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Old 07-20-2017, 11:46 AM   #81
Vegita-San
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backgrounds all but done.

shape animation all but done.

I need about 12 people. 8 ghosts, including a meaner slimer.

then regular animation can start
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Old 07-20-2017, 02:36 PM   #82
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Old 07-20-2017, 08:14 PM   #83
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backgrounds are all done. time for a few monsters and people, and then animation starts to make it look all pretty.

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Old 07-21-2017, 10:05 AM   #84
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slowly starting with simple animation stuff.




Last edited by Vegita-San; 07-21-2017 at 01:29 PM.
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Old 07-25-2017, 02:55 PM   #85
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when you have to do a tough shot twice because in the promo it's twice as long, yay!

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Old 07-26-2017, 01:28 PM   #86
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backgrounds are done. animation is slowly started. now time to start work on the few new ghosts needed.

first up, evil slimer model. needs a bit more detail but looking better.
Still need a ghost skeleton pilot, two 'elephant ghosts', and a few hotel ghosts.
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Old 07-26-2017, 02:49 PM   #87
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Wow dude you have been going full speed ahead with this project!
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Old 07-26-2017, 08:00 PM   #88
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when you aren't great at socializing.. it's pretty much been my life for the last 17 years. keeps me creative .

need to refit one more monster, then create 4 new ghosts. and then all that will be left is people creation and final animation.

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Old 07-27-2017, 01:40 PM   #89
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refits are done.
now for the new stuff.

4 more ghosts. about 12 more people.

then a bit of a turtle break.
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Old 07-29-2017, 03:43 PM   #90
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a few slight character changes and background updates

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Old 07-30-2017, 05:53 PM   #91
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Two new monsters down, one monster remix....two new monsters left to go. then it's just a matter of 12 new people to finish up original elements.


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Old 07-30-2017, 08:24 PM   #92
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one monster and a skeleton ghost left to go.
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Old 08-02-2017, 03:28 PM   #93
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Old 08-02-2017, 08:49 PM   #94
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First minute of animation should be roughed out tomorrow.
doing the tougher shots first. simple stuff for last.

all the ghosts are done minus the pilot ghost. then when first minute reached i can take a human designing break.

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Old 08-03-2017, 09:32 PM   #95
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i think you can see what needs work still but getting there. first minute roughed out.

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Old 08-05-2017, 02:55 PM   #96
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last ghost. also preparing for something else.



hmm...


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Old 08-05-2017, 09:25 PM   #97
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Old 08-06-2017, 08:52 PM   #98
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at this pace, should be mostly roughed out by this time next week.


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Old 08-07-2017, 03:28 PM   #99
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Old 08-09-2017, 07:46 PM   #100
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should have it all roughed out, minus 12 people designs, by Sunday.

Minus a few timing issues, and a few things i've never gotten right with my human models, i am largely pleased with how this is turning out.

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