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Old 05-26-2011, 04:13 PM   #1
dcat
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Krang + Shredder new Mugen Projects

I'm making a Krang character for the MUGEN PC fighting game engine. Unfortunately he's severely lacking in the necessary sprites, so I've begun to sprite my own custom moves for him based off of Karnov from Data East's Fighter's History Arcade game.

Take a look:

Hyperstone Heist Intro



New idle stance


New attacks




Krang Fang/ Dimension Bite




I'm looking for some nice official Krang art to include in my MUGEN conversion, if anyone can provide me with some or if you have any suggestions please post in this thread or send me a PM. Something from a printed comic page that has Ben-Day dots (like what I used for my TMNT's large portraits) is preferable but I'll take whatever I can get.

I'm also asking for Krang audio for his voice pack. I already have the audio from the arcade game and tournament fighters, & what was available in the media section of the Technodrome website. So I'm looking for quotes from the cartoon series (The youtube clips are blocked here in the U.S.). If anyone can give me more Krang audio samples I'd greatly appreciate it. I'll post more progress in this thread as I come to it.

Last edited by dcat; 02-18-2012 at 11:59 AM.
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Old 05-26-2011, 04:17 PM   #2
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Great googly-moogly, dcat, I knew you had talent with sprites....

But this???

This is uncanny. This is fantastic. This is amazing. This is incredible.

This is ... your best work yet!

EDIT: I've got some decent Krang voice clips from the TV show. Check you PM soon for a download link.
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Old 05-26-2011, 07:25 PM   #3
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Wow that is really cool well done mate you have talant.
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Old 05-27-2011, 02:04 AM   #4
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Thanks to this image by Andie Tong from Ceral Geek magazine and a lot of editing in Paint, I've arrived at Krang's large portrait:



Last edited by dcat; 05-27-2011 at 02:22 PM.
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Old 05-27-2011, 09:48 AM   #5
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Quote:
Originally Posted by dcat View Post
Thanks to this image by Andie Tong from Ceral Geek magazine and a lot of editing in Paint, I've arrived at Krang's large portrait:
Oh, yeah, that is definitely the right one to use! I had totally forget about it too!
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Old 05-31-2011, 03:27 PM   #6
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-I've sprited all basics except for Standing Medium Punch, Air Light Kick, & Air Medium Kick. Used T.Hawk, Zangief, M.Bison(Vega) as bases.
-Launcher is Krang's eyebeam lasers from the original 1989 Arcade
-Added vulcan engine booster explods to his forward and backwards run.
-Added an Explod overlay of Krang's random belching face to his idle stance



New video:
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Old 05-31-2011, 03:45 PM   #7
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Too cool for words, dude.
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Old 05-31-2011, 04:28 PM   #8
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Looks pretty awesome, I remember when I was younger I wanted to become a video game designer and remake all the Nes TMNT games with modern graphics mayber even 3d, but alas I dont have the match skills or the patience to be a video game designer
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Old 05-31-2011, 06:12 PM   #9
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MAN! Always amazed by your work Dcat! really REALLY awesome stuff.
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Old 05-31-2011, 11:56 PM   #10
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Perfection, man.
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Old 06-01-2011, 05:27 AM   #11
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AWESOME!!! So very nice cool work!!!!!! Keep doing!!!
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Old 06-01-2011, 11:35 AM   #12
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Awesome job, dude!
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Old 06-01-2011, 04:54 PM   #13
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this is insane. major props here.
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Old 06-01-2011, 05:11 PM   #14
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Wow hes turning out great !
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Old 06-02-2011, 06:08 PM   #15
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Quote:
Originally Posted by Redeemer View Post
Looks pretty awesome, I remember when I was younger I wanted to become a video game designer and remake all the Nes TMNT games with modern graphics mayber even 3d, but alas I dont have the match skills or the patience to be a video game designer
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MAN! Always amazed by your work Dcat! really REALLY awesome stuff.
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Originally Posted by Jephael View Post
Awesome job, dude!
Glad you guys like it. Coming from hardcore TMNT fans that means a lot

Dizzy stance inspired by SEGA Tournament Fighters


AIR Light Punch, Medium Punch, Light Kick, Medium Kick


More custom edits




Today's progress:
-Coded Guardpush
-Been messing around with basic jump acceleration & gravity
-Tweaking animation & hit timings on AIR attacks
-Experimenting with making the LP Chest Rocket run cancellable

What's next:
-I've got to finish the remaining basic sprites and make some of the support art: small portrait & hyper portrait
-I plan on coding a semi-source game accurate death animation, with Krang retreating in his escape pod
-flesh out basic combo chaining & begin spritework & code for specials
-Tentative plan for the Dimension Portal Super is to model it after Tron Bonne's "Chuushoku Rush" from Marvel vs Capcom 2 with General Tragg and Granitor Rock Soldiers as stand-ins for Servbots.


EDIT:

New video


Last edited by dcat; 06-07-2011 at 02:56 AM.
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Old 06-13-2011, 07:08 PM   #16
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Quote:
Originally Posted by Enscripture
Ninja Sword of Nowhere:
The sword cuts through reality into other dimensions. Might be useful for summoning or teleporting.



Spirited and coded Ninja Sword of Nowhere. As of now its a 2 hit move that bounces the opponent back to Krang during the Portal Helper HitDef so that you can continue the combo. There's a variation that launches P2 into the air for a bit of air comboing as well. I used Sigma's portal sprites from MMX6. I'm still debating what I can add to this move's aesthetics & functionality-wise. Feedback's appreciated

I just finished spriting Granitor & Traag for the Dimension Soldier Stampede super. Thanks to Enscripture & Tonberry2k for the original sprite rips!

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Old 06-13-2011, 08:40 PM   #17
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oh man oh man i would love a decent consol tmnt fighting game.
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Old 06-14-2011, 04:07 PM   #18
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Man, the Ninja Sword of Nowhere AND Rock Soldiers?!?! I never would have seen that coming!
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Old 06-20-2011, 08:44 PM   #19
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Hey check out this picture I made with one of your sprites.



This is for a scene in a story I wrote. The background is a screenshot of Shellrelah from the episode "Planet of the Turtleoids"!
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Last edited by Jephael; 01-09-2021 at 11:29 PM.
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Old 06-23-2011, 03:11 PM   #20
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^cool.

Here's that new preview video:


https://www.youtube.com/watch?v=rhWhDK_-tLY

features:
-new intro
-new buzzsaw properties
-tmnt tf throw
-ninja sword of nowhere portal capabilities
-rock soldiers
-early version of the hyper

Last edited by dcat; 07-14-2017 at 01:06 PM.
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