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Old 12-28-2009, 11:52 PM   #41
Dejablue
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Oooh an Air Attack....well thats easy. Have the Turtle Blimp AIR LIFT the Turtle Van and it DROPS on the opponent!

*slaps self* Ok maybe that's a bit much.

But yeah as a possible Intro the Turtle Van would speed by and the Turtle just jumps out. Or maybe the turtle is sitting on top of the van. I dunno.
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Old 12-30-2009, 04:39 AM   #42
Daniel Orduna
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where can I get the mugen full version¿
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Old 12-30-2009, 12:36 PM   #43
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where can I get the mugen full version¿
I'm assuming by full version you mean one that's already packed with characters and stages? I don't recommend getting that at all. Usually scrubs'll fill em with a bunch of characters that have tons of glitches or are incomplete/outdated versions of the characters that are available elsewhere on the internet. Case in point, someone decided to warehouse my turtle characters, scale them up to hideous looking proportions and offer them up in a full version game.
Download the winmugen engine then get your characters, stages (lifebars, screenpack, music) separately, and personalize it from there. It's just world's better seeing as the whole idea is for it to be your own customized game its really antithetical to just download a pre-made pack from some n00b.

this tutorial should get you started: http://forum.mugen-infantry.net/index.php?topic=61482.0
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Old 01-30-2010, 11:51 PM   #44
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TMNT Hyperstone Heist Donatello by Dcat released

Finally finished with Donatello.

-4 Specials
-2 Ground Supers, 1 Air Super
-3 Super cancels should be possible
-the Body Slam throw now has a small mash feature, press punch buttons rapidly and he'll deliver the 2 successive blows more quickly and they'll deal more damage than not mashing. (I'm just testing this out in Donatello, if you guys prefer it I'll add it in the other turtles as well)

Spoiler:

DOWNLOAD DONATELLO


Raphael -- Update 1/30/2010
-multiple intros with Donatello
-added more sounds to attacks
-added EX divekick special
-fixed collision issues with helper characters


DOWNLOAD RAPHAEL

Michelangelo -- Update 1/30/2010
-added Super BG and Super Cancel BG graphics
-intro with Donatello


DOWNLOAD MICHELANGELO


Please test & let me know what needs fixing, thanks!

Last edited by dcat; 01-05-2011 at 03:12 AM.
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Old 01-31-2010, 01:14 AM   #45
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wow i love the turtles
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Old 01-31-2010, 12:25 PM   #46
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Great job, dcat! I've been looking forward to your Donatello for a while! Also, any word on when will Sketch Turner be available? His download link doesn't seem to be up.
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Old 01-31-2010, 12:49 PM   #47
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Ooooooooooooh man Donatello is out! 3 turtles down, 1 to go. You're customs are fantastic dcat!
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Old 02-06-2010, 07:58 PM   #48
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Quote:
Originally Posted by oldmanwinters View Post
Great job, dcat! I've been looking forward to your Donatello for a while! Also, any word on when will Sketch Turner be available? His download link doesn't seem to be up.
I'm still updating Sketch Turner. But you can get the older version here: http://www.mediafire.com/?bjgjyjmmjcb
added the mediafire link to my webpage as well, thanks for pointing it out.


Here's a few match vids for Donatello & Raphael



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Old 02-06-2010, 08:37 PM   #49
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Thanks, for fixing that, dcat. I've been enjoying your turtles and can't wait for Leo! Your work has gotten me back into Mugen. I've even been able to find a couple of awesome TMNT stages, the Giant Mouser Boss from the NES game and the hoverboard stage from Turtles in Time! Awesome!

Have you thought about creating a character specific intro and ending for your characters?
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Old 03-20-2010, 03:29 AM   #50
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Character specific intros sound like a good idea, I'll see if I have any energy left after all the updates

I've gotten some time on the first official day of spring to make some headway with Leonardo, here's a preview video:


He's got a shoulder smash move that's activated by pressing LP or MP while running and a leaping vertical slash that has a QCF + any punch command. As always I'm open to ideas for more moves, supers, attack patterns, intro animations & whatnot. Please post your feedback, thanks!
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Old 03-20-2010, 03:59 AM   #51
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Freakin awsome dude.
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Old 03-20-2010, 07:36 AM   #52
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Ah, dcat, you never cease to amaze me!

