com/?efbve2gjx4f771r
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! Last edited by oldmanwinters; 05-11-2015 at 12:24 PM. |
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05-11-2015, 09:43 AM | #31 |
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lol what I got out of this is that you are going through withdrawls
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05-11-2015, 01:58 PM | #32 |
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Why doesn't anyone on here attempt to make a fighting game? I know there are a couple people on here that know how to do it. I'd do it myself but I have no knowledge when it comes to computer programming for video games. I'd still love to give input though.
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05-11-2015, 02:32 PM | #33 | |
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05-11-2015, 02:38 PM | #34 |
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I saw that and it's really cool but I'm referring to something with all new graphics like something in HD. I know you can do HD games with M.U.G.E.N but again, I myself have no knowledge on how to use it. I would very much love to though.
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05-11-2015, 05:18 PM | #35 |
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It's pretty easy to download the basic program executable file. Then you'll need to go download some additional character and stage files and edited the program's data/select.def file to add the new stuff in there. I highly recommend you give it a look, especially the TMNT characters of dcat, who just released an update to his highly acclaimed Shredder custom.
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05-11-2015, 05:49 PM | #36 | |
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05-11-2015, 06:35 PM | #37 | |
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If the Mugen program loads but then crashes whenever you try to select a specific character, then that's a likely explanation. Plus, if you just want to view the sprites and animation files for Mugen characters (Dcat's stuff is a real treat), you can download the program Fighter Factory Ultimate.
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05-11-2015, 06:46 PM | #38 | |
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05-11-2015, 08:04 PM | #39 | |
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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05-11-2015, 08:16 PM | #40 |
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I never worked with sprites but I'm a master at Photoshop. I imagine that could be very useful. I'll check out Fighter Factory Ultimate.Thanks. It might be nice to get together with a group of people and make something really great happen.
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