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Old 04-20-2011, 10:46 PM   #81
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I agree with Jester that the most recent pic doesn't quite make the right kind of improvement; it makes the mouth area look too droopy. My main concern is with the back of the head. Perhaps you might try reverting to this earlier attempt, in which we have a triangular shape in between the shoulder blades:
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Old 04-21-2011, 11:22 AM   #82
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a few more minor face changes.. I guess it looks OK from the front....just needs a little work on the side. Either way, it's as good as I can ever get it, so on to Bebop!

Speaking of which, the start..
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Old 04-21-2011, 11:50 AM   #83
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Ah, I just figured out that Krang's mouth should be in closer proximity to his nose.

Improvements are looking good from the front though!
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Old 04-21-2011, 12:46 PM   #84
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best I can make it

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Old 04-21-2011, 01:21 PM   #85
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Old 04-21-2011, 01:55 PM   #86
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Awesome designs, Neil! I'm anxious to see what you do with these.
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Old 04-21-2011, 01:56 PM   #87
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Awesome designs, Neil! I'm anxious to see what you do with these.


Now rigged for animation... Two down... Only 7 more to go....
Then it's off to creating all the sets..



Krang now rigged up for light anmation

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Old 04-21-2011, 04:39 PM   #88
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Oh yeah, Neil, it's really come together!

One thing that puzzles me, though. Are you planning to keep that bright neon yellow on a few sections of April's jumpsuit? The color really seems out of place given the rest of the jumpsuit's colors. I figured it was just a stand-in color until you would correct in the animation.
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Old 04-21-2011, 05:04 PM   #89
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Did Krang's antenna get duplicated with every edit...there are like 6 or 7 prongs on the puppy.
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Old 04-21-2011, 08:10 PM   #90
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Did Krang's antenna get duplicated with every edit...there are like 6 or 7 prongs on the puppy.
nope, only three. April Color : thought it would look better if pads where a little brighter..

Very early Bebop from scratch..



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Old 04-21-2011, 10:18 PM   #91
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More very early Bebop
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Old 04-21-2011, 10:21 PM   #92
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You're making me go "hog-wild!"

And regarding April's jumpsuit pads, I'd probably just keep them the same color as the rest of her outfit. That would make it more Toon accurate (like you had it earlier). You'd made all the section seams plain enough so that it should provide all the necessary depth.
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Old 04-21-2011, 10:39 PM   #93
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Krang looks great...am I seeing his back through his stomach?
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Old 04-22-2011, 10:01 AM   #94
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Krang looks great...am I seeing his back through his stomach?
yep, since fixed
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Old 04-22-2011, 11:40 AM   #95
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That Krang is awesome and freaky at the same time.
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Old 04-22-2011, 05:36 PM   #96
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A few more changes



For the first time, I'm kind of liking how this face is turning out

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Old 04-23-2011, 08:08 PM   #97
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Spent all day trying to finish this one up...so, what's off about it now?



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Old 04-23-2011, 11:01 PM   #98
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Last post for the day.. setting it up for animation shows us where the weak points are
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Old 04-24-2011, 02:18 AM   #99
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You really made Bebop look great in a hurry!

The big thing that is jumping out at me in the nose. It's much too round. The front part of his snout needs to be flat.

Also, the shoes are very jagged polygons. Try to make their contours smoother.
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Old 04-24-2011, 12:08 PM   #100
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I'll work on fixing the shoes later... but for now, a few minor changes..before I start working on it again tonight..I got rid of his extra finger.. bebop only has 4. Started his necklace, made the legs a little thicker...ever closer

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