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Old 12-11-2018, 02:48 PM   #61
Halfshell
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Any further updates as of late?
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Old 04-01-2019, 07:07 PM   #62
dcat
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Yes, I've added some new stuff to Raphael and Michelangelo that makes them even more fun to play as.

Raphael Update
https://youtu.be/MSmW2rkzi8U

Michelangelo Update
https://youtu.be/0pQPwFs-pvA

Also been working on Bebop a bit more:
https://youtu.be/Gt7Fvvy5kRI
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Old 04-01-2019, 08:13 PM   #63
oldmanwinters
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Welcome back to the Drome for 2019, dcat! So glad you are still working on your Mugen characters and thanks for the heads up!
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Old 06-06-2019, 03:03 PM   #64
dcat
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Its good to be back, oldmanwinters. I've missed this place!

Heres a more in depth breakdown of Michelangelo's additional moves:

https://www.youtube.com/watch?v=3XQef1MuPD0
Quote:
-now has a Close Light Punch for quicker combos
-RISING THUNDER (Back then Forward + Any Punch button) has 3 variants for light medium and heavy
-BREAKDANCE special and DYNA BOMBER added and include EX versions too.
-Custom grabs can be done OTG or in the air now.
-Press Down after a BUCK BUCK Special (HP + HK, -500 power cost) and you may dive into the sewer retreat.
- You can hold down after a Sewer Dive to stay down longer or press a button to do a pop-up attack out of it.
-While airborn, Back then Forward + LP or MP yields Mikey's warmup nunchuck hit (I need a better name for this...), chain into or out of it for custom aerial raves
Stage: TMNT-Sewer by Reginukem BGM: Cowabunga! from TMNT Tournament Fighters-SNES


Also a breakdown for Donatello's updates:

https://www.youtube.com/watch?v=e9IF_W_G808
Quote:
-Added more chain-abliity overall for killer combos
-Included BO THRUST: mash Light or Medium punches for this classic move from SNES Tournament Fighters.
-He has a new Air Down + Medium Punch inspired by his move from the original NES platformer game
-While standing, You can now Mash Down + LP for a longer range hard-hitting launcher that dodges enemy Air Attacks
-Don's new BIG BO SLAM air special gets the party started, has 2 EX variants, and it can OTG afterwards
-Also included his Desperation attack from SEGA Tournament Fighters.
More posts coming soon...

Last edited by dcat; 06-06-2019 at 03:33 PM.
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Old 06-06-2019, 05:35 PM   #65
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Great stuff! Keep 'em comin'!

Love the throwback to the Desperation Attacks! Had a lot of fun trying pull those off successfully back in the day, and I never would have figured any of them out if not for the codes in the video game magazines.
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Old 06-10-2019, 06:26 PM   #66
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Here's some new sprites for Bebop been working on a few new attacks.
Close Medium Punch, an Uppercut inspired by Punch-Out, and a Standing Elbow that hits twice:



The ground-pound throw based on MVC2 Sabretooth


Also did another close attack with where Bebop hits the enemy with an uppercut with his tazer and you can follow up with a directional upward shot from his standing states - I might have to re-map his Belly Bump to Back + Medium punch and reserve Heavy button for solely moves where Bebop uses his Tazer be it in Melee attacks or for Projectiles.



I've also been working on Bebop's Chainsaw Special Attacks, here's what I got so far:


stay tuned...
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Old 06-10-2019, 08:13 PM   #67
Gunpowder
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I absolutely love the visual motion effect on the 3rd chainsaw (incredibly unique & effective). This is all looking insanely cool overall! Great work.
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Old 06-10-2019, 10:43 PM   #68
oldmanwinters
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Quote:
Originally Posted by Gunpowder View Post
I absolutely love the visual motion effect on the 3rd chainsaw (incredibly unique & effective). This is all looking insanely cool overall! Great work.
Visceral visuals, no doubt!
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Old 06-29-2019, 05:48 PM   #69
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Loving the breaking from 2d sprite into a 3d looking sprites.
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