06-03-2015, 08:32 AM | #101 | |
Overlord
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I can't wait to hear Powder's new stuff. As for the 2nd phase of the Rooftop level, I'm a little bit of a glutton for a challenge, but is there any chance you might wanna include some additional enemies during the platforming challenges? I was thinking of more Foot Balloons or other small aerial enemies to make the jump a little trickier. At present, characters with jump kick attacks (Turtles, Mona) seem to have a great advantage because they can bypass the necessity for precisely timed jumps while characters without those attacks like April have it much more difficult. Some enemies high up in the sky would even out the playing field a little since April's whip attack is much more reliable against those critters while the jump kick can leave the player more vulnerable.
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06-03-2015, 07:42 PM | #102 | |||
Stone Warrior
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I would like to add another type of enemy to that stage, to add a bit of variety to the cyclopses and balloons. Maybe those birdlike enemis that take a dive when they're close to the player. Regarding some stages being easier to beat with some characters than with others, that is kind of the intention. If players like the game enough to play it a second time, they'll have enough knowledge to pick characters that are better suited for each stage. Which is to say that every character has strengths and weaknesses, but I would like to make an exception with Vernon. I would like to add him too, but as a completely unbalanced character, a total joke. Low stamina, low reach, short jumps, all bad. You'd only pick him if you're a masochist OR an expert looking for a challenge. By the way, Tokka and Rahzar were originally going to be the bosses of the Channel Six building. Now that slot is free. Who should be the bosses(es) there? Most other bosses are already planned for other stages but I could shuffle things around. Last edited by Nelson; 06-03-2015 at 09:11 PM. |
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06-03-2015, 08:29 PM | #103 | |
Overlord
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As far as the more established boss characters, maybe you could use a bunch of gangsters, robot hordes, or mad scientists?
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06-03-2015, 08:39 PM | #104 |
So tired of this place
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No idea why these guys popped into my head but they could be interesting bosses:
Spoiler:
If not them, how about (one of) the insect versions of the Channel Six crew from when Baxter had that ooze gun? Or Scumbug/Wyrm. I dunno, I'm craving insect mutants. I haven't gotten around to playing the new demo but I will definitely share my thoughts once I do!
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06-03-2015, 09:02 PM | #105 | ||
Stone Warrior
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For the Dimension X stage, maybe? |
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06-03-2015, 09:59 PM | #106 |
Foot Elite
Join Date: Mar 2010
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Are you going to put in enemies in the overhead stage like in the first NES game?
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06-03-2015, 10:03 PM | #107 |
Stone Warrior
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06-03-2015, 10:21 PM | #108 |
So tired of this place
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Funny, I didn't even read Winters' post. Now I feel silly for having said the same thing.
Great minds, as they say...!
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06-04-2015, 07:22 AM | #109 | |
Overlord
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Quote:
http://forums.thetechnodrome.com/sho...&postcount=149 (And maybe Bee Burn too?)
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! Last edited by oldmanwinters; 06-04-2015 at 08:57 AM. |
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06-04-2015, 07:56 PM | #110 |
Stone Warrior
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06-04-2015, 08:37 PM | #111 |
Overlord
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Nah, the Channel 6 insectoids trapped Leo in a cocoon like substance. It does seem like poor Leo gets positioned in a lot of awkward screencaps though.
And thanks for the compliment on my Revenge of the Fly tribute piece, I've had it sitting on my computer for months upon months as I've slowly been adding digital color to it now and then. Is Baxter Stockman (Fly version) already assigned as a level boss in your game? It might make sense to have him as the Channel Six boss, especially if you feature mutated Channel Six employees as enemies or mini-bosses in that level.
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06-04-2015, 08:57 PM | #112 | |
Stone Warrior
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Baxter was assigned to another level but it was very random. Makes more sense to have him at the Channel 6 building as you say. |
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06-04-2015, 09:05 PM | #113 |
Rat-faced Dude-guy
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Location: Arkansas
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I'm sure there are even some models for non Channel 6 staff that could work as enemies.
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06-04-2015, 11:39 PM | #114 |
Foot Elite
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I just realized something. The character select screen says "Select Your Mutant!". Shouldn't you change that? As all the playable characters aren't mutants.
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06-06-2015, 01:26 AM | #115 |
Overlord
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Tempestra coming out of a TV screen would be cool.
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06-06-2015, 01:33 AM | #116 |
So tired of this place
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Just beat the latest demo. I'm floored! This is gonna be the illest thing ever when it's done. I can't wait for the punk frogs!
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06-06-2015, 03:06 AM | #117 |
Mad Scientist
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Hi Nelson,
I haven't been in this thread for some time. Scrolling back seeying all the progres, I must say you are doing an amazing job. I still need to download the latest demo, but it already looks great, you could fool me that this is an officially released XBL arcade game or something. Thumbs up! |
06-07-2015, 11:47 AM | #118 |
Stone Warrior
Join Date: Oct 2003
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Thank you Rutger for stopping by!
Thanks guys for your comments and suggestions. Xav, the "select your mutant" text is incorrect but accurate to the Playmates cardbacks and catalogues. |
06-07-2015, 12:23 PM | #119 | |
Overlord
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Quote:
Original 1988 Line: 1990 approximation:
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06-30-2015, 01:03 PM | #120 |
Rat-faced Dude-guy
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Just finished. Played as Leo, then Slash, then Mona. Pretty great so far. Kinda sad there aren't so many Slash audio clips. But other wise plays awesome.
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fan game, remix |
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