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Old 02-21-2022, 03:54 PM   #1
shredder orokusaki
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Street fighter 6

Today Capcom announceed street figher 6

https://www.youtube.com/watch?v=SwPzuBj01AM

Cant wait fot it and beat evryone online again!!!
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Old 02-21-2022, 05:03 PM   #2
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Let me guess... more 2D fighting and the story is still a prequel to SF3.
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Old 02-21-2022, 05:53 PM   #3
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Too soon to tell but Ryu looks older as does Luke. It seems shirtless beard older Ryu is gonna be the default.
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Old 02-21-2022, 05:56 PM   #4
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Let me guess... more 2D fighting and the story is still a prequel to SF3.
Street Fighter is always gonna be 2D. No reasonable person would ever expect that to change.
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Old 02-21-2022, 06:02 PM   #5
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Street Fighter is always gonna be 2D. No reasonable person would ever expect that to change.
Exactly, why would SF6 or even 7 be 3D? A SF that plays like Tekken or Virtua Fighter isn't gonna fly.
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Old 02-21-2022, 06:34 PM   #6
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Not for nothin' but it's a bummer that Tekken X Street Fighter is never gonna happen. I know dick about Tekken but my wife is a big fan and she thought Street Fighter X Tekken was neat. Seeing the style flipped around would've been neat. Too bad. I guess the first one didn't do well enough. I saw something about it the other day, like supposedly it was never "officially" cancelled but nobody's done any actual work on it in a decade, so if anyone were to pick it up now they'd essentially be starting over.

Unrelated to the topic at hand but your comment made me think of it.
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Old 02-21-2022, 06:45 PM   #7
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Not for nothin' but it's a bummer that Tekken X Street Fighter is never gonna happen. I know dick about Tekken but my wife is a big fan and she thought Street Fighter X Tekken was neat. Seeing the style flipped around would've been neat. Too bad. I guess the first one didn't do well enough. I saw something about it the other day, like supposedly it was never "officially" cancelled but nobody's done any actual work on it in a decade, so if anyone were to pick it up now they'd essentially be starting over.
They should've gone straight to Tekken X Street Fighter, never even bothering with Street Fighter X Tekken. And we could've been onto Tekken X Street Fighter 3 by now.

I mean... it was kind of cool to be able to play as Akuma in Tekken 7. But that's just a tease.
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Old 02-21-2022, 07:16 PM   #8
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Nah, they were obviously counting on the "name brand" of Street Fighter to move more units and that's why SFxT came out first. Putting "Tekken" in the lead wouldn't have enticed enough people as Tekken isn't a big name in fighters anymore, at least nowhere near the level of Street Fighter.

Remember when they did "Tatsunoku vs. Capcom", and everyone said "What the f*ck is a 'Tatsunoku'?" Same deal, maybe not AS bad. Great game, although making it a Wii-exclusive didn't help since literally nobody ever bought a Wii to play fighting games on. But yeah, putting a "no-name" brand front-and-center in the title did them no favors either. Would "Capcom vs. Tatsunoku" have sold better than the inverse? Maybe not by a LOT but definitely a few more copies, yeah.

I also have huge doubts it would have become an entire series, rather than a couple of cute little experiments. The only crossover fighting series that got that far was Marvel vs. Capcom. People seem to not really like the crossover stuff as more than a one-and-done. Why that is, I couldn't tell you.
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Old 02-21-2022, 07:27 PM   #9
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Putting "Tekken" in the lead wouldn't have enticed enough people as Tekken isn't a big name in fighters anymore, at least nowhere near the level of Street Fighter.
Not true. Don't believe me? Just google "tekken 7 sales vs street fighter 5 sales" and right away you'll see 10 articles about how Tekken 7 outsold Street Fighter 5 hand over fist.

Namco puts out new DLC that people want to buy. Capcom just makes a new game*.

*: They don't really make a new game.

Though honestly it probably IS time for Tekken 8. When I play MK11 or SF5 and then hop back into Tekken 7... visually that's a bit of a drop. Not terrible, but noticeable.
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Old 02-21-2022, 07:38 PM   #10
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Street Fighter V was a PS exclusive. No idea what idiot thought that was a good idea but if you think it wasn't a factor in how many copies it sold - or didn't sell - you're kidding yourself. Never played that one, heard it wasn't great but also, didn't have a choice as it didn't come out on a console which I own. I doubt a lot of people bought a PS4 JUST to play SFV, those days are long over. If you didn't already own a PS4, you simply weren't gonna play SFV, and that's a lot of people. Whereas Tekken 7 was multiplatform. So it's not even a fair comparison.

