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Old 10-27-2020, 11:17 PM   #61
Maruten
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I'm (as of very recently) a big Rise fan, after being suuuuper skeptical when we saw the first images, but I fully understand most of the complaints people have about the show.

But I can't fault the animation. I don't remember the last time I saw a 2D animated series with so much energy. It's such a refreshing change after years of every TV cartoon being some plodding Flash thing full of stretched clipart.
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Old 10-27-2020, 11:26 PM   #62
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Hating on the animation is something that I can never understand. Cgi tmnt series took a lot of short cuts to save money. Sometimes using still shots with speed lines background, which I didn't mind because I know they were just saving their budget for scenes with Shredder or season finales.

And what really gets me is hearing 2k3 has better animation.

I seriously want examples in videos. Please enlighten me.
A lot of people mistake animation with art style. Plain & simple.
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Old 10-28-2020, 10:09 AM   #63
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Just my two cents but I thought TMNT 2012 was pretty damn popular. I saw merch for it everywhere. I think it was a bad move by Nick to create a new TMNT so quickly after the 2012 run. I can imagine plenty of kids who liked the 2012 show just didn't like Rise because they weren't familiar with it.

Gen X = 1987 - early 90s
Millenials = 2003 - late 2000s
Zoomer = 2012 - late 2010s

The end dates have less of a cut off because kids fall out of interest at different times. I think the Zoomer period needed to end before a new TMNT cartoon could be as successful.
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Old 10-28-2020, 02:42 PM   #64
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The animation of this one varies... Sure, in some action scenes it looks decent when there are plenty of frames and it's smooth, but there are other parts they take short cuts and make it choppy like some anime like to do and I hate that in animation. Also not a fan of the trend of needing to make animation overly hyper and exaggerated. By exaggerated I mean frames in animation where objects, etc are distorted to suggest motion.
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Old 10-28-2020, 05:21 PM   #65
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I watch a lot of anime so I don't mind the "short cuts" because you can't blow the budget if the guys are eating chips on the sofa, but honestly if animation was consistent then some scenes are not going have "snap" impact or weight when characters punch each other or slam into walls.

This also plays into how they show humor in the show which is heavily dependent on visual gags and comedic timing which again you won't be able to do if the animation speed is linear.
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Last edited by Luckyday; 10-28-2020 at 06:22 PM.
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Old 10-28-2020, 09:19 PM   #66
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And what really gets me is hearing 2k3 has better animation.

I seriously want examples in videos. Please enlighten me.
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Old 10-29-2020, 12:50 PM   #67
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I literally laughed out loud at this, so much so that I've had to explain to the rest of the staff what I'm laughing at.
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Old 10-29-2020, 03:04 PM   #68
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I think that gif's frame rate is roughly what Rise's frame rate is. 2003 is smoother.
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Old 10-29-2020, 05:36 PM   #69
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Last edited by Luckyday; 10-29-2020 at 05:41 PM.
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Old Yesterday, 07:59 PM   #70
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It's a mixture of cable dying, a piss poor timeslot and poor toy sales. I think this will find a fanbase if it's ever put on Netflix, so people can actually see it. Too late to save it, though. I myself have no way to watch it, putting the show on an app after a set number of weeks could have helped. Also, if it was anything like Power Rangers' broadcasts on Nick, it was probably highly inconsistent, sometimes disappearing for weeks, am I right? And you only had one or two chances to catch it?

I also think the timing was bad, the 2012 versions of the Turtles haven't cooled off at all, you still see merchandise and comics using those designs all over the place. The current generation of kids still fondly remember them. I think we might end up seeing that cast come back at some point once this generation has disposable income of their own, which isn't that long to be honest. A kid who was 10 when that started will be going to college soon.

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Old Yesterday, 08:12 PM   #71
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I also think the timing was bad, the 2012 versions of the Turtles haven't cooled off at all, you still see merchandise and comics using those designs all over the place. The current generation of kids still fondly remember them. I think we might end up seeing that cast come back at some point once this generation has disposable income of their own, which isn't that long to be honest. A kid who was 10 when that started will be going to college soon.
I honestly wonder if the failure of this show will see the 2012 series revisited, maybe as some standalone movies.
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Old Today, 08:14 AM   #72
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Not sure about framerate between 2003 and Rise, but, in animation terms, I did see a lot of “tweening” in Rise, whereas at least the 2003 animators tried their best at drawing most if not all of the 2D frames (there was some 3D CGI thrown in as well at times). I mean, if people like Flash animations and the tweening that defines them, it’s fine by me, but it’s not what I would expect from a high end professional production, personally.

As for it being too soon after 2012, while I don’t rabidly hate Rise anymore, I’ve always had that sentiment: as a creative person myself, I know that the public needs time to cool down from a given release or else sales will be poor; that much is economics in general.
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Old Today, 09:51 AM   #73
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I still maintain the 2012 series should have gotten 7 seasons and then ended, then wait 5 years and do another cartoon. Instead they just ended a show for an even less successful show with even lower ratings than the first cartoon would have gotten with two extra seasons. As said the merch/toy sales for the 2012 series was still a lot higher too.

But what's done is done. So I guess Nick will learn from this before they greenlit whatever the next TMNT cartoon is.
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Old Today, 10:36 AM   #74
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Originally Posted by 80gmrp View Post
Not sure about framerate between 2003 and Rise, but, in animation terms, I did see a lot of “tweening” in Rise, whereas at least the 2003 animators tried their best at drawing most if not all of the 2D frames (there was some 3D CGI thrown in as well at times). I mean, if people like Flash animations and the tweening that defines them, it’s fine by me, but it’s not what I would expect from a high end professional production, personally.
Was only a joke, though the amount of frames used for Rise and many other "modern" cartoons do seem notably lower than "older" shows like 2003. And agree, have long felt that cutting down on the amount of in-between frames just looks cheaper. But I suppose you get out of it what you put in...

If companies keep cutting out frames eventually cartoons will just be slideshows, won't that be fun?? /sarcasm



Comparatively, anyone know what was used to create 2003? (At least those better seasons.) I've assumed it had to be computer done itself since animation cels don't seem to exist, but presumably still hand done via computer. It's not impossible to get good looking hand drawn computer aided animation, but is doing it via Flash really so different and impossible to get the kind of look of shows like 2003? Or is the final product really just down to budget and the present trends in animation?

It's just sad to see a cheapening of animation overall.
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