05-11-2015, 10:43 PM | #41 |
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Man, they really went all-out on those Japanese manuals. Spiffy.
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05-11-2015, 11:23 PM | #42 | ||
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05-12-2015, 11:24 AM | #43 |
Overlord
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I've never actually seen the Japanese manual, but I expect it would be pretty sweet.
The scans I posted were actually from a 1994 Kodansha published Japanese book titled: "TMNT Secret Encyclopedia" or something roughly translated to that effect.
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05-12-2015, 10:33 PM | #44 |
The Franchise
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Oh. Well, f*ck me. WHATEVER those things were, they were neat-lookin'.
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05-14-2015, 07:24 PM | #45 | ||
Stone Warrior
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Could you please post a few more scans, especially one of the front cover?
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05-14-2015, 07:53 PM | #46 |
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05-14-2015, 08:01 PM | #47 |
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If you've scanned that in full, shoot me the original file, please. I'll clean things up & crop them for you to redistribute.
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05-14-2015, 08:58 PM | #48 | |
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07-13-2017, 06:32 PM | #49 | |
Foot Soldier
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Perhaps you're not using the correct version of the M.U.G.E.N. engine. My TMNT characters are only supported on M.U.G.E.N. 1.0. If you're trying to use them in WinMugen, they won't work and the game will crash. Download MUGEN 1.0 here Link to My TMNT MUGEN characters Link to Kamekaze's TMNT Tournament Fighters characters have fun and enjoy!
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TMNT MUGEN characters by Dcat UPDATED + Bebop Released 2020!! Bebop Custom Sprite + MUGEN WIP Thread Krang Custom Sprite + MUGEN WIP TMNT for MUGEN, What's Available? Last edited by dcat; 07-13-2017 at 07:16 PM. |
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07-16-2017, 02:04 PM | #50 |
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i'd love for snk to do a 2d fighting game. the final boss could be krang with lasers and a final attack with retro mutagen if not beaten in a certain amount of time. though i would like one for the 2012 series where the final boss is super shredder. now that would be an snk boss. spaming with his shooting claws and inescapable grabs that smash you into the floor.
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10-02-2017, 10:20 PM | #51 |
Overlord
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Man... a Blazblue/Guilty Gear type Tmnt fighting game would kick so much ass....
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10-04-2017, 04:25 AM | #52 |
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10-05-2017, 01:57 PM | #53 |
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I'd still like to see a TMNT fighter using the Street Fighter 5 engine.
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10-05-2017, 03:23 PM | #54 |
Overlord
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Dude yes!! That would be awesome. And make it have sequels and not just be a one time thing.
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10-05-2017, 04:20 PM | #55 |
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If anything, give it the Tekken 7 engine. Full 3D fighting.
And while I don't know how excited I'd be to play a fighter where it's, you know, things like Leonardo vs. April, Casey vs. Rat King... it's probably the most realistic way to get a quality TMNT game. What I mean is, the development time for a fighter is fairly quick (compared to some kind of sandbox game, or anything the last few TMNT games have tried to be), moreso if they are gift-wrapped an engine in their lap.
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10-05-2017, 09:24 PM | #56 |
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Personally, I'd love to see a TMNT fighting game with a complex story, from the setting of the battle nexus. This setting has so much potential for a street-fighter style epic story!
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10-06-2017, 03:49 AM | #57 |
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I feel like enough characters in the series are characterized by iconic weapons enough to where something more like SoulCalibur would make sense. Unless you'd rather them only bring out weapons for specials and fight with fisticuffs? That'd be... weird. Almost as weird as Tournament Fighters NES shelving the Turtles' weapons completely.
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10-06-2017, 09:45 AM | #58 |
Overlord
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I imagine that was to save on memory (and, ultimately, costs) as they could easily reuse the same Turtle sprite with only a palette change.
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10-06-2017, 02:15 PM | #59 | |
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(And since Hothead ate up so much memory to begin with, I wonder why they didn't just trade him out for a smaller character to save...?)
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10-06-2017, 02:20 PM | #60 | ||
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