Also, crossover fighters are by design aimed at people who are slightly more casual. Go take a walk and ask 50 random people on the street to name a Street Fighter character, then do the same but ask for a Tekken character. I doubt even five could name one of the latter but almost everyone would at least remember the names Ryu or Chun-Li even if they're barely familiar with video games. Marketing is everything; more people would be willing to buy a game titled "Street Fighter vs. _______" than "Tekken vs. _______." That's what it comes down to and that's why SFxT got the go-ahead to be released first.

It doesn't look like they ever had much faith in Tekken X Street Fighter anyway, since they barely even got started on it in the first place. I guess they just couldn't justify splitting the resources when both companies could be better served working on their own products; such is the nature of doing crossovers.
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Old 02-21-2022, 08:00 PM   #11
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Is it too late to hold out hope for "Street Kombat"?
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Old 02-21-2022, 08:18 PM   #12
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Probably. I always feel like that's "the big one" they just keep holding out until "the time is right", but... if we're being honest, the time was probably "most right" around 1996 and they didn't do it.

I'm sure it's still a topic of discussion from time to time around the offices, but I'll be pleasantly surprised if it happens. For one thing, given how over-the-top the MK series has become with its hyper-realism and gore, it's never been less-similar to SF and its more cartoon aesthetic. MK has become oppressively grim (or "grimdark") while SF is more goofy and silly. It would be a neat contrast of styles on-paper but it might not work out so great in practice.

Plus, you'd almost definitely have the MK side of things toned down severely a'la MK vs. DCU, and I don't think that would go over well. I can't see Capcom signing off on Guile getting his head ripped off, or Chun-Li being ripped in half vertically. The entire thing would be a series of gigantic compromises, which has a way of leaving the final product as something less than what people would want or expect. Like people would WANT it to be full-on, no-bullsh*t "SF at its best along with MK at its best"... but there's almost no chance at all that would ever be "allowed" to happen. And if the only way the game could even be made would be to "neuter" the MK side of things... then they may as well just be doing a Tekken or VF crossover, by that point.

Nice to think about, though. But I think the window for it has closed, or at least if it ever does happen it probably wouldn't be the game people actually want it to be.

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Old 02-21-2022, 09:15 PM   #13
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Street Fighter V was a PS exclusive. No idea what idiot thought that was a good idea but if you think it wasn't a factor in how many copies it sold - or didn't sell - you're kidding yourself.
Capcom had no choice but to make Street Fighter V Playstation exclusive as this was around the time Capcom was bankrupt. Playstation helped fund Street Fighter V and Xbox helped fund Dead Rising 3 which in turn made them exclusive to each respective console.

Regardless, from a quick Google search, it looks like Tekken 7 has only sold 1 million copies more than Street Fighter V at 7 million as of last year. Had Street Fighter V been on Xbox One, it could have easily surpassed Tekken 7, but considering the PS4 has sold over 100 million units, I think it's more likely Capcom's bad business practices and reputation soured people on Street Fighter V as it was around this time Capcom was releasing a f*ck ton of ports and bare bones games with lots of DLC to fill in the gaps like with Dead Rising 4, Marvel vs Capcom: Infinite, Resident Evil 7, and of course, Street Fighter V.
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Old 02-21-2022, 09:22 PM   #14
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Ah, interesting. I knew there must have been a story as to Why but I never actually looked into it.
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Old 02-21-2022, 10:22 PM   #15
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I am curious how Tekken X Street Fighter woulda worked out. The game we got, SFXTekken, naturally, favored more the Street Fighter with some Tekken elements, but we now had the Tekken guys doing their moves with fireball/joystick motions rather than the button tapping. Some even gained projectiles that they didn't have in their game.

I would imagine had they gone the Tekken X Street Fighter route, it would have been the reverse, have the characters do more tap-tap combos, but maybe keep the super meter to make it more Street Fighter-y.

Akuma in Tekken is an exception cause barring some of the Tekken-ims, like the dash tackles and whatnot, he pretty plays like Street Fighter, which is cheesy as **** to be shooting fireballs like nothing in a mostly non-projectile game. In fact most of the guest characters had different play-styles that matches more where they came from than the actual Tekken style.

Ironically had Tekken X Street Fighter gone through, that would have been a preview towards a more realistic style even before SF6 seems to have started moving towards.

