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Old 04-05-2017, 06:18 PM   #1
Prowler
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Things you hate in games

As much as we like games in this section there's always things that annoy us or that we seriously dislike about them. I'll start:

Water levels: a classic most seem to hate. Rarely do I play a water level I enjoy. It's just annoying to have slower movements and being unable to attack or have your attacking options limited.

Long unskippable cutscenes: OK, I get it that I gotta watch ti the first time, but if I die in that level or against that boss and need to start over why the hell should I be forced to sit through the cutscene again?!

Missions where you gotta follow a car without being seen/noticed: Yeah Sleeping Dogs and GTA sort of games love these. I don't mind car chases but having to drive slow and keeping a fairly long distance away from a car is annoying.

Having to fight several bosses in a row without checkpoints in-between them or being able to refill your health: Like Hyperstone Heist in the Gauntlet level. 4 goddamn bosses in a row UGH

Boring long loading screens: Some games need some time to load every time we start them up such as Europa Universalis because they gotta load the maps and such. It'd be less boring if I could read some tips or some sentences during those 3 minute long loading screens instead of just looking at an 18th century knight on top of his horse whilst I wait for the game to fully load.

When a game doesn't give you the option of turning on subtitles during cutscenes: My English is quite good for a non-native speaker but sometimes the character might have a tough accent to understand or I might miss a word or two. Not to mention I tend to pay more attention to what I read than to what I hear.

What about you? What are some gripes you have?
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Old 04-05-2017, 07:05 PM   #2
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Came here to say underwater levels. At least they normally have pretty great music.
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Old 04-05-2017, 07:08 PM   #3
TheSkeletonMan939
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Trailing missions, especially ones where you're responsible for keeping the NPC from getting attacked. Guiding the robot in Skyward Sword up the volcano comes to mind as an easy example.
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Old 04-05-2017, 07:15 PM   #4
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Originally Posted by TheSkeletonMan939 View Post
Trailing missions, especially ones where you're responsible for keeping the NPC from getting attacked. Guiding the robot in Skyward Sword up the volcano comes to mind as an easy example.
Ah escort missions? I never got many of those, maybe because the types of games I play usually don't have them but I hated that level in BattleNexus where you had to protect the Fugitoid from the Federation soldiers.

Thank God Ruto in Ocarina of Time doesn't get hurt otherwise Lord Jabu jabu's dungeon would have been even more unbearable.
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Old 04-05-2017, 07:21 PM   #5
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Oh god, the wagon thing in Twilight Princess...Ruto is bearable compared to that. Her personality is annoying, but the actual process isn't so bad.
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Old 04-05-2017, 07:22 PM   #6
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Originally Posted by ToTheNines View Post
Came here to say underwater levels. At least they normally have pretty great music.
Well true that. Btw, I liked Hyrocity Zone in Sonic 3, which is an oddity since water levels in Sonic tend to be nerve wrecking.

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Oh god, the wagon thing in Twilight Princess...Ruto is bearable compared to that. Her personality is annoying, but the actual process isn't so bad.
Ruto gets much better when you finish the dungeon and especially when she grows up. She actually gets some character development.
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Old 04-05-2017, 07:25 PM   #7
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Mipha > Ruto!
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Old 04-05-2017, 07:26 PM   #8
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I really oughta play Twillight Princess someday but Wind Waker didn't do much for me and I heard TP is just as easy if not even easier. Not really dying to play Skyward Sword.
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Old 04-05-2017, 07:27 PM   #9
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Long fetch quests and insanely difficult bosses. Seriously, do you want me to not play your game?
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Old 04-05-2017, 07:28 PM   #10
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Long fetch quests and insanely difficult bosses. Seriously, do you want me to not play your game?
Never play an SNK game.
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Old 04-05-2017, 07:28 PM   #11
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When you beat a game on the easy or normal difficulties, and then the game telling you to play on the hardest difficulty in order to see the real ending.

