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Old 03-29-2017, 12:38 AM   #101
Cryomancer
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Cause they will have the other division who had done previous bad games work on it, TMNT needs a developer that actually cares, and puts a lot of time and effort to make a game that everyone and the critics will love, and not make a game that's just a cash grab.
Sounds to me like, especially since it's Activision that was doing this at the time, more of a publisher problem. If the publisher gives the devs 100 bucks in September and says "have it out by Christmas" or whatever, there's only so much they can do.
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Old 03-30-2017, 04:08 AM   #102
mikezilla2
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Question

so who has them now ?
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Old 03-30-2017, 08:19 AM   #103
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Regular people don't want that or care about that.
No, you don't care. There's a difference...

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I'd love to see a kind of remake of TMNT 1 on NES with 3D maps and even more involved gameplay.
Considering TMNT 1 is seen as quite poor you're in the minority there.

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For... nostalgiacs. No mass market appeal, niche low-cost, low-profit market only.
Yeah because cared about games like Shovel Knight, Super Meat Boy, Freedom Planet etc. Andrew you may know a lot about TMNT but your knowledge of what people want to play leaves a lot to be desired...
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Old 03-30-2017, 12:21 PM   #104
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What he means is that if you take the basis of the NES game and possibly translate it into a 3D game and maybe expanding upon it, it can turn out to be interesting. You just need to execute carefully.

The ability to play as your favorite turtle and explore around the city and enter different buildings, sewers, facilities, water, etc. is actually a great idea for a game alongside fighting enemies. It can also provide us with some challenging puzzles that can keep us on our toys. The dam level challenge may be annoying in the NES game but if you take that idea, bring it into a 3D space, and tweak it a bit, it gives us a sense of variety to add to the game. Sort of like the Riddler challenges from Batman Arkham City. It gives a variety of things and activities to do. Options.
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Old 03-30-2017, 12:23 PM   #105
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Originally Posted by LeotheLateBloomer View Post
What he means is that if you take the basis of the NES game and possibly translate it into a 3D game and maybe expanding upon it, it can turn out to be interesting.

The ability to play as your favorite turtle and explore around the city and enter different buildings, sewers, facilities, water, etc. is actually a great idea for a game alongside fighting enemies. It can also provide us with some challenging puzzles that can keep us on our toys. The dam level challenge may be annoying in the NES game but if you take that idea, bring it into a 3D space, and tweak it a bit, it gives us a sense of variety to add to the game. Sort of like the Riddler challenges from Batman Arkham City. It gives a variety of things and activities to do. Options!
And maybe drive around the city in the Turtle Van.
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Old 03-30-2017, 12:41 PM   #106
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Well I'd rather it'd be a stealth vehicle but you get what I'm saying. Turtle Van could be an alternative skin though.
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Old 04-01-2017, 03:38 PM   #107
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The 1st TMNT NES game done right would make a pretty damn good game. Fix the controls, especially the god damn jumping, and don't respawn enemies. There. Suddenly the game seems a whole lot smoother, right?
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So I've watched some of April O'Neil's "videos." They were OK, the lesbian massage ones were the best ones. I skimmed through some of the others, but eh.

I've seen better.
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Old 04-04-2017, 02:13 PM   #108
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I'd like to see a tmnt rpg in the style of FFXV or even Persona. Turn-based or not, I think that direction could provide a chance to feel like you're playing as the whole team, and also allow for a focus on story and characters.

Maybe something like X-Men Legens, even.
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Old 04-04-2017, 02:46 PM   #109
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I'd like to see a tmnt rpg in the style of FFXV or even Persona. Turn-based or not
Now we're talking. That'd be a hell of a thing to see. Not turn-based, though... that would seem odd in a TMNT game. The action needs to flow.
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Old 04-04-2017, 06:16 PM   #110
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What about asandbox GTA like TMNT game with Sleeping Dog's combat system?
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So I've watched some of April O'Neil's "videos." They were OK, the lesbian massage ones were the best ones. I skimmed through some of the others, but eh.

I've seen better.
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Old 04-04-2017, 10:51 PM   #111
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sandbox games are expensive, it'll never happen.


Another Smash Bros. or Power Stone clone should be a good fit for TMNT. It's been done before with Smash Up and Mutant Melee but they both failed to live up their potential but it's there.
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Old 04-06-2017, 08:01 AM   #112
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I'd like to see a tmnt rpg in the style of FFXV or even Persona. Turn-based or not, I think that direction could provide a chance to feel like you're playing as the whole team, and also allow for a focus on story and characters.

Maybe something like X-Men Legens, even.
A TMNT RPG would be interesting and fun.
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Old 04-06-2017, 10:22 AM   #113
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sandbox games are expensive, it'll never happen.
I'd say if they do a sandbox game it should be something they should build up to. Iike maybe the first game is set in a small area which gives you limited area to explore . If it sells well aND you get to do a sequel you upgrade to like a handful of hub worlds and if you manage to do a third you've proved theres enough interest in your series to justify doing a fully free roam new york complete with tmnt vehicles and buildings and sewers you can enter
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