Also hell no to Street Fighter X Mortal Kombat, especially with how super gory it is nowadays. It's so bad, Youtube even takes the videos down unless the Fatalities are done towards that one bug lady that had black blood. Plus Street Fighter has too many teenage-type characters. I don't want to see Ryu and Guile getting torn up or their guts spilled, I DEFINITELY don't want to see Sakura and Karin suffer the same treatment.
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Old 02-21-2022, 10:28 PM   #16
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"Street Kombat" could have a very specific, mostly classic cast list of Street Fighters and no teenagers. Like, just Ryu, Ken, Akuma, Blanka, E. Honda, Bison, Vega, etc., with only maybe Chun Li and Cammie from the ladies. If we're OK with Sonya Blade getting disemboweled I'm pretty sure Chun Li and Cammie are fair game.
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Old 02-22-2022, 12:53 AM   #17
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Nah, they were obviously counting on the "name brand" of Street Fighter to move more units and that's why SFxT came out first. Putting "Tekken" in the lead wouldn't have enticed enough people as Tekken isn't a big name in fighters anymore, at least nowhere near the level of Street Fighter.

Remember when they did "Tatsunoku vs. Capcom", and everyone said "What the f*ck is a 'Tatsunoku'?" Same deal, maybe not AS bad. Great game, although making it a Wii-exclusive didn't help since literally nobody ever bought a Wii to play fighting games on. But yeah, putting a "no-name" brand front-and-center in the title did them no favors either. Would "Capcom vs. Tatsunoku" have sold better than the inverse? Maybe not by a LOT but definitely a few more copies, yeah.

I also have huge doubts it would have become an entire series, rather than a couple of cute little experiments. The only crossover fighting series that got that far was Marvel vs. Capcom. People seem to not really like the crossover stuff as more than a one-and-done. Why that is, I couldn't tell you.
Bruh. You are confused.

At the point when crossover was made, Tekken was the most popular fighting in the world, 2D or 3D. Which is why each company intended to make their own crossover game.

TxSF never materialized, because, SFxT never sold enough and Namco put their development efforts into Tekken 7.

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Street Fighter V was a PS exclusive. No idea what idiot thought that was a good idea but if you think it wasn't a factor in how many copies it sold - or didn't sell - you're kidding yourself. Never played that one, heard it wasn't great but also, didn't have a choice as it didn't come out on a console which I own. I doubt a lot of people bought a PS4 JUST to play SFV, those days are long over. If you didn't already own a PS4, you simply weren't gonna play SFV, and that's a lot of people. Whereas Tekken 7 was multiplatform. So it's not even a fair comparison.
SFV was exclusive, because, Sony financed its development and it was released on PC, as well. And had a crossplay.

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Also, crossover fighters are by design aimed at people who are slightly more casual. Go take a walk and ask 50 random people on the street to name a Street Fighter character, then do the same but ask for a Tekken character. I doubt even five could name one of the latter but almost everyone would at least remember the names Ryu or Chun-Li even if they're barely familiar with video games. Marketing is everything; more people would be willing to buy a game titled "Street Fighter vs. _______" than "Tekken vs. _______." That's what it comes down to and that's why SFxT got the go-ahead to be released first.
Mate, you stuck in the past.
As I said before, Tekken is the most popular fighting game in the world, together with Mortal Kombat.
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Old 02-22-2022, 01:27 AM   #18
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So take the challenge. Go outside on any random street and try and find 100 people - or even 50 - to name a Tekken character. I'll wait. Most of them will probably say "Chun-Li". Bet you anything.

Lest we forget, even in a niche genre the point isn't to settle for a niche audience. WAY more people know what "Street Fighter" is than Tekken. I don't see how that's even a conversation. Even if all they know is the brand name, it's more well-known. The entire reason SFxT got made first was because they knew it would sell more than TxSF would have. If they reasonably thought putting Tekken first in the header and making it play more like that game would have sold better, then that's what they would have done instead. Choices were made, based on market value and which brand had the potential to move more units out of the gate.

Again, they weren't trying to make a game just for hardcores. The entire point of these crossover gimmicks is to get people like me to buy them too, based on the novelty of it all. Which is why I bought Tatsunoku vs. Capcom despite not knowing Jack about Tatsunoku - it just looked like a cool game and the Capcom side of the roster was itself enough to assure me I'd have fun with it, even if I didn't know the other guys. That's how these things work, or at least how they're intended to work. A person like me may not know Tekken, for example, but are okay enough at SF to make a mash-up game sound intriguing anyway. And while I'd be more trepidatious about playing a more Tekken-centric game, I'd be more confident playing a more SF-based one. See what I mean? When they make certain decisions, it's about crossover appeal as much if not more so than catering to whatever is trendy.

