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Old 10-05-2009, 06:50 AM   #1
Doc_ock_4mugen
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IF a Sequel to TMNT: Smashup was made...

What Changes/Improvements you'd like to see?
-More responsive controls... Turning around is a pain in the shell... Also many of the moves don't respond well. (Sometimes you try to do a tap d-pad + attack button and it does the Hold the d-pad + attack...)
-The ability to crouch.
-Being able to use "ninja powers" in mid-air.
-Better TMNT Multiverse Representation. (Logo, Technodrome stage on Wii and the "OT" Turtles on the Ubisoft Logo is not representing the multiverse.)
Speaking of "OT" TMNT that would've made an easier 2nd pallette for the TMNT instead of the weird WTF 2nd outfits that I still haven't unlocked...
The Western Stage comes from the Rabbids!? and 3 Rabbids!? WTF!? Couldn't they just use Sam Fisher or The Prince of Persia instead!? Or Better yet Rocksteady and Bebop. Rocksteady and Bebop should appear on the Sequel, along with Hun, a Triceraton, Tokka, Rhazar, etc.
-An adventure mode Like SSBM. (including npc enemies like Mousers, etc.)
-An Aracde mode that you can use ALL of the characters... I like Using Shredder but I can only use him in survival or VS...
-More skins/pallette swaps available. There were too many characters wearing black. Casey's default should've been his alternate. (Having two available from the start and unlocking two more during the game.)
Examples of Alt palletes/skins
TMNT:
Normal, OT, Mirage B&W, Bandit style Bandanas
Splinter: Normal, SmashUp 2nd pallette, OT, Live Action Movie
April: Normal, OT, 2k3, SmashUp mini comic style.
Casey: both smashup skins, OT, Live Action movie style.
Shredder: 2k3, Cyber Shredder, Mirage (Pink), Supaa Shredder
Utrominator: Normal, "Krang" palette.
Foot Ninja: Normal, Cyber Foot Ninja, OT Foot Ninja, Live Action Foot Ninja.
-More Stages (If they add more TMNT Related Stages better.)
-DON'T WASTE CHARACTER SLOTS ON MULTIPLE RABBIDS They already wasted 3 slots on them... I don't need to see Cowabunga Rabbid, the pricne of Rabbids, or UtromiRabbid...
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Old 10-05-2009, 11:30 AM   #2
The Shelf
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The controls work perfectly fine. Everything else you mentioned is spot-on, though. It would be nice if they made a sequel based on Turtles Forever.
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Old 10-05-2009, 01:39 PM   #3
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There should be an arcade mode AND a story mode for the sequel. i've got some ideas they could use for the story mode but of course they would never be recognized lol
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Old 10-05-2009, 01:52 PM   #4
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I would make it a straight clone of Smash Bros. From controls to the method of KO to the camera. Dump everything for this one and give me the Smash Engine with Turtle characters.

I would also like comic versions of the characters. Example, Shredder. Use whatever Shredder you want, but then make a Comic version. Like how in Smash Bros Bowser and Gannondorf are basically the same, but different enough to play differently.
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Old 10-05-2009, 02:11 PM   #5
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Quote:
Originally Posted by The Shelf View Post
The controls work perfectly fine. Everything else you mentioned is spot-on, though. It would be nice if they made a sequel based on Turtles Forever.
umm nahhhhhh


the controls are horrible dude!
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Old 10-05-2009, 02:36 PM   #6
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Yeah, cuz that turning around is getting me killed. If they fix that and the ducking, it'll be better.
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Old 10-05-2009, 03:56 PM   #7
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...we'd know Hell had frozen over.
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Old 10-05-2009, 04:46 PM   #8
Doc_ock_4mugen
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Yes Peanut, I get it... it seems you hate the game. Out of curiosity what would you suggest as improvements for a sequel. (Other than having the game made by far more capable hands.)
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Old 10-06-2009, 04:42 AM   #9
Tuxedo Moroboshi
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Originally Posted by The Shelf View Post
The controls work perfectly fine.
Ah, so being unable to jump or turn around at random intervals was actually all part of the plan... wait, actually, that's even worse than if it had just been a f*** up!

But, ya, outside of the fact that the game randomly decides to ignore input from the controller at the worst possible time, it also feels stiff and picky when trying to do certain things (like falling through a floor or dash) while being ridiculously sensitive to other things (such as diving mid-jump).

In some games, saying "the controls weren't working" while losing in a game is just seen as a lame excuse to blame your ineptitude on. In this game... it's actually a fairly legitimate reason for more than half the losses a player experiences.

And really... what was the point of not including a crouching motion? UbiSoft may try to BS and say it adds more strategy, but come on. You know that's not true.

So, ya, it's not a horrible game, but it's far from being even so much as a good game, and that's all thanks to the controls. This isn't even taking into account the deceptive marketing and small, 2k7 heavy roster. There's potential with what they have, but it was executed horribly. This game feels rushed and incomplete no matter how you look at it.

I don't think a sequel will ever be made, much less a sequel that does things right. If somehow UbiSoft did make a sequel... I'd be wary of whether or not they'd actually be, ya know, TRYING this time.
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Old 10-06-2009, 10:07 AM   #10
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There are two things what Ubisoft should do with a not very possible a sequel:

- Better quality fan service. If you look at each franchise form separatedly, people wanted to see characters like Bebop, Rocksteady, Ray Fillet, Armaggon, Complete Carnage, Radical, etc. instead we got a generic foot ninja, a second Raphael character, some others which should be replaced with more interesting characters, and 3 stupid ubisoft mascots, of course.

- Different visual style. Something between Jim Lawson's and the 2k3 cartoon's wouldn't be bad. Seriously, noone like's the movie's style that much. Some stylised cel shade which would make the model's darker colors look like it was drawn with ink lines could work.




...sadly, it will never happen.
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Old 10-06-2009, 10:43 AM   #11
The Shelf
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Quote:
Originally Posted by Clown Prince of Crime View Post
Ah, so being unable to jump or turn around at random intervals was actually all part of the plan... wait, actually, that's even worse than if it had just been a f*** up!

But, ya, outside of the fact that the game randomly decides to ignore input from the controller at the worst possible time, it also feels stiff and picky when trying to do certain things (like falling through a floor or dash) while being ridiculously sensitive to other things (such as diving mid-jump).

In some games, saying "the controls weren't working" while losing in a game is just seen as a lame excuse to blame your ineptitude on. In this game... it's actually a fairly legitimate reason for more than half the losses a player experiences.
I can honestly say I've never had any of those problems.

EDIT: With regard to turning "around at random intervals," I hope you guys realize that most characters have at least one move that turns your opponent around a la Mario's cape in SSB. I'm not sure if that's what people are talking about, but that may be responsible for part of the confusion.

Last edited by The Shelf; 10-06-2009 at 11:06 AM.
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Old 10-06-2009, 12:41 PM   #12
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I'm with Shelf. The controls aren't perfect, and could use some fine-tuning, but I've never had any of the problems described here.
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Old 10-08-2009, 05:48 AM   #13
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Well, the problem I usually have is that sometimes I'll try to turn around or jump, but the character won't do it until the third of fourth attempt. It's aggravating how sometimes the character won't listen to directional input and I don't have this problem with any other game, so I know it's not my controller.
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