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Old 01-16-2005, 12:09 AM   #281
Kid Icarus
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Really, the point of Mario 64 on the N64 was a training game of sort, to teach people to use the analog stick. I view it on the DS in the same light. It's release is there to teach us how to use the touchscreen for movement.

My only gripe with the touchscreen control? The circle moves. Make it stay put next time Ninty, and it'll be so much better.
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Old 01-16-2005, 05:39 AM   #282
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It's not like learning to use the analog stick at all, because the analog stick is a solid form of control. The touch screen isn't. That's obvious when just about every review site/magazine has mentioned it. I've also mastered using the touch screen, it isn't exactly hard to do that, but there are still moments when it seems like the character is completely out of my control. You'll also have to admit that with the touch screen, some actions are a lot more difficult than they should be. Don't take it as bitching, because I'm not bitching, it's still great. There are problems with it. Just because it's a Nintendo product doesn't mean you have to ignore those problems.
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Old 01-16-2005, 12:01 PM   #283
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See, I really haven't had any problems with it. There were some at the begining, but they're gone now. Just today I was zipping around the first bowser level collecting the 8 red coins with NO problem. Like i said, i think it'd be a lot better if the little circle stayed in one place instead of sliding with your thumb.
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Old 01-16-2005, 01:51 PM   #284
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Quote:
Originally Posted by Peanut
It's not like learning to use the analog stick at all, because the analog stick is a solid form of control. The touch screen isn't. That's obvious when just about every review site/magazine has mentioned it. I've also mastered using the touch screen, it isn't exactly hard to do that, but there are still moments when it seems like the character is completely out of my control. You'll also have to admit that with the touch screen, some actions are a lot more difficult than they should be. Don't take it as bitching, because I'm not bitching, it's still great. There are problems with it. Just because it's a Nintendo product doesn't mean you have to ignore those problems.
Well, imagine trying to control it with one of those broken up 4 button Sony D-Pads. I'd probobly shoot myself trying to use one of those damn things. THey made it like that so Nintendo wouldn't sue them, and now people are stuck with it. I'll take a touch screen over that anyday.

Also, if the DS had a stick, it'd probobly last about 1.5 years since those sticks wear out under heavy usage. I'm willing to undergo a learning period to avoid the system wearing out quickly. PSP's will start falling like flies after a year.
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Old 01-16-2005, 02:25 PM   #285
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Originally Posted by ThirdMarioBro
Well, imagine trying to control it with one of those broken up 4 button Sony D-Pads. I'd probobly shoot myself trying to use one of those damn things.
Aren't those the same D-pads as the PS2 controller have? You know, they're a ton better than the Gamecube's D-Pad.
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Old 01-16-2005, 04:00 PM   #286
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I have a habbit of letting my thumb rest on the pad when I'm not pressing it. You can't do that half as well on the PS2's bad, because it's not a pad. It's a group of buttons laid out in a D-Pad shape. It's really distracting when trying to play a side scroller or puzzle game as you can't just slide your finger in any direction. The Cube's D-Pad is a bitch though.

I like the DS's D-Pad because it's a blown up version of the SP's. And the SP's D-Pad was like the best pad ever. That's what the Gamecube's should have been like. Still, you couldn't play anything as fast and frantic as Tetris Attack on a PS2's controller because you'd keep loosing track of where your thumb was supposed to be. It's a bitch of the Gamecube, but at least it's bareable. I miss the N64 D-Pad. Now that was a piece of equipment.
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Old 01-16-2005, 05:25 PM   #287
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Feel The Magic is pissing me off. I can't get past this nightmare level. And I hate that whenever I die, I have to start all over again and play bull, which is really easy but it takes like...forever.
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Old 01-16-2005, 05:32 PM   #288
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It was the same here. You just have to do it over and over. THere's no way around it. If it helps, the last two past it are easy as dirt.
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Old 01-16-2005, 07:18 PM   #289
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Quote:
Originally Posted by Barkworm
Aren't those the same D-pads as the PS2 controller have? You know, they're a ton better than the Gamecube's D-Pad.
True, but how many games do you use the D-Pad for? I've never used it for anything other than...looking at a map or something.
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Old 01-16-2005, 07:48 PM   #290
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Puzzle games would die without the D-Pad, but then again, there havent been may since 1998, and PS2 has few to none. DS is looking to change this.

I actually read somewhere that Sony banned Tetris from the PSP because they don;t want it to look like an underpowered Game Boy. Smart Sony. Ban the game that started thr whole fricking handheld industry. Smart way to bring in older games.

-------------

*edit*

Here are some overall sales numbers this generation. Take a look.