And, yes, intros and endings would be awesome!
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Old 03-20-2010, 08:07 AM   #53
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Impressive work as always. I can't wait to have all 4 turtles. I just bought a gamepad to enhance my Mugen experience. Cause keyboards suck for fighting games.
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Old 03-20-2010, 05:42 PM   #54
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great stuff man
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Old 03-20-2010, 09:26 PM   #55
Ninjinister
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This move seems to be a staple of Leo's. Would be nice to see it in some capacity.
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Old 03-21-2010, 09:16 AM   #56
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Impressive work, man. Not sure if you still need suggestions for air-based super-attacks, but I've got a few ideas...

Mikey: As he's done in several games, Mikey could use his nunchucks as propellers to lift him into the air, and then attack the opponent with his feet (Perhaps like he did in the first video game based on the 2K3 series... minus saying "Eat feet!" repeatedly). Why mess with a classic maneuver? If it ain't broke, don't fix it.

Don: Donatello does machines, but he rarely uses them in fighting games. I could see him using some sort of gizmo to lift him into the air for an attack (A jetpack? A glider? Maybe something like those annoying gun-toting vehicles that foot soldiers always use whenever you're in a surfing/skateboarding/hoverboarding stage in a Turtle game?). In any event, it's about time Don showed his opponents why he's the "Mr. Wizard" of the Turtles.

Leo: Being Mr. Calm-Cool-and-Collected, Leo's always been great at meditation. I could see him calmly rising into the air, eyes closed in a brief trance, before delivering a single, precise, light-speed blow. This could be the stealthy, speedy ninja attack that is imperceptible to the eye; all the gamer sees is Leo's meditative state, a flash, and Leo standing behind his dazed and damaged opponent.

Raph: I could see a souped-up variation of his famed corkscrew headbutt attack dealing some nasty damage. First, he'd have his twin sais together thrust toward the attacker. Combined with his corkscrew, he'd essentially be like a living drill. Perhaps making him glow red or having some other effects would make it clear to the viewer that this attack is nothing to sneeze at.
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Don: The perimeter's quiet.
Leo: Yeah, a little too quiet.

Don: Well that was easy.
Leo: Yeah, a little too easy.

Don: Look! It's Raph!
Mike: Yeah, a little too Raph!



Last edited by Seurat; 03-21-2010 at 03:35 PM.
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Old 03-21-2010, 11:49 AM   #57
Ninjinister
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Quote:
Originally Posted by Seurat View Post
Mikey: As he's done in several games, Mikey could use his nunchucks as propellers to lift him into the air, and then attack the opponent with his feet (Perhaps like he did in the first video game based on the 2K3 series... minus saying "Eat feet!" repeatedly). Why mess with a classic maneuver? If it ain't broke, don't fix it.
You know whats, funny, is when I suggested this for a move in Smash-Up back on Ubisoft's blog for the game, some guy basically called me a idiot. Then again, this guy seemed to have it out for me; every time I said something he fired back a venom-tipped response.
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Old 03-21-2010, 12:01 PM   #58
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Quote:
Originally Posted by The Ninjinister View Post
You know whats, funny, is when I suggested this for a move in Smash-Up back on Ubisoft's blog for the game, some guy basically called me a idiot. Then again, this guy seemed to have it out for me; every time I said something he fired back a venom-tipped response.
I thought the "Eat Feet" attack was the "jump the shark" point for the first 2k3 Konami game...

Spoiler:
Until I actually started to enjoy it and it became one of my favorite things to do.
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Old 03-21-2010, 12:21 PM   #59
Ninjinister
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It actually appeared earlier than that, well, sans the kicking, in TMNT 3: Radical Rescue.
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Old 03-21-2010, 03:33 PM   #60
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...and would eventually appear again in the TMNT movie game (Once again, minus the kicking).

Is using nunchucks as propellers silly, unrealistic, and a violation of all known laws of physics? Yes, yes it is. But Mikey's done it at least thrice before; if nothing else, allowing him to do so again pays homage to the previous games.
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Don: The perimeter's quiet.
Leo: Yeah, a little too quiet.

Don: Well that was easy.
Leo: Yeah, a little too easy.

Don: Look! It's Raph!
Mike: Yeah, a little too Raph!


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