08-14-2012, 10:54 AM | #41 | ||
Random Punk
Join Date: Aug 2012
Posts: 44
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Thanks for the positive feedback! |
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08-14-2012, 03:35 PM | #42 |
Random Punk
Join Date: Aug 2012
Posts: 44
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Not much spectacular to see this time. I've added the previously hardcoded footsoldier to my level editor, so i can easily drop the annoying jerk anywhere i want.
Tomorrow I'm hoping to add a basic attack-move to the turtle (still missing) Currently available moves are: - Running - Jumping - Ducking - Rolling - Climbing (horizontally (ladders) and vertically (pipes)) AAAaaaaaah an army ! |
08-14-2012, 04:40 PM | #43 |
Foot Elite
Join Date: Mar 2010
Posts: 2,980
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Eh I don't care that much either way. Though maybe you can do something like Turtles in Time did, which had the option to switch between "cartoon" and "comic" colors.
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08-15-2012, 03:28 PM | #44 |
The Little Nerdy Teacher
Join Date: Oct 2011
Location: At my desk reading comics and writing lesson plans
Posts: 2,292
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I love the way the Foot clan looks!
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08-15-2012, 03:55 PM | #45 |
Random Punk
Join Date: Aug 2012
Posts: 44
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ok i put up a little gauntlet level for you lot to fiddle around with!
I hope you like it (assuming you can access it ). Please feel free to let me know your findings Keys are : - Arrow keys - space for jump / roll - Z for attack Click here |
08-15-2012, 04:43 PM | #46 |
Stone Warrior
Join Date: Jun 2011
Location: Okoto
Posts: 757
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DUDE!!!! Awesome game!!!!!
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Spoiler:
This Picture was drawn by BeagleTsuin from deviantart. http://https://gleam.io/6dHF3/itam-x-el-june-xbox-giveawayle.php?id=288262&ref=288262"]http://www.vizzed.com/boards/profile.php?id=288262&ref=288262[/URL] |
08-15-2012, 04:48 PM | #47 | |
Space Cowboy
Join Date: Dec 2011
Location: Speed Force
Posts: 7,043
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08-15-2012, 07:26 PM | #48 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,972
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I can't get the game to run without delays. Poor Donnie keeps falling into that pit.
However, it looks like you've got the makings of the fun game here.
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
08-15-2012, 08:55 PM | #49 |
Foot Elite
Join Date: Mar 2010
Posts: 2,980
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Ok I understand this is just a beta but here are my findings.
*I like that you are giving the Turtles different health and stuff but they should all have different stats. Raphael is generally portrayed as having the most health. *I think my problem with the hand and foot wrap colors is not that they are brown or colored, is that you mixed the two. I think it would look better as all one color. *You can't attack while jumping or ducking. *You should be able to grab on to ledges and pull yourself up. *When you grab on to pipes it shouldn't have the same animation as climbing ladders. You should show the Turtles moving side-ways right now it looks kind of odd. *The Foot Soldiers should have an hit animation or flash when you hit them. *They should blow up when destroyed. They are robots right? *I found a bug that when sometimes when I restart I keep walking forward. *Sometimes I can't even start the game. I pick A Turtle and the screen goes black. |
08-15-2012, 11:39 PM | #50 |
Random Punk
Join Date: Aug 2012
Posts: 44
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I can't get the game to run without delays. Poor Donnie keeps falling into that pit.
