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Old 02-06-2018, 12:17 PM   #601
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Just finished Sonic Heroes and I always thought that game was extremely underrated.
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Old 02-06-2018, 12:21 PM   #602
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Just finished Sonic Heroes and I always thought that game was extremely underrated.
I have a love-hate relationship with it since I first played it. At various points, I'd be loving it, and then I'd start to realize how low it was taking me to pass a single act of a single level. Then I'd die on something and realize that I had to replay another long section and it would just sap my resolve.

It's hard for me to place its playstyle, as it feels a world of difference from the Sonic Adventure games (stiffer and more linear) but still polished enough for what it is. Also, isn't it the last time we've had Knuckles playable in 3D games (even though all his familiar moves have basically been nerfed)?
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Old 02-06-2018, 12:31 PM   #603
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I love the Sonic Heroes main theme although I never played the game.

"What goes up, must come down! Yet my feet don't touch the ground!"

Its all kinds of awesome.
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The biggest villains were the censors. What they could do without being held back is my question.

Shredder could've done more than blow up the Channel Six building. I don't mean as far as murdering Splinter, but think of the possibilities if censors were not an issue.

Shredder and Krang combined had the biggest arsenal of any villains in all of the cartoons.
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Old 02-06-2018, 04:29 PM   #604
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I have a love-hate relationship with it since I first played it.
I kinda feel the same way. On one hand, the game introduced the weird slippy feeling controls that have been in every 3D Sonic game since, the PS2, Xbox and PC ports are horrible and broken in many ways and it's story lead into one of the most questionable games in the entire series. But on the other hand the levels and music are fun, memorable, and catchy. It was the last 3D game to have the original voice cast and I personally don't think we've had a better English dub since. Also it's plot lead into Sonic Battle which I thought was a cool RPG/fighting game hybrid.

So even though I should dislike it there's enough of what made the Adventure games so fun and memorable to me in it, so I can't bring myself to dislike it even though I don't like what it did for the 3D series going forward. It's also responsible for my favorite line in any piece of Sonic media:

"Evil must die! Beware my ninja power!" - Espio
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Old 02-07-2018, 02:42 PM   #605
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Sega: Sonic Forces "performed strongly"
http://nintendoeverything.com/sega-s...rmed-strongly/

In its latest financial report, SEGA provided an update on the sales of Sonic Forces. The company said that it “performed strongly”.

As far as specifics go, SEGA didn’t have much else to say. An actual sales figure was not provided, nor were any comments on platform breakdowns.
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Old 02-11-2018, 06:20 AM   #606
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Sega: Sonic Forces "performed strongly"
http://nintendoeverything.com/sega-s...rmed-strongly/

In its latest financial report, SEGA provided an update on the sales of Sonic Forces. The company said that it “performed strongly”.

As far as specifics go, SEGA didn’t have much else to say. An actual sales figure was not provided, nor were any comments on platform breakdowns.
Hmmmm .... I wonder why?
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Old 02-18-2018, 11:08 AM   #607
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So I got the Sonic CD mobile version and have been enjoying it so far. It sure has wacky level design compared to other Sonic games. I had heard mixed opinions about the game so I was a little hesitant, but I've been enjoying it thus far. I've made it to Wacky Workbench so far.
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Old 02-18-2018, 01:49 PM   #608
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So I got the Sonic CD mobile version and have been enjoying it so far. It sure has wacky level design compared to other Sonic games. I had heard mixed opinions about the game so I was a little hesitant, but I've been enjoying it thus far. I've made it to Wacky Workbench so far.
Sonic CD is to the Genesis-era Sonic what Jazz is to Classic Music.
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Old 02-18-2018, 02:21 PM   #609
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Sonic CD is to the Genesis-era Sonic what Jazz is to Classic Music.
What do you mean by that, exactly?

I'm a fan of both classical and jazz, but they're both quite different from one another. Both classy in different ways. Is that what you mean?
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Old 02-18-2018, 02:32 PM   #610
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I'm a fan of both classical and jazz, but they're both quite different from one another. Both classy in different ways. Is that what you mean?
Yep. A completely different philosophy to level design and flow of gameplay.
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Old 02-19-2018, 01:09 PM   #611
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Yep. A completely different philosophy to level design and flow of gameplay.
I've reached Metallic Madness thus far. Still like the game. I don't mind the special stages much even if if they require a bit to get the hang of them. And it's cool trying to get a good future in each zone.

I still prefer Sonic Mania and Sonic 2, though.
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Old 02-20-2018, 06:23 AM   #612
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Eggman looks fine but the others look horrifying...
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Old 02-20-2018, 04:08 PM   #613
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Eggman looks fine but the others look horrifying...
They certainly should have used that potbelly style on most of the characters.
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Old 02-23-2018, 10:13 AM   #614
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Anyone see this? It got funded

https://www.kickstarter.com/projects...racing%20games
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Old 02-28-2018, 10:01 PM   #615
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Old 03-01-2018, 11:55 AM   #616
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It looks pretty good, but I can't help but nitpick a few things like the lack of animals being released from the robots or the reuse of sprites from his previous fan game. The later of which is really disappointing to me because the Triple Trouble sprite of Sonic has always been my favorite sprite of his and I would have loved to see a 16-bit version with more frames of animation. I hope these issues get addressed before release, his last fan game was absolutely fantastic I hope this game is at least half as good as that one.

Speaking of his previous fan game, Sonic Time Twisted, go play it now if you haven't. It's insanely good for a fan game.

Download here
Listen to the game's soundtrack
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Old 03-01-2018, 06:02 PM   #617
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Old 03-09-2018, 11:25 PM   #618
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I don't think the boost formula needs to go but I really wish they'd get around to fixing Sonic's controls when it comes to platforming because he still controls pretty stiff. If the drift will be completely removed in future games, we really want to make sure to avoid sections where he falls off turns due to tight controls.
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Old 03-09-2018, 11:35 PM   #619
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I don't think the boost formula needs to go but I really wish they'd get around to fixing Sonic's controls when it comes to platforming because he still controls pretty stiff. If the drift will be completely removed in future games, we really want to make sure to avoid sections where he falls off turns due to tight controls.
Playing as Classic Sonic in Forces is kind of a bummer since he doesn't have the boost like Modern Sonic, but at least he has the rolling dash move from Mania.

I think boost should stay, it's pretty handy for speedrun.
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Old 03-10-2018, 04:12 AM   #620
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Do you prefer the boost formula or the Adventure formula more?
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