08-30-2015, 04:10 PM | #161 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,907
|
Quote:
I remember when I drew my first (and only) fan comic, I resolved that I wouldn't post any actual pages until I was confident I could finish the whole thing. I ended up posting the whole thing over a single month (I think pages got uploaded in a Thursday, Saturday, Sunday release schedule or something). My thinking at the time was "I don't want people to get invested in this and then have to wait 6 months to 2 years to finish it!" But that was only because I thought the story's pacing was essential. I definitely think for a game like this, it's great to get to play it after seeing all the various previews. At the same time, I hope early releases won't steal the thunder from the full game release. I've actually been saving each of your releases thus far since each has been a little different than the others.
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
|
08-30-2015, 04:56 PM | #162 |
Foot Elite
Join Date: Mar 2010
Posts: 2,976
|
A few questions:
I like that you recreated the intro from the first NES game, but why not use the music? Are you gonna change the stats of the Turtles, because what's the point of choosing Mike over Leo if their stats are the same? Will all characters be able to use vehicles? Because Slash didn't seem to be able to. Why not make the Foot Soldiers playable? On the level select screen will you put a ship for the ship level? Can the playable Mecaturtle fly? Because can't I seem to figure it out. I'm not sure if this counts as an error, but if you fall in a pit while using the unlimited health cheat you don't respawn. |
08-31-2015, 07:08 PM | #163 | |
Hench Mutant
Join Date: Jul 2014
Location: Sydney
Posts: 357
|
Quote:
Just wanted to say Great Job! I've downloaded each version so far and they get better and better, I'm really looking forward to the full version when it's ready. |
|
09-02-2015, 09:23 AM | #164 | ||||||
Stone Warrior
Join Date: Oct 2003
Posts: 673
|
Quote:
This time I'm doing it differently, but I'm still not sure if it's the right way to do this. That "steal the thunder" factor annoys me, really. I'm the type of guy that avoids even watching movie trailers, in hopes to be surprised 100% while watching a movie. So for a fangame like this, the ideal scenario would be for players to give it a try, not knowing the full list of unlockable characters or any surprise cameos beforehand. BUT on the other hand, if prospective players didn't know about these extra things, they may not even give the game a try in the first place... it's an obscure fan game after all. Catch 22. Quote:
Quote:
Quote:
Would you like to play as a Foot Soldier? I have thought about it. Have been lazy about it to be honest. Quote:
Quote:
Thank you very much! |
||||||
09-02-2015, 01:53 PM | #165 |
So tired of this place
Join Date: Mar 2009
Location: Shell Ri La
Posts: 26,801
|
Any chance you'll include some of the toyetic characters like Muckman or Mutagen Man? They had OT episodes & their popularity's been revived with their inclusion in Nick's series.
__________________
I'm convinced that none of you have ever experienced joy
|
09-02-2015, 02:45 PM | #166 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
|
Not those in particular but in the next release I'm including Fugitoid (in toy colors).
|
09-02-2015, 03:51 PM | #167 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,907
|
Quote:
All that said, I always prefer speed in my classic beat em ups over power, as some enemies can be nigh impossible to hit in games like Streets of Rage. With all the diverse characters and gameplay styles you are working into Rescue Palooza, I think differentiating each turtle by special move is perfect. TMNT3 introduced that feature and no other game did a better job of making the turtles feel unique, even though their stats were otherwise the same.
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
|
09-02-2015, 04:23 PM | #168 | ||
Foot Elite
Join Date: Mar 2010
Posts: 2,976
|
Quote:
Quote:
But why not? I was thinking maybe you could give some some characters multiple special moves? Like for example if you double jump Mecaturtle flies, or if if you press down attack he shoots a missile out of his head. Or pressing down attack with Slash could make him shoot his special move forward. One more thing. On the rooftop stage why can't you destroy the turrets on the platforms before you fight Slash? You can destroy the big ones on the battleship. Last edited by Xav; 09-02-2015 at 09:04 PM. |
||
09-06-2015, 01:11 AM | #169 | |
Thug
Join Date: Mar 2012
Location: Argentina
Posts: 88
|
Such great, amazing and creative work, men. Really, there's always a nice surprise awaiting.