Do you mean he falls from the start without even giving you a chance to move? If so, this is caused by the game cycle starting before the level is loaded. I thought i had fixed this issue, but i'll look into it. Ok I understand this is just a beta but here are my findings. Calling it Beta is giving it too much credits . It's more like early alpha. I just wanted to show something other than still images. *I like that you are giving the Turtles different health and stuff but they should all have different stats. Raphael is generally portrayed as having the most health. Ye i deff plan to expand on this more. i figure though before making more changes here i need to think of other stats to bring balance to a turtle. Otherwise there would be no reason to pick any other turtle than the one with the highest health. To be continued! hehe *I think my problem with the hand and foot wrap colors is not that they are brown or colored, is that you mixed the two. I think it would look better as all one color. I'll adjust the colours to the same brown one like in the cartoon and see how people will respond to this. I could always change it back. *You can't attack while jumping or ducking. *When you grab on to pipes it shouldn't have the same animation as climbing ladders. You should show the Turtles moving side-ways right now it looks kind of odd. *The Foot Soldiers should have an hit animation or flash when you hit them. *They should blow up when destroyed. They are robots right? A matter of time. Yesterday was spent mostly on drawing the attack for all 4 turtles. Animation is time consuming. All these points are on the TODO list, but apart from the attack while ducking or jumping i'll first focus on adding more functionality. *You should be able to grab on to ledges and pull yourself up. I agree. This is part of the functionality i'll still add. *I found a bug that when sometimes when I restart I keep walking forward. *Sometimes I can't even start the game. I pick A Turtle and the screen goes black. I'll look into these. The first is fairly easy to solve, the second requires some more checks, but i think won't be too much of an issue either. ------------------------------------------------------------ Thanks for the feedback . What i still have on the TODO list with regards to functionality is: - Add ducking and jumping attack - Add items to pick up and interact with objects - Make objects searchable...for instance you could examine the couch to find a pizza slice, etc - Grab ledges and pull yourself up - Add blocks that can be destroyed - Add friendly mobs with dialogue options - Add inventory for picked up items - Add more hostiles --------- - Add more animations - Add user-friendly level editor, so people can design their own levels |
08-16-2012, 12:59 AM | #51 |
Foot Elite
Join Date: Mar 2010
Posts: 2,980
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About the other stats of the turtles of the turtles, they could be speed, attack, and range.
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08-16-2012, 02:31 AM | #52 |
Ninjutsu Master
Join Date: Jul 2012
Location: NorCal
Posts: 6,018
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Played around with the demo, really cool You work fast
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08-16-2012, 07:18 AM | #53 | |
Random Punk
Join Date: Aug 2012
Posts: 44
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Thanks, man. What can i say...it's addictive haha. If anything i wish i could reserve more time to work on it just because i enjoy it a lot. ^^ |
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08-16-2012, 06:03 PM | #54 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,972
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Quote:
But once I died enough, the game started running Donnie into the pit automatically on the respawn. I'll try it again sometime later.
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
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08-17-2012, 02:13 AM | #55 | |
Random Punk
Join Date: Aug 2012
Posts: 44
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08-17-2012, 06:53 AM | #56 | |
Random Punk
Join Date: Aug 2012
Posts: 48
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Most: Health: Leonardo Speed: Michelangelo Attack: Raphael Range: Donatello Least: Health: Michelangelo Speed: Leonardo Attack: Donatello Range: Raphael And also nice game but when the character runs he floats sometimes EDIT: I also realized that when Mikey attacks his wrist bands become orange
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Donatello:Uh, did he say Brain Drain. Michaelangelo: Whoa, Bummer. Raphael: Don't sweat it Michaelangelo, you don't have that much to lose. Last edited by 46pǝqqoɹʇoƃsodxƎ; 08-17-2012 at 09:57 AM. |
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08-17-2012, 09:22 AM | #57 |
Mad Scientist
Join Date: May 2011
Posts: 1,090
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I'd say Leonardo should have the most damage and Raphael the most health, personally. My logic is "training+bladed weapon" and "brawling thugs with Casey", respectively.
Your least ideas sound good to me, although you've got Mikey on there twice, so maybe give Don the least damage as his weapon is generally slower, doesn't have a blade or much piercing potential, etc? Dunno. But then Don would be on twice...it is somewhat hard to nail down a weakness in these options for Leo. Perhaps speed is justifiable?
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08-17-2012, 09:56 AM | #58 |
Random Punk
Join Date: Aug 2012
Posts: 48
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I guess so. Ill edit my suggestion now
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Donatello:Uh, did he say Brain Drain. Michaelangelo: Whoa, Bummer. Raphael: Don't sweat it Michaelangelo, you don't have that much to lose. Last edited by 46pǝqqoɹʇoƃsodxƎ; 08-17-2012 at 09:58 AM. Reason: typo |
08-17-2012, 11:56 AM | #59 |
Random Punk
Join Date: Aug 2012
Posts: 44
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Ok. For now i gave Raph the brown joint pads per test.
The following 2 issues should also have been resolved: - Turtle doesn't continue running when you re-play the level (key states are reset) - Jumping should (hopefully) feel a bit less laggy. [EDIT] I also added the stats now. It's not just the visual --- They're already impacting the game. [/EDIT] Last edited by Donnie.Shelldon; 08-17-2012 at 02:36 PM. |
08-17-2012, 04:22 PM | #60 |
Foot Elite
Join Date: Mar 2010
Posts: 2,980
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Perhaps speed should be agility and also affect the height of your jump?
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fan game, video games |
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