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Old 04-27-2019, 10:00 AM   #701
Papenbrook
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No...no they haven't lol.
What do you mean by "they haven't"?

Sega's last decent Sonic game was Generations, and that was nearly eight years ago.
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That was awful. Just... badly-written, badly-conceived, bad all around.

Ugh, this is so disappointing.
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Yooooooooooooooooooooooooo that was way too sick. Mad good. Maaaaad good.
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Old 04-28-2019, 08:44 AM   #702
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You're claiming all 3D Sonic's are bad. They haven't been.

Unleashed
Colors
Generations
Forces (very underrated)

The ones that are trash are '06, Secret Rings, Black Knight and Sonic Boom.
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Old 04-28-2019, 10:31 AM   #703
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You're claiming all 3D Sonic's are bad. They haven't been.

Unleashed
Colors
Generations
Forces (very underrated)

The ones that are trash are '06, Secret Rings, Black Knight and Sonic Boom.
Let's not forget Sonic Adventures 1 and 2. Both were good.
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Old 04-28-2019, 10:35 AM   #704
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Adventure 1 and 2 were before the whole "HERP DERP SEGA CAN'T GET 3D SONIC RIGHT".
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Old 04-28-2019, 06:16 PM   #705
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The Sonic Adventure games were nothing special in their time and have aged poorly. The best parts of them were the Sonic/Shadow stages, but there's still a whole lot of game left that's just not as fun or even good, including some of those later Sonic/Shadow stages.

Unleashed isn't a good game either. Only a handful of the daytime stages are actually good, and the rest are awful. The Werehog itself isn't that bad, but it's not Sonic, it overstays its welcome, and gets very repetitive and boring. I can never understand why people still try to classify Unleashed as one of the good Sonic games. It's like they only remember the good and charming stuff like its Pixar-like art style and fun hub worlds, but overall, it just isn't a good game.

And in what world is Sonic Forces underrated? Like, how? What's so great about it other than the novelty of creating your own character? Sonic Forces was a great concept that was unfortunately very half-baked. It is the very definition of mediocre.
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Old 04-28-2019, 09:39 PM   #706
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Sonic Adventure 1 and 2 on Dreamcast were both generally well received by people and critics alike, it wasn't until Sonic Adventure 2 Battle came out on Gamecube that IGN gave the game a bad grade saying it sucked and more places started to talk bad about the game, the next game Heroes was met with bad reviews everywhere and the "3D sonic games suck" kept going from there.
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Old 04-29-2019, 03:08 AM   #707
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Some of them did suck, though. I loved Sonic Adventure 1, despite only playing a small fraction of the game as Sonic.

I remember playing one of the Sonic games for X-box in a store once and hating it. It didn't even feel like a I was playing a game.

And the notion of Sonic turning into a monster kind of defeated the purpose of the whole thing. I bought the games because of they were pretty much the same thing but with different levels with each new installment. The idea of changing the core game play turned me off to it, and I haven't been back since. I want to check out Sonic 4, but I don't have time. Do they even still sell it?
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Old 04-29-2019, 08:19 AM   #708
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A game may age badly but if you have to look back at how it was when it released. Here is my review of the 3D sonic games I've played:

SA1: Yeah camera and other things get in the way but overall in 1999 it felt fresh enough from other 3D platformers. I'd say it's a bit slow and having to play through all the characters is not the best but a good game.

SA2: Got rid of the hub so the gameplay is much quicker, story is faster and overall it's a great fun game. Sure controls aren't perfect sometimes but totally passable and a great game.

SHeroes: All people asked was a game with only sonic levels and while this had a gimmick it was basically that. I liked changing the characters between them. Bad thing is you need to play through the same game like 3 times to get to the real final level and that's boring/hard.

Shadow the Hedgehog: By this time it was considered cool to hate on 3D Sonic games and as soon as they were released they had no chance. This was hated since the trailer since it had guns and shadow could use them but it was basically the game everyone and game magazines asked for; A Sonic 3D game with only sonic levels. The vehicles and guns are for the most part optional so not even necessary however they're almost all of them super fun to use so you want to use them. The good/neutral/bad sides means you don't mind playing through the game many times over since it usually reveals new things even if they went overboard with all the paths and that hides the fact that it's a short game. Best 3D game yet.

