09-21-2017, 11:54 AM | #481 | ||
Stone Warrior
Join Date: Mar 2010
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As for a Sonic Adventure 3...I don't know. If you asked me if I wanted a Sonic Adventure 3 a few months ago I would have said yes, but after playing Sonic Mania it really made me rethink what I want out of the series. I still like the Adventure games, Sonic Adventure 2 Battle was my first Sonic game after all, not because they were expertly designed or anything...but because in my opinion they are the only 3D Sonic games that felt good to control Sonic in. Ever since Sonic Heroes Sonic controls like he's walking on ice or those moving walkways you see at airports. I just want more freedom, more control, more momentum based physics in a Sonic Game. Fan have shown that it can work with ShayMays brilliant outline for a Sonic game and proof of concepts like Sonic Utopia and Green Hill Paradise Act 2 prove that it can work. I don't know...every time Sega reveals something new about Sonic Forces anymore...I immediately re watch that Sonic Utopia trailer and sigh. |
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09-21-2017, 05:33 PM | #482 | ||||
Stone Warrior
Join Date: Jun 2017
Posts: 699
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Honestly didn't expect to see Shadow playable again. Not sure why they're doing it, given they've let the character lie for a decade now, but eh.
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I mean, you bring up "comfortable controls" in the later post and... I dunno man, the controls seemed to just do whatever the hell they wanted sometimes. Quote:
It's a shame, because while Lost World wasn't a perfect game by any means, a sequel in that playstyle could easily have focused on what worked and refined it. Quote:
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But they also illustrate, even just through watching, why that sort of open plains gameplay has issues to work out and isn't that simple. Sonic's generally agreed to require some sense of speed, so to compensate, the levels need to be bigger. For the more directed main games, that's not a huge issue, just make them longer. This sort of thing, you expand outward and those demos illustrate the problem with that. There's nothing going on. Enemies are sparse, there aren't any gimmicks and the usual stuff like loops seem goofily out of place because there's no reason to go through them, since you can just go around or avoid them. The enemies and the gimmicks you can say would be worked out by adding more, but then you're just filling large spaces with things, with no guarantee you can keep it interesting. You can mix it up, but depending on the stage you'd need a lot of unique stuff to keep areas that wide interesting. Eventually, just running around nothing areas is going to get boring. It's cool as a sandbox and a demo, but a full game of stuff like that probably isn't going to work without scaling back or putting gargantuan effort into populating entire open stages like that with interesting things to do. Sonic Robo Blast 2 is a bit more closed in and directed and even that has issues like that sometimes.
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09-21-2017, 06:07 PM | #483 | |
Foot Elite
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Last Movie Watched: Hell House LLC (2015). Last TV Show Watched: Adventures of Sonic The Hedgehog (S1:E29). |
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09-21-2017, 06:24 PM | #484 | ||||
Foot Elite
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09-21-2017, 07:22 PM | #485 | ||||
Stone Warrior
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09-21-2017, 08:07 PM | #486 | ||
Stone Warrior
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09-21-2017, 11:01 PM | #487 | |
Foot Elite
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I never had a problem with any of the issues you had with SA1 (SA2 depends) but not everybody's gonna feel the same. *shrugs* |
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09-22-2017, 12:23 AM | #488 | ||
Stone Warrior
Join Date: Jun 2017
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True enough. I think of that one sequence in the volcano when I illustrate that issue. There's a big pool of lava and to get across it, you have to do a wall run. But, as I recall, it's a strip of wall you can run on and if you hit the edges, it breaks the run and you just drop into the lava. I always remember getting annoyed at that, because it was pretty easy to hit the edges. I think the most annoying glitch I ever had was Emerald Coast, where, sometimes, without warning, I'd go into that huge loop that rockets you over the water to the next section and just clip through the floor to my death. I had one playthrough where that happened three times before I got through. I never understood why it happened or what caused it. I wonder if porting ever caused any issues with the re-releases. I never played it on the Dreamcast, so I don't know if the original version had all the same bugs or technical glitches. ... The way I complain about it, you'd think I hated Sonic Adventure rather than like it. Honestly, though, I do. It's still fun when it works right.
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09-22-2017, 02:21 AM | #489 | |
Stone Warrior
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Sonic Adventure 2 for the PC/Xbox/Playstation also has much of the same problems especially in the audio department. Sonic Adventure 2 Battle on the Gamecube is acually a solid port and in many ways plays better then the Dreamcast version. However the lighting engine is also absent on all ports of SA2 and this results in a lot of visual effects being missing. Sadly there aren't any awesome mods yet to fix these problems yet. Compare this cutscene from the Dreamcast version with the PC port. Dreamcast:https://youtu.be/mJcClMWtFp0?t=7m35s PC: https://youtu.be/ggYE5V9Vum0?t=5m30s Yeah...Sega hasn't treated these games very well have they? Last edited by TMNT_Guy; 09-22-2017 at 02:27 AM. |
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09-22-2017, 08:45 PM | #490 |
*The King of Nothing*
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It's just ... MASSIVE cringe, man ...
Last edited by Papenbrook; 09-23-2017 at 06:51 AM. |
09-22-2017, 10:56 PM | #491 |
Space Cowboy
Join Date: Dec 2011
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The only thing that's "massive cringe" is your hate obsession over a Sonic video game.
It exists. Grow up and get over it. |
09-23-2017, 12:39 AM | #492 | |
Stone Warrior
Join Date: Jun 2017
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You really oversold that. "Massive cringe" made me expect something so bad I'd actively want to look away. At most, I got something a little cheesy, with a buttrock theme song that isn't exactly among the series best, but is otherwise inoffensive.
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09-23-2017, 11:09 AM | #493 | ||
Stone Warrior
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09-23-2017, 11:15 AM | #494 | |
*The King of Nothing*
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But yeah, Sonic's teaming up with Hooters. https://kotaku.com/sonic-the-hedgeho...hoo-1818685633 |
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09-23-2017, 12:02 PM | #495 |
Foot Elite
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A game she probably had no interest in playing when it was first announced at that.
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09-23-2017, 12:36 PM | #496 | |||
*The King of Nothing*
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It's clear that Sega isn't listening, so the least that I can do is express myself in a semi-creative fashion. Quote:
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I was, at one point, intrigued with Sonic Forces. The teaser trailer looked quite promising. Sonic Mania was looking good. So, I was expecting an extremely exceptional Sonic game. However, after viewing lackluster gameplay, terrible character designs, horrible stage designs, and a disappointing story trailer, I was done. Maybe it's just me, but I smell another Sonic Boom-like disaster at Sega's doorsteps. |
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09-23-2017, 12:59 PM | #497 | |
Space Cowboy
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At this point I hope Forces does extremely well just to make your whining look all the more ridiculous.
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09-23-2017, 01:16 PM | #498 | ||
Stone Warrior
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That's some good cringe. But it's also only Japan and no one is going to remember once the game has come and gone. GOTTA GO FAST (to look at boobs apparently) Quote:
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Last edited by dl316bh; 09-23-2017 at 02:33 PM. |
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09-23-2017, 05:02 PM | #499 | |
The King of Kings
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09-23-2017, 05:31 PM | #500 |
Space Cowboy
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She's also been whining non-stop over the most ridiculous minor details about this game making it seem like it's the next Sonic 06. Sonic Forces looks like it could at least be on par with Generations, imo.
Forgive me if I can't help but find it bizarre someone is focusing so much unhealthy obsession over a video game that isn't even out yet when there's still a 50/50 chance it could be good.
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paperbrookneedsfreshair, sega, sonic |
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