Some things i would like to comment: -The Rodneys' electric cable grabs the character for a few seconds instead of just slapping/touching them. I believe you did it like that because of the complexity of doing it the other way with so many different characters, wich is fine by me, but i wanted to satisfy my curiosity haha. -Rocksteady also has a kick attack for when you are too close. Again, i believe it's not there because the project is still a WIP. Quote:
http://www.miragelicensing.com/comic...4/19/cover.jpg Not the same perspective or angle, but i think it works for looking at size. Again, excellent job! |
|
09-06-2015, 01:45 AM | #170 |
Thug
Join Date: Mar 2012
Location: Argentina
Posts: 88
|
well, i tried to do it myself, but i've got to hand it to you... those fingers are ****ing hard to draw! i tried another pose for the thumb, but don't know if it's better or worse.
|
09-29-2015, 01:55 PM | #171 |
Mad Scientist
Join Date: May 2011
Posts: 1,090
|
You have been LP'd:
https://www.youtube.com/watch?v=-MpQ5WWQUHY Also while watching this I was for some reason thinking that you could probably incorporate some stuff from Radical_Rescue if you wanted some more OT/playmates style bosses.
__________________
Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ Last edited by Cryomancer; 09-29-2015 at 02:01 PM. |
09-29-2015, 04:16 PM | #172 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,907
|
Quote:
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
|
09-29-2015, 05:14 PM | #173 | |
Mutant Tiger
Join Date: Sep 2002
Location: Hialeah, Florida, USA
Posts: 13,804
|
Quote:
Is the barcode on the character select screen real? my barcode scanner app couldn't scan it. |
|
09-30-2015, 04:28 AM | #174 |
Mad Scientist
Join Date: May 2011
Location: Cleveland
Posts: 1,618
|
I'm just now seeing this thread and learning of this game for the first time.
All I can say is: WOW. |
10-01-2015, 10:05 PM | #175 |
Random Punk
Join Date: Sep 2012
Posts: 36
|
Just curious, any plans on putting the turtle allies that you rescue in cages, frozen, tied up, etc in the background just before you rescue them and join up, with a thank you or such? Like how the 2 NES games did with April and Splinter tied up and struggling?
Can't wait until you finish this, it keeps looking better and better! |
11-19-2015, 10:00 PM | #176 | |||||||
Stone Warrior
Join Date: Oct 2003
Posts: 673
|
Sorry for disappearing for so long. I stupidly forgot my password for the longest time.
I have a plan for the game but some things keep changing around so it's hard to tell you with certainty what will be in the final version. But I appreciate your suggestions. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
*********************************** I believe most of you guys are already aware of this, but I released another demo this week, here. |
|||||||
11-20-2015, 12:30 AM | #177 |
Mad Scientist
Join Date: May 2011
Posts: 1,090
|
Wow, this game keeps getting more impressive! I watched that and was quite surprised at many clever decisions throughout. Keep it up!
__________________
Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ |
11-20-2015, 07:05 AM | #178 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,907
|
I was stunned by the coolness of the execution when Shredder butted into the junkyard level and used the Eye of Sarnath to create the Cement Monster... clever way to integrate the video game sprites with the cartoon series' plots.
__________________
Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! |
11-20-2015, 03:48 PM | #179 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
|
Thank you, guys!
|
11-20-2015, 06:01 PM | #180 |
無問題
Join Date: Jan 2004
Location: Moesko Island, WA
Posts: 14,309
|
Rocksteady's lack of an up-close melee actually crossed my mind watching that footage of him as playable. Maybe that could be his jump + attack at the same time attack if he doesn't already have one.
__________________
|
Tags |
fan game, remix |
Thread Tools | |
Display Modes | |
|
|