Haven't played the others but overall the "worst" Sonic game is actually fairly decent. I know Unleashed has fans, Colors is loved, Lost World is fine, Generations is loved. Only 06 and Forces seem to be mostly negative and both were titles rushed. I don't think 3D sonic is as bad as people make it out to be.



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The idea of changing the core game play turned me off to it, and I haven't been back since. I want to check out Sonic 4, but I don't have time. Do they even still sell it?
Well, it's not out on new consoles but it should be in the stores for PS3/360/Wii U and it's on Steam often on sale. It was supposed to be 3 "episodes/games" long but they stopped after Episode 2. They're ok games, just a bit bland with some issues here and there
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Old 05-18-2019, 01:20 PM   #709
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They're doing a Team Sonic Racing stream on the Twitch channel
https://www.twitch.tv/sonic
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Old 05-21-2019, 05:17 PM   #710
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Team Sonic Racing has far surpassed my expectations. Game is a lot of fun.
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Old 05-21-2019, 05:51 PM   #711
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I just got done re-playing Sonic Adventure on Gamecube. It's got its flaws and it's definitely padded for length but I still like it a whole lot. It's not like Big or Amy have a lot of levels, and at least they're short. They don't add much but they don't hurt anything. And the Sonic levels are among the best.

I still dig it.
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Old 05-22-2019, 12:35 AM   #712
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Sdp- Shadow was actually decent. The guns controlled well too.

06 is just exaggerated. The controls seem stiff to me and the load times are unnecessarily longer than normal but the glitches people talk about do not break the game. You have to purposely trigger them. I’ve only seen it in videos.

Finally played Mania and Forces recently. They’re good but Forces feels a bit too easy. The difficulty setting does not matter. It only changes the rings. I hope they expand the character creator in another game.

I like that they’re connected with the Phantom Ruby being part of both universes.
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Old 05-22-2019, 04:10 AM   #713
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Sonic 2006 has way too many spots that randomly fling you off the track and kill you. It was possible for that to happen in SA and occasionally happens in most of the 3D games, but it's by far the worst in '06. Plus the constant and way too long Load screens were atrocious.

I can push myself to finish most games that I start, but I don't think I bothered getting halfway through Sonic '06. It wasn't worth it; it simply wasn't fun. There's obviously worse games that exist, but that's by far one of the worst I've personally played in the last several years.

Meanwhile, I started SA2 and now I remember what a mixed bag THAT game was. The Sonic levels are really creative, but the Tails and Knuckles levels aren't half as much fun. I like the level designs for them, but not the gameplay. Knuckles's "scavenger hunt" missions weren't bad in the first game, but they slowed the game to a crawl; making the levels ten times larger didn't help anything, even though the levels themselves are cool and kind of fun to explore. But it's like trying to find a needle in a haystack, sometimes, and trying to find that one last Emerald/key/etc. when you just want to finish the level can be irritating sometimes.

At least the side missions in SA were reasonably short. There's some neat ideas in SA2 but the execution was lacking. The Sonic levels are quite good and arguably improved from the first game, but they're far too short compared to the less-fun Tails and Knuckles levels. And whose bright idea was it to fuse Tails' levels with E-102 Gamma's, except with worse controls?

I like the game but I'm remembering why I only finished it once, whereas I've beaten the first SA several times. SA2 had some improvements and neat ideas, but I think the first is more fun to play. I think this game is where the series actually started to fall off a bit, and people just blame the first SA for introducing the series to 3D in the first place.
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Old 05-22-2019, 11:16 PM   #714
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Sdp- Shadow was actually decent. The guns controlled well too.

06 is just exaggerated. The controls seem stiff to me and the load times are unnecessarily longer than normal but the glitches people talk about do not break the game. You have to purposely trigger them. I’ve only seen it in videos.

Finally played Mania and Forces recently. They’re good but Forces feels a bit too easy. The difficulty setting does not matter. It only changes the rings. I hope they expand the character creator in another game.

