02-02-2015, 10:57 PM | #1 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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TMNT: Rescue Palooza
Hello, Technodrome friends. If you are like me and can't get enough of the clasic TMNT titles for the NES, you might be interested in a game I have been been working on. As the title of the thread implies, the game is called TMNT Rescue Palooza, where up to four players go to newly recolored stages from the classic games as well as a couple of new stages (like the Channel 6 building).
As you progress through the game you'll unlock characters from the Fred Wolf Cartoon like April, Splinter, Casey, etc. The list of unlockable characters is quite long so this project will take quite a bit of time to be completed. The gameplay mimics the one from the NES games so it's basic, please don't expect fancy combos or elements from TMNT in Time or the like. You can download a demo at http://gamejolt.com/games/arcade/tee...palooza/39658/ |
02-03-2015, 06:14 AM | #2 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,934
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My goodness, Nelson!
You win the internet for today! Howvlong have you been working on this and why have I just now learned of it?
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
02-03-2015, 07:02 AM | #3 |
So tired of this place
Join Date: Mar 2009
Location: Shell Ri La
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Such attention to detail! Truly a labor of love, from the Tournament Fighters (SNES) health & special gauges, to the Playmates cardback themed character selection screen. The spritework is awesome, both the backgrounds & avatar/cutscene art look beautiful. Your creativity with respect to April's fighting style is on point, whoa! The microphone whip concept is freakin' stellar & I love the camera flash special attack, too. I cannot wait to see what else you have in store for us. I hope this thing gets as much of your attention as real life permits!
If there's anything I can help with (like, say, remixes of the NES songs to go along with your updated visuals) I'd love to be a part of it.
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02-03-2015, 12:03 PM | #4 |
無問題
Join Date: Jan 2004
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Posts: 14,313
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I think it's super neat! Makes me wish I'd stuck with my fangame.
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02-03-2015, 12:39 PM | #5 |
Rat-faced Dude-guy
Join Date: Feb 2004
Location: Arkansas
Posts: 26,216
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Usagi's totally a playable character...
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02-03-2015, 01:05 PM | #6 | ||
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
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I think Nelson has truly pulled off something amazing here by turning vintage reporter April into an amusing and competent character in the old games. Since the original TMNT2 NES game featured a regular weak standing attack and the 2-button strong attack as a reward for good timing, should we expect any equivalent for April? I noticed it seems to take her about three whips to take out an average Foot Soldier instead of two weak attacks. I'm curious to see if her exceptional attack range will compensate for her lower attack power (and no diagonal jump kicks, I assume) when it comes to the level bosses who presumably have equally long attack ranges (Rocksteady's quick kick was so frustrating to me back in the day). Quote:
Say... what's the status of TMNT: Deliverance Reshelled? Oh, man... I am curious as to whether they'll be a forth playable character. I don't know who would be the next logical choice after Casey, Splinter, and April.
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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02-03-2015, 02:40 PM | #7 |
Foot Soldier
Join Date: Jun 2011
Posts: 201
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Love the graphics
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02-03-2015, 05:51 PM | #8 |
Rat-faced Dude-guy
Join Date: Feb 2004
Location: Arkansas
Posts: 26,216
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Has anyone played through the demo? He added audio clips of April, Mikey, Usagi and Ground Chuck when they take damage or do their special attacks. It's gonna be great. Keep up the work.
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02-03-2015, 05:52 PM | #9 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,934
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
02-03-2015, 09:11 PM | #10 | |||||
Stone Warrior
Join Date: Oct 2003
Posts: 673
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Thank you very much guys for your kind comments.
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I didn't post about this before because I was waiting to make some more progress and have a meatier download available. But I haven't made any progress in over a month so I said what the hell, let's share what's been done so far. Quote:
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Thanks for pointing that out, Jester. The video I posted is old and outdated. I still haven't uploaded a newer gameplay video. Thanks for trying out the game and for the nice feedback! |
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02-03-2015, 09:50 PM | #11 | |
So tired of this place
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02-03-2015, 09:59 PM | #12 | |
Overlord
Join Date: Feb 2004
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I do have a few thoughts I might share. I can understand the desire not to want to give the other characters a fierce attack other than their special gauges; I think that's probably wise after playing a bit. Much to my surprise, April seemed to be near indestructible against average enemies. I had considerably more success with her than Usagi on account of his range has to be so close while it seems April can whip attack a quarter of a screen at once and collect multiple enemies in one swoop. I was expecting that patience would be a big part of her success (and it certainly was with stationary weapons on the watership and the bosses) but she really seems to tear through the levels too quickly despite her low attack power. In the original NES game, I seem to remember the hit detection was such that it wouldn't be advisable to try and get too greedy spamming the weak attack since an enemy gained a temporary immunity after the first hit to launch a counter attack. April seems to be able to whip the mic ad nauseam without much fear of rebuttal. Maybe some lessons from Konami's infamous Adventures of Bayou Billy might be applicable regarding mic whip strategy. In that game, the key to success was whipping and then evading counter attacks. If there's any way to implement something like that it may prevent April from being a broken character. Now to be fair... April may be a borderline broken character, but she's nevertheless quite enjoyable!
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! Last edited by oldmanwinters; 02-03-2015 at 10:06 PM. |
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02-03-2015, 10:01 PM | #13 | |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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02-03-2015, 10:12 PM | #14 | |
A Crusty Bob Fan
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Keep on updating us with your game construction. You got me interested too.
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02-03-2015, 10:12 PM | #15 | |||
Stone Warrior
Join Date: Oct 2003
Posts: 673
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02-03-2015, 10:22 PM | #16 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
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It is surprising to me that April seems to have even more range than Groundchuck when he grabs his pipe (4 star rating vs 3 star rating apparently). And regarding her camera flash special, might it also be a little too powerful in that it tends to kill all the regular enemies on screen in an instant? Perhaps it could just count as one or two hits of damage as opposed to three or more? I always thought the original game's temporary invincibility was basically a punishment to the player for not executing a fierce attack successfully. But it is interesting to see the game without such a feature. I think if April's whip animation took a few more frames to activate, it might give the enemies a chance to swoop in and attack her. Theoretically, having multiple enemies surrounding her at a close range should put her at a big disadvantage. I don't think anybody has mentioned it yet, but the cartoon voiceclips really work well in a game like this. I'm really curious as to see how the whole game will come together as characters are unlocked after being rescued. It was kinda strange playing as April in the frozen Central Park level since she's still technically "kidnapped" at that point in the original game.
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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02-04-2015, 09:14 PM | #17 | |
So tired of this place
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Location: Shell Ri La
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Lemmie know! http://picosong.com/L62Y/
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02-04-2015, 09:57 PM | #18 | ||||||
Stone Warrior
Join Date: Oct 2003
Posts: 673
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Regarding the timeline, this happens after TMNT2. It's just a giant coincidence that Central Park is covered in snow AGAIN due to Tora, AGAIN, haha. Let me paste the main basic plot of the game from a post I made in anotherboard I frequent: Quote:
I will be very busy in the upcoming weeks so I won't be able to work much or any on the game for around 3 weeks. In the meantime here's a couple of sprites of Irma, who transforms briefly into Super Irma for her special. |
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02-04-2015, 10:26 PM | #19 | |
So tired of this place
Join Date: Mar 2009
Location: Shell Ri La
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I'm convinced that none of you have ever experienced joy
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02-05-2015, 12:50 AM | #20 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,934
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Irma too! And Super Irma? You really do think of everything!
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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fan game, remix |
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