08-17-2012, 04:28 PM | #61 |
Random Punk
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08-17-2012, 06:44 PM | #62 |
Foot Elite
Join Date: Mar 2010
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I just noticed you put an extra n in Don's name and you didn't put Mike's full name.
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08-18-2012, 01:59 AM | #63 |
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08-18-2012, 07:33 AM | #64 |
Foot Elite
Join Date: Mar 2010
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Ah, you went with the old spelling of Michelangelo before it got fixed.
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08-18-2012, 07:52 AM | #65 |
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08-18-2012, 09:33 AM | #66 |
Foot Elite
Join Date: Mar 2010
Posts: 2,977
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Hey looking at them, did you consider giving Don, and Leo their straps and making the Turtles weapons visible on them when they are not using them?
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08-18-2012, 10:47 AM | #67 |
Random Punk
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I hadn't considered it yet, no. I did plan to add some more detail to the turtles after adding some more functionality - like adding lines to the foot wraps and changing their color tone per turtle as well. Using this moment to also add weapon visuals and straps where applicable.
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08-18-2012, 08:10 PM | #68 |
Foot Elite
Join Date: Mar 2010
Posts: 2,977
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Hey did you ever think about adding a wall jump?
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08-18-2012, 10:20 PM | #69 |
Random Punk
Join Date: Aug 2012
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Mine has a speed glitch as in when I play as leo or mike the game runs super fast and is unplayable
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Donatello:Uh, did he say Brain Drain. Michaelangelo: Whoa, Bummer. Raphael: Don't sweat it Michaelangelo, you don't have that much to lose. |
08-19-2012, 12:57 AM | #70 | |
Random Punk
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Quote:
Could you perhaps tell me what browser and version you're using? As long as i can't reproduce it, i can't resolve it |
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08-19-2012, 07:35 AM | #71 |
Random Punk
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Im using the most recent version of Google Chrome, and yes it is odd.
__________________
Donatello:Uh, did he say Brain Drain. Michaelangelo: Whoa, Bummer. Raphael: Don't sweat it Michaelangelo, you don't have that much to lose. |
08-19-2012, 09:28 AM | #72 |
Foot Elite
Join Date: Mar 2010
Posts: 2,977
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I had the same thing happen with Raph, sometimes it runs super fast sometimes it doesn't. I'm also using chrome.
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08-19-2012, 11:16 AM | #73 | |
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Quote:
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08-20-2012, 02:55 AM | #74 |
Mouser
Join Date: Aug 2012
Location: Spain
Posts: 7
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Wow, nice work m8
Hope youre able to finish it cuz it really looks cool HAve you thinked about make somethig like the original game from NES? I mean somekind of map so u can move turtles around it and then decide to enter in one of another place. http://livingwithanerd.com/wp-conten...-overworld.jpg Would be cool i think And if i can help u, just let me know |
08-20-2012, 03:06 AM | #75 | |
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Quote:
However i am still considering the ability to switch between any turtle at any moment just like in the original NES game |
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08-20-2012, 05:32 AM | #76 |
Mouser
Join Date: Aug 2012
Location: Spain
Posts: 7
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I understand what you say but there are more options to make some similar.
You can use a standard sewer map wich offer access to the variuos levels from the game (excepet maybe the last 2 ones or so). Is kinda the map thing but using the existing game as it is. Imagine something like this: -Sewers: Starting level that has acces to "Old Storage", "Lower Sewer Level", "Baxter Stockman building" So you need to go Stockman building (from sewers) to destroy a machine that sends mousers to Lower Sewer Level for you to can access here. Older Storage could be a free entrance level just for fun defeating enemies or maybe taking some item -Lower Sewer Level: Can acces to previous "Sewer Level", to "Foot Clan hideout" and to "UltromĀ“s Base". Foot Clan hideout could finish in a rooftop that brings you acces to Ultroms Base. Than unlock acces from sewers since first time you enter here. UltromĀ“s Base could be a building with access to Foot Clan (from rooftop) or Sewers and you can find Splinter here wich tell you to defeat Shredder (so last level is open, maybe getting back to Foot Clan rooftop). More or lees these are my sugestions Hope it helps and ...sorry for my english!! |
08-20-2012, 06:46 AM | #77 |
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Those are some excellent suggestions, FRA. I like the idea of a level entry hub.
I recently added doors which you can enter with the UP arrow to enter a different area / zone. Also, I'm currently working on this new inventory functionality. With it you can pick up items you find and use them on the proper objects. These 2 functionalities combined would allow me to add a lock to a door, so you can only go through it after you've found the key to unlock it. This fits in your level-hub idea i think. I'm hoping to add the item / inventory system in the next couple of days. |
08-20-2012, 03:12 PM | #78 |
Mouser
Join Date: Aug 2012
Location: Spain
Posts: 7
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Nice to read the stuff youre workin on
Ill be checkin news from this project, and really you can count on me for level design or anything about designs, artist concepts and so |
08-20-2012, 04:30 PM | #79 |
Foot Elite
Join Date: Mar 2010
Posts: 2,977
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Hi I have a few things.
*Why did you give Leo a goofy look on his face? *You got rid of a bug I thought was kind of cool. You could climb walls by holding forward into them and keep pressing jump. *When do you plan to add sound? |
08-20-2012, 11:29 PM | #80 | |
Random Punk
Join Date: Aug 2012
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Quote:
Feel free to come up with anything you want |
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Tags |
fan game, video games |
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