Quote:
Super Smash Bros. Melee: 2,662,240
Mario Kart: Double Dash!!: 1,817,460
Super Mario Sunshine: 1,804,207
The Wind Waker: 1,750,154
Luigi's Mansion: 1,591,468
Metroid Prime: 1,264,193

Mario Party 4: 962,264
Animal Crossing: 893,126
Mario Party 5: 807,331
Star Fox Adventures: 797,818
Pokemon Colosseum: 738,117
Pikmin: 669,300
Paper Mario The Thousand-Year Door: 548,023
Mario Golf: Toadstool Tour: 529,655
Mario Party 6: 469,014
Metroid Prime 2 Echoes: 462,424
Final Fantasy Crystal Chronicles: 411,433
Kirby Air Ride: 393,683
Wave Race: 329,949
Four Swords Adventures: 313,733
Mario Power Tennis: 296,893
Donkey Konga: 294,379
F-Zero GX: 281,938
Eternal Darkness: 280,927
Pikmin 2: 247,258
Wario World: 239,011
Preview Disk: 171,780
Pokemon Channel: 166,966
NBA Courtside 2002: 159,402
Custom Robo: 158,577
Magical Mirror: 121,169
1080 Avalanche: 114,731
Wario Ware Inc: 109,329

Mega Man Anniversary (GC): 199,865
Mega Man Anniversary (PS2): 192,269

Mega Man X Command Mission (GC): 48,019
Mega Man X Command Mission (PS2): 35,314

Viewtiful Joe (GC): 291,494
Viewtiful Joe (PS2): 66,478
Viewtiful Joe 2 (GC): 61,805
Viewtiful Joe 2 (PS2): 18,427

Resident Evil Zero: 433,015
Resident Evil: 480,526
Resident Evil 2: 35,828
Resident Evil 3: 48,726
Resident Evil Code Veronica X: 33,721

La Pucelle: Tactics: 58,373 (Missing December 2K4)

Star Wars Rogue Squadron II Rogue Leader: 873,767
Star Wars Rogue Squadron III Rebel Strike: 472,974

Soul Calibur (GC): 766,621
Soul Calibur (PS2): 708,965
Soul Calibur (Xbox): 509,506

Tales of Symphonia: 279,697

Baten Kaitos: 59,951

TimeSplitters 2:

PS2 270,256
GCN 247,870
XBX 221,535
Those are some good numbers. Capcom should've known better than to think the PS2 version of the two Joe's could outsell GCN's. The audience isn't there. GTA sells more there, but not Joe, or Mega Man. The ports are sucking (rightfully), but the "new" Resident Evil's are doing wery well. I know a lot of other numbers on other consoles can be much higher at times, but Nintendo is doing quite well profit wise. Sega was like at 1/8 of this when they pulled out, and this isn;t counting handhelds (which are FAR higher numbers). Nintendo's fine, and this year will kill these numbers.
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Old 01-16-2005, 11:49 PM   #291
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Quote:
Originally Posted by Peanut
True, but how many games do you use the D-Pad for? I've never used it for anything other than...looking at a map or something.
That's true but I still haven't bought the "Resident Evil" remake because of that pad. I really love the GC controller but the D-pad is crappy.
It's good to see that the GC versions of "Viewtiful Joe" are outselling the PS2 versions. Unfortunately that game is a total flop around here, together with "Eternal Darkness" probably the worst selling "good" game this generation.
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Old 01-17-2005, 12:02 AM   #292
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Sh*t. Eternal Darkness is a masterpiece. I wish more people realized it.
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Old 01-17-2005, 02:41 AM   #293
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I love that game... it's about time for me to spend another whole day seeing how many chapters i can get though again.

I might even try being stupid, and choosing the Blue artifact at the begining... The games just too easy when you can heal yourself (sanity and health) with a few quick spells. Then again, I still can't beat the boss in the World War story >_>.
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Old 01-17-2005, 03:38 AM   #294
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Damn, I just started playing it and I chose the blue artifact. I had no clue what it does.
BTW, are you saying that you didn't beat the game? Is it that hard?
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Old 01-17-2005, 11:07 PM   #295
Kid Icarus
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XD

You're gonna have a hard time. First time through the game? My advice, restart and choose the green artifact. That makes the monsters aligned to green (Yuloth? I can't remember the gods' names), so they'll sap your sanity instead of life (red artifact) or magic (blue artifact).

Essintaly, they put the difficulty selection into the game. Green's easy, Red's normal, and Blue's hard.

And parts of it are difficult. The part I'm stuck at, I'm only stuck because I can't figure out how to damage the monster.
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Old 01-18-2005, 12:11 AM   #296
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I'll just try it with the blue one till I get stuck. Since I want to see the full ending I have to beat it with all artifacts anyway.
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Old 01-18-2005, 12:57 AM   #297
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Does anyone recomend any good flash movies? I need a laugh right about now.
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Old 01-18-2005, 01:44 AM   #298
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Why is that?
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Old 01-18-2005, 01:49 AM   #299
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Oh, just life in general. We're trying to buy a house, and the relators are giving us hell. EA just bought the ESPN licence from Sega (for 15 years), thus killing their sports line for good, the drive in my DVD player just kicked (and the PC dosen't look too far behind it), and I gotta go take a driving test, and then the SAT test soon. Just stressed out and stuff.
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Old 01-18-2005, 01:53 AM   #300
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Have you already watched all episodes of "Samurai Champloo"? There are some terribly funny ones that should cheer you up a little.
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