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#121 |
Weed Whacker
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Location: Auburn, WA
Posts: 28,431
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They're not building a new Unreal engine. It'll be out in a couple of months probably.
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#122 | |
Overlord
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Location: Between yesterday and tomorrow!
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Quote:
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![]() Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! Last edited by oldmanwinters; 10-28-2021 at 03:16 PM. |
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#123 | |
Foot Soldier
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Location: Netherlands.
Posts: 123
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Also didn't expect any other playable characters anyway, it was just a hope. Can't wait to see the differences between the Turtles. |
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#124 | |
Mad Scientist
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Location: Canada (This country is too peaceful, Something's up...)
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Quote:
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M.D.K. Maim! Destroy! Kill!!! ![]() "When my time comes, I wanna be buried face down, so those who don't like me can kiss my ass!" |
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#125 |
Ninjutsu Master
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I just think it's easier to make a TMNT game that appeals to the widest possible audience when using the 87 styles. If they instead went with Rise, they'd be turning a lot of fans off -- sorry but that's just how it is. The show didn't hit with a lot of people.
Younger audience can still understand who all the characters are and enjoy the gameplay. So I don't think it's a problem. |
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#126 |
Mad Scientist
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Posts: 1,135
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Wow, 7 pages of comments and there is so much negativity.
![]() Me? I smiled the whole way through that awesome intro, and am looking for a little shameless nostalgic fun with the beat’em up. ![]() |
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#127 |
Mad Scientist
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Location: Canada (This country is too peaceful, Something's up...)
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Pretty damn ironic that the most pessimistic people about this game are the TMNT fans
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M.D.K. Maim! Destroy! Kill!!! ![]() "When my time comes, I wanna be buried face down, so those who don't like me can kiss my ass!" |
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#128 |
The King of Kings
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Location: Chicago Illinois
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I'm f*cking excited about this. Beat 'em ups are having a resurgence with games like Streets of Rage 4 and Scott Pilgrim and this looks like it has the potential to be just as great. We don't get enough cool Ninja Turtles sh*t often enough that I consider this a win.
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#129 | |
Overlord
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Posts: 40,626
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The GBA TMNT games are all excellent, much better than the console versions and they're overlooked. |
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#130 | |
Pronouns: They/Them
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Location: Tokio, Italy
Posts: 9,999
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Shredder's revenge is such a lame title.
April's design looks downgraded but might just be the art style. I hope each level isn't too themed to an "episode" as they said in the show. I want this to feel like an epic adventure the arcade games felt not play through "episodes" of the show. Quote:
People forget that Konami made more 2D TMNT games, for 2k3 and they only remember the console games but even back then they were well reviewed. The first two games feel rather different from each other and from the 90s games, the DS game from Konami was still a 2D beat em up in the same style. Ubisoft's TMNT 2007 for GBA is so awesome, I would've loved a sequel and sadly the DS got a generic 3D game instead. ![]() Last edited by sdp; 03-12-2021 at 09:32 PM. |
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#131 |
Emperor
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Location: Portugal
Posts: 8,778
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I played a bit of the GBA version of the first two 2k3 TMNT games. The first one was fine. Battle Nexus was OK too, but I didn't like how in several levels you start without your weapons and have to go find them.
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#132 | |
The Franchise
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Location: nWo Country
Posts: 27,690
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Quote:
Most of the "negativity" has nothing to do with the game itself. It's that some people want FW to once again be the face of the brand on the back end of the game coming out, and lots of us absolutely Do Not Want that even if we're fine with or excited about the game itself for what it is. I'm looking forward to the game as its own thing. But otherwise I'm over and done with FW TMNT and I don't want it to once again be "the dominant force" of the franchise. I'm not 7 anymore. But the game itself looks fine, looking forward to it. Pretty sure that's how most of the "pessimists" feel about the situation. A FW-based nostalgic beat-'em-up? Sure, fine, great. A full-blown "FW Revival"? 1000 times No.
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![]() "I left some words quite far from here to be a short reminder... I laid them out in stone, in case they need to last forever..." "But hey... I'm not telling you anything that you don't already know." nWo Tech: The Official Thread Poison of the Technodrome Forums https://www.youtube.com/channel/UCxr...awnHgDz1ceDcfA https://theroxxshow.blogspot.com/ Last edited by Leo656; 03-13-2021 at 08:11 PM. |
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#133 |
The King of Kings
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I wouldn't mind considering what we currently have. I definitely don't want the original cartoon to be the face of Ninja Turtles, but I think there's potential in revisiting that era in a modern way. That trailer alone made that old cartoon look dope as hell. It's just a shame they don't make an effort to offset the 80s nostalgia with something darker and more comic accurate which they could totally do, but just don't.
For instance, if they had a live action show for Paramount Plus similar in tone and style to the original film that was getting massive buzz like Daredevil did and Cobra Kai, then stuff celebrating the 80s cartoon from time to time would be a lot easier to appreciate. But at the same time, when the last batch of Turtles stuff we've gotten was BayTurtles and Rise, I'll gladly take this.
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#134 |
The Franchise
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That's like asking me to choose between sitting on my own balls or slicing my taint with the Bic while I'm manscaping.
In a perfect world, I'd have more, better options to choose from.
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#135 | |
The King of Kings
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Location: Chicago Illinois
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#136 |
The Franchise
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I do not.
![]() And no, choosing between "Rise" and BayTurtles would be like choosing between slicing the little flap of skin that connects my bottom lip to my gums with a surgical scalpel, or cutting open my scrotum and sawing one of my testicles in half while it was still attached to my body. Just to be PERFECTLY clear. ![]()
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#137 | |
Foot Soldier
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Location: Netherlands.
Posts: 123
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Such as what we have seen where Bebop is flirting with Tifanny and then foot soldiers being on the PC in the background, there's a lot of "story" happening in the background to make it an "episode". You still play the game as an Arcade game with its own unique story that is connected to each stage, the stages aren't a seperate thing. |
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#138 | |
Weed Whacker
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Location: Auburn, WA
Posts: 28,431
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First of all, if you have the infrastructure and tech to create actual thousands of sophisticated AI Foot Soldiers that the best minds at MIT can't do (and imagine the raw material needed)... you could already be the richest man on Earth many times over. Why send these against four Turtles? Also, why color code them? For whose benefit?
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#139 | |
Mad Scientist
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Location: Canada (This country is too peaceful, Something's up...)
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Quote:
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M.D.K. Maim! Destroy! Kill!!! ![]() "When my time comes, I wanna be buried face down, so those who don't like me can kiss my ass!" |
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#140 | ||
Mad Scientist
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Location: Battle Nexus
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Well, but that was Konami that did that. There's no telling if Dotemu will do the same, and their adamant statement of sticking strictly to the 1987 cartoon is enough for me to be worried about Slash's appearance. I think the only thing that maybe alleviates some of that worry is seeing how huge they made Bebop and Rocksteady (since they really weren't all that big in the actual cartoon).
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Hey, be sure to check out my art! |
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