I like that they’re connected with the Phantom Ruby being part of both universes.
There were somethings in Shadow that worked like the gun mechanics for example. But everything else like the controls, mission structure, ridiculously convoluted story, and having to play the game through ten non-canonical endings just to get to the true ending is a turn-off.

Glitches may or may not happen. Situations like Sonic falling through a certain loop in Wave Ocean or Knuckles and Rouge getting stuck on walls is not something you purposely trigger.

Forces is too easy because levels are 1-2 minutes long.
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Old 05-22-2019, 11:37 PM   #715
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Oh I actually did get stuck on walls a couple times. That was the only true glitch I ever encountered. Falling through floors and stuff I’ve only seen on YouTube.

I do not think Forces easy difficulty is from short levels. Even the final stages don’t seem to spike very much. There’s one or two that are hard but I feel it’s because the characters/controls are made to go really fast so you have to purposely slow down and time things.

They might remake SA. I wonder if they’d add the boost element. They’d have to redesign some levels for that. What about the Chaos? I never really got into it but it was a cute feature.

As for SA2 I was never fond of the gem hunting in either game but they were ok except for the ones that gave you a time limit.
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Old 05-22-2019, 11:41 PM   #716
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Haven't they "remade" SA like a half-dozen times? I mean, yeah the graphics were very much of their time and even the graphics in SA2 were a huge improvement (despite that game more or less being rushed to market), but I don't know how much polish it really needs after they re-released it for the newer consoles a few years ago. The Gamecube version at least had a bunch of other Sonic games as unlockables. Eh.

I definitely want to play Mania and Forces but haven't gotten around to it yet. Maybe soon.
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Old 05-23-2019, 12:12 AM   #717
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The GameCube version and other ports are mostly just cleaned up graphics and extra unlockables aren’t they? They’re not full on remakes. I’m sure they mean as if it were made today.
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Old 05-23-2019, 12:37 AM   #718
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I could see the camera being tweaked, that definitely could have been better, but I don't know what else aside from that and the graphics. The levels were fine, the length was good, the controls worked... I just don't see a ton of room for improvement. It's not "perfect" but I'm having a hard time imagining it being completely "remade". If anything they might add more levels, but I don't think anyone ever complained about the game's length; it felt like just about the right amount of game for what it is. I guess they could add a few more Sonic levels, though. Those were, unsurprisingly, the best part of the game, and they felt a bit sparse compared to everything else in the game.

Y'know what I wouldn't mind, though? An option to play the story in a linear style like Sonic Adventure 2. I wouldn't want them to throw out the original presentation, but the story of the first SA would be a little bit easier to follow if it unfolded in linear "A-B-C" fashion rather than out-of-context snippets through the eyes of each character. I like the Story mode of each game just fine, but it's nice to have options.

I'unno, I guess we'll see. I hadn't heard they were remaking it.
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Old 05-23-2019, 12:57 AM   #719
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Well it’s not official but the games director said he’d like to do it.

A linear storyline would be nice but I liked the station square and mystic ruins bits. They weren’t very big but they gave it more of an adventure feeling. To me anyway.

Like going back and seeing Eggmans bridge leading to the next level was cool. It felt like a real experience having the town affected.

So I’d make the hubworld a little bigger while adding new levels and such.
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Old 05-23-2019, 01:08 AM   #720
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Yeah, I agree. I understand why they removed the hub world for SA2 -apparently some people felt lost and unsure where to go next at times, and that the entire thing slowed the game down - but I thought it was fine. The linear story mode of SA2 didn't feel like an improvement, just a change.

I guess for a remake they could maybe make the hub world feel more integrated into the actual gameplay experience. For as much space as it took up, there wasn't very much to do. Like yeah, you could explore it, but there wasn't any real reward for doing so aside from the scattered power-ups. I liked the ambition of the hub, but it felt partially unfinished, like they wanted to give you more stuff to do but ran out of time. I would have rather seen them flesh it out more rather than remove it completely for the sequel, but the sequel came out like a year later so I guess they really figured it wasn't worth the extra effort, since people weren't in love with it anyway. Easier to remove it, I guess. Some people swear it makes SA2 a better, more focused game but I felt like they gave up on it too easily.
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