01-24-2019, 02:28 PM | #41 | |
Hench Mutant
Join Date: Jan 2019
Location: Dearborn Heights, Michigan
Posts: 295
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Quote:
Here is my list TMNT: Leonardo Donatello Michelango Raphael allies: Master Splinter Casey Jones April O' Neil Old Hob Slash Renet Aploex Angel/Nobody villains: Shredder Karai Bebop and Rocksteady Hun Baxter Stockman Rat King Leatherhead Savanti Romero Krang Kitsune Last edited by Toxin45; 01-24-2019 at 02:37 PM. |
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01-25-2019, 07:40 PM | #42 |
Banned
Join Date: Mar 2012
Posts: 6,129
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TMNT
Shredder Krang Bebop Rocksteady Leatherhead Groundchuckt Dirtbag Rahzar Tokka Mondo Gecko Karai Casey Jones Panda Khan Slash Splinter April |
04-17-2019, 07:42 PM | #43 |
Mad Scientist
Join Date: Sep 2012
Posts: 1,874
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NRS? Would prefer Lab Zero, but:
Sorta like how SF4 has Focus Attacks, this game’s unique MP+MK move would be called the “Tag Hit”, which would summon an assist character into battle to attack. They have their own life bars that can be depleted with hits to them. This would allow for characters who appeared in only one incarnation, or are relatively minor in the grand scheme of things, to prop up. Players would choose a tag hit at the start of a game session. The playable roster would be of characters who have appeared in at least two incarnations. For instance, Slash, Rahzar, Rat King, Alopex, and even Muckman would be eligible. Weapon-swapping is another major mechanic. Weapon-swaps would be performed with LP+LK. Raphael would, for instance, be able to use sai, tonfa, or the Banriki. Michaelangelo is also able to use tonfa, but his other weapons are the nunchucks, kusarigama, and manriki-gusari, along with the Turtle-Line. Throws are done the old-fashioned way. Press forward or back and HP, HK, or MP. Each is a different throw. Some characters have even more throws. Last edited by miru; 11-30-2019 at 01:07 PM. |
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