TMNT 4: Turtles In Time on the SNES is guilty of that.

Or games that require you to get 100% in order to see the real ending too.
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Old 04-05-2017, 07:31 PM   #12
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When you beat a game on the easy or normal difficulties, and then the game telling you to play on the hardest difficulty in order to see the real ending.

TMNT 4: Turtles In Time on the SNES is guilty of that.
Street Fighter II did that too. Tbh, it gave those games more replay value. Gotta keep in mind that games back then were usually shorter. Turtles in Time is quite easy in the easy difficulty but on the hard one it's quite challenging and I usually run out of continues by Prehistoric Turtlessaurus.
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Old 04-05-2017, 07:35 PM   #13
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Muthafvcking fetch quests

Also, poor autosave systems. I was playing Skyrim and trying to level up one of my character's magic stats and I kept getting killed by the same enemy in the same spot after having to fast travel back to where I was trying to complete an objective. I eventually just rage-quit
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Old 04-05-2017, 07:40 PM   #14
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I also really hate dying at a boss and not being able to restart the fight right again but having to go through the whole level or a certain section before getting another try. It kills off the adrenaline/pace a bit. It's particularly annoying in Zelda games because you ALWAYS restart at the beginning of the dungeon.
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Old 04-05-2017, 10:54 PM   #15
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I'm going to list these annoyances of mine:

1.) Glitches within game play. Some glitches are sorta cool or just plain weird - most of the time, a player runs the risk of being screwed over by a video game glitch.

2.) Having to work alongside an 'incompetent acting' AI partner, while the other AI opponents are brutally competent. I'm not going to lie, I do like the challenge some of the time within the game, but not through every single level within the game itself.

3.) Icy surfaces within the level(s) of the game. Absolutely NO traction on an icy surface whatsoever, and the games that have made an icy surface bearable to tread, run, or drive on ...seem sorta hard to come by.
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Old 04-05-2017, 11:51 PM   #16
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Boss Endurances or whatever they're called. Right before the final boss. It's annoying and cheap. Give me something new or just take me to the final boss to begin with. (I agree having to replay a stage kills the adrenaline and flow)

1-Hit-Kills is probably my number one complaint ever. It's the cheapest thing. You're going to mess up at some point. If there's no health bar system I'm out.
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Old 04-06-2017, 12:09 AM   #17
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Boss Endurances or whatever they're called. Right before the final boss. It's annoying and cheap. Give me something new or just take me to the final boss to begin with. (I agree having to replay a stage kills the adrenaline and flow)

1-Hit-Kills is probably my number one complaint ever. It's the cheapest thing. You're going to mess up at some point. If there's no health bar system I'm out.
As much as I love Mega Man 2 what was the need to face all of the Robot masters again in Wily's Castle. it's true they're pretty easy now since you know their weakness and have every weapon at your disposal... but still not really needed.

As for one hit deaths that's mostly an older games thing. I don't believe many modern games have those do they?
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Old 04-06-2017, 01:43 AM   #18
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As much as I love Mega Man 2 what was the need to face all of the Robot masters again in Wily's Castle. it's true they're pretty easy now since you know their weakness and have every weapon at your disposal... but still not really needed.

As for one hit deaths that's mostly an older games thing. I don't believe many modern games have those do they?
Ya the boss thing is some of games I have. It's pointless

The 1 hit kills are mostly in older games I think. Especially now since save points defeat thier purpose entirely. Maybe some arcade style games still have them. I don't know.
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Old 04-07-2017, 03:02 AM   #19
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Quick time events. They're mostly a lame way to turn a cut-scene into a mini-game, but I hate them even more when they include them in actual game play. For example, when you are fighting a boss and they perform some kind of charge attack, then you're given a split second to remember if the triangle button is at the top or on the left, fail, and lose most of your health.
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Old 04-07-2017, 03:55 AM   #20
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Micro transactions. Uggh
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