07-20-2017, 10:46 AM | #81 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
backgrounds all but done.
shape animation all but done. I need about 12 people. 8 ghosts, including a meaner slimer. then regular animation can start |
07-20-2017, 01:36 PM | #82 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
|
07-20-2017, 07:14 PM | #83 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
backgrounds are all done. time for a few monsters and people, and then animation starts to make it look all pretty.
|
07-21-2017, 09:05 AM | #84 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
slowly starting with simple animation stuff.
Last edited by Vegita-San; 07-21-2017 at 12:29 PM. |
07-25-2017, 01:55 PM | #85 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
when you have to do a tough shot twice because in the promo it's twice as long, yay!
|
07-26-2017, 12:28 PM | #86 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
backgrounds are done. animation is slowly started. now time to start work on the few new ghosts needed.
first up, evil slimer model. needs a bit more detail but looking better. Still need a ghost skeleton pilot, two 'elephant ghosts', and a few hotel ghosts. |
07-26-2017, 01:49 PM | #87 |
Foot Elite
Join Date: Sep 2015
Location: WA
Posts: 2,507
|
Wow dude you have been going full speed ahead with this project!
|
07-26-2017, 07:00 PM | #88 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
when you aren't great at socializing.. it's pretty much been my life for the last 17 years. keeps me creative .
need to refit one more monster, then create 4 new ghosts. and then all that will be left is people creation and final animation. |
07-27-2017, 12:40 PM | #89 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
refits are done.
now for the new stuff. 4 more ghosts. about 12 more people. then a bit of a turtle break. |
07-29-2017, 02:43 PM | #90 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
a few slight character changes and background updates |
07-30-2017, 04:53 PM | #91 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
Two new monsters down, one monster remix....two new monsters left to go. then it's just a matter of 12 new people to finish up original elements.
|
07-30-2017, 07:24 PM | #92 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
one monster and a skeleton ghost left to go. |
08-02-2017, 02:28 PM | #93 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
|
08-02-2017, 07:49 PM | #94 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
First minute of animation should be roughed out tomorrow.
doing the tougher shots first. simple stuff for last. all the ghosts are done minus the pilot ghost. then when first minute reached i can take a human designing break. |
08-03-2017, 08:32 PM | #95 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
i think you can see what needs work still but getting there. first minute roughed out.
|
08-05-2017, 01:55 PM | #96 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
last ghost. also preparing for something else.
hmm... Last edited by Vegita-San; 08-05-2017 at 02:30 PM. |
08-05-2017, 08:25 PM | #97 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
|
08-06-2017, 07:52 PM | #98 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
at this pace, should be mostly roughed out by this time next week.
|
08-07-2017, 02:28 PM | #99 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
|
08-09-2017, 06:46 PM | #100 |
Emperor
Join Date: Feb 2002
Posts: 5,915
|
should have it all roughed out, minus 12 people designs, by Sunday.
Minus a few timing issues, and a few things i've never gotten right with my human models, i am largely pleased with how this is turning out. |
|
|