Big Picture.

In any case, it's all moot as the experiment failed. Too bad.
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Old 02-22-2022, 01:59 AM   #19
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That's like saying go down the street and poll random people what they think of as TMNT to them, and they mostly say Fred Wolf. Tekken didn't exist when SF2 was a thing. Or for years after, until it gained traction. It didn't leave a cultural mark on people in the 90s because it couldn't because it wasn't there as a big thing until the end. And while Street Fighter was doing nothing in the 2000s Tekken was pumping out great games.
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Old 02-22-2022, 04:06 AM   #20
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That's like saying go down the street and poll random people what they think of as TMNT to them, and they mostly say Fred Wolf. Tekken didn't exist when SF2 was a thing. Or for years after, until it gained traction. It didn't leave a cultural mark on people in the 90s because it couldn't because it wasn't there as a big thing until the end. And while Street Fighter was doing nothing in the 2000s Tekken was pumping out great games.
Indeed. Street Fighter proper was dead for a decade, since 1999 up to 2008. During this time 2D fighting games had mostly died or had become small indie projects, while 3D fighting games ruled supreme only to mostly die out due to failing competition with online FPS games. The sole survivors were Tekken, ever-struggling Soul series and DOA, money-hatted by Microsoft and Mortal Kombat, which lived through being less obtuse than most fighting games.

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So take the challenge. Go outside on any random street and try and find 100 people - or even 50 - to name a Tekken character. I'll wait. Most of them will probably say "Chun-Li". Bet you anything.
Mate, it is not a 1991 anymore.

Even in 1998 most people would be able to identify Heihachi Mishima or Kazuya with no problem, since Tekken 3 was one of the biggest games on PlayStation 1.

And going further Tekken has become even more popular, while Street Fighter was dead. Sure there were rereleases, but how many kids in 2000s would be interested in buying collection of old 2D games, which, in their opinion, looked inferior to the new and shiny 3D fighters? Sure, most people would be able to recognize Ryu or Chun Li, but it doesn't mean they won't be able to recognize Heihachi, Nina Williams or Yoshimitsu.

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Lest we forget, even in a niche genre the point isn't to settle for a niche audience. WAY more people know what "Street Fighter" is than Tekken.
Mate, you are either trolling or just stuck in the ****ing past so much, that the whole army won't be able to unstuck you.

I will repeat it specifically, so you could finally figure it out: going by sales, you love to quote so much, Tekken is the most popular fighting game franchise in the world right now. And that was the case a decade ago. Not Street Fighter, not Mortal Kombat, but Tekken.

Don't be a clown and accept reality already.

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I don't see how that's even a conversation. Even if all they know is the brand name, it's more well-known. The entire reason SFxT got made first was because they knew it would sell more than TxSF would have. If they reasonably thought putting Tekken first in the header and making it play more like that game would have sold better, then that's what they would have done instead. Choices were made, based on market value and which brand had the potential to move more units out of the gate.
I've got bad news for you: when Street Fighter x Tekken was made, Tekken already was more popular series, than Street Fighter in terms of sales and especially among fighting game genre enthusiasts.

Also, SFxT was released first, because, it was cheaper and easier to made, since it recycles engine and assets from Street Fighter 4. TxSF was much more complex and expensive project to realize, which is why it was supposed to come out later and eventually abandoned, when it become obvious that crossover might not paid off.

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Again, they weren't trying to make a game just for hardcores. The entire point of these crossover gimmicks is to get people like me to buy them too, based on the novelty of it all. Which is why I bought Tatsunoku vs. Capcom despite not knowing Jack about Tatsunoku - it just looked like a cool game and the Capcom side of the roster was itself enough to assure me I'd have fun with it, even if I didn't know the other guys. That's how these things work, or at least how they're intended to work. A person like me may not know Tekken, for example, but are okay enough at SF to make a mash-up game sound intriguing anyway. And while I'd be more trepidatious about playing a more Tekken-centric game, I'd be more confident playing a more SF-based one. See what I mean? When they make certain decisions, it's about crossover appeal as much if not more so than catering to whatever is trendy.
You undermine your own argument: Tekken games sold better than Street Fighter games. By your own logic more people would've cared about Tekken being part of equation.

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