05-12-2015, 06:23 PM | #81 | |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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05-18-2015, 06:09 PM | #82 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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It has taken FOREVER but I am close to finishing this stage for good. Hopefully this week I will be able to release a new demo.
So many days to create a stage that can be beat in around 4 minutes. Oh well. For comparison, these are the the stages this screenshot in based on: |
05-18-2015, 07:41 PM | #83 | |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
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As a reward for your creative labors, here's a save state for just before the giant Mouser battle in the first NES game! http://www.mediafire.com/download/va...-MouserDen.nst
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05-18-2015, 08:00 PM | #84 |
So tired of this place
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That looks SO dope, & my mind made the same comparison he did, to Tournament Fighters. Is that a new stage in need of new music?
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05-18-2015, 08:01 PM | #85 | |
Stone Warrior
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And yeah I got inspiration from that TF stage as well! |
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05-18-2015, 08:19 PM | #86 | |
Stone Warrior
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- Channel 6 - Dimension X (maybe a longer version of the track you sent me) - Swamps ( I was originally going to use music from Bayou Billy, but that would be too cheap I think) Not mandatory but would be nice to have: - A remix of that Shredder theme from TF NES (not his stage, but the one of the intro that plays in the intro of rescue palooza as well) but more dramatic - A konamized remix of this theme (minute 20 to 20:26): |
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05-18-2015, 10:36 PM | #87 |
So tired of this place
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Location: Shell Ri La
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If you can give me a few screen caps of the levels you need music for, I'll get to work on it as soon as I can. May sound strange but visuals are a requirement for this creative process, my tunes have got to suit the stages. I can try to recreate that Fred Wolf background music, sure. It'd be a lot more fun to do than the the TF one given it's never been in a game before.
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05-19-2015, 09:32 PM | #88 | |
Stone Warrior
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05-19-2015, 11:25 PM | #89 |
So tired of this place
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Location: Shell Ri La
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Alright, I could probably work with that. Just be as descriptive as you can, especially with respect to their color palette. There's a strong connection for me between color & music, so they've gotta match just right.
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05-24-2015, 01:10 PM | #90 | |
Thug
Join Date: Mar 2012
Location: Argentina
Posts: 90
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awesome!
Wow! I'd seen a few months back some stuff of this project over at chrono crash, but haven't seen it in a while, all these updates... THIS IS REALLY COOL!
And, as everyone said, a very creative project. Congrats! BTW, this is map is great! Quote:
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05-28-2015, 07:27 PM | #91 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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Thank you very much, Tortuglio! Glad you like it so far.
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05-31-2015, 01:07 AM | #92 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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New demo up over at Gamejolt! Hope you enjoy it. Let me know if you find any bugs!
http://gamejolt.com/games/arcade/tee...palooza/39658/ |
05-31-2015, 01:14 AM | #93 |
So tired of this place
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Location: Shell Ri La
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I found a bug. It gave me a malware virus. One of the files (Borpak, I think it read?) has a system 32 "info stealer" in it, apparently. Soooooo what's the deal?
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05-31-2015, 01:20 AM | #94 |
Stone Warrior
Join Date: Oct 2003
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Thanks for giving it a try. Not sure what the issue is. Borpak is an OpenBOR utility, it's not needed to play the game so I deleted it from the bundle. I just reuploaded the demo. Let me know if the new file also gives you issues.
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05-31-2015, 11:28 PM | #95 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,939
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Thanks for the updated demo, Nelson. The game really feels like it's coming together now that the map screen is functional. I really hope any malware has already been removed, as I downloaded the game around 8am Sunday morning.
The TMNT1 rooftop level is definitely my favorite. It's a real throwback to classic platforming and I greatly appreciated how you expanded the stage as a surprise after the first boss battle. As a followup to my previous experience on the last demo, I found that even though April tended to dominate the beat em' up sections due to range and attack speed, she struggled considerably more in the side scrolling and 2D battles against Slash. Carefully-timed jumps are a real necessity to avoid his devastating attacks. The Mona Lisa sprites look great. And I'm glad to see you added the Foot Balloon Bombers from the first NES game. And the Playmates themed toy box on the unlock screens is just lovely. I decided to make a template for keeping track of everybody just for fun.
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Experience the TMNT Fan Commentaries! Check out my TMNT fan comic, "Nothing to Fear"! View my sketch work! I'm selling some of my hard-to-find TMNT items! Last edited by oldmanwinters; 06-02-2015 at 09:06 PM. |
06-01-2015, 08:39 AM | #96 | ||
Stone Warrior
Join Date: Aug 2004
Location: Rhode Island
Posts: 762
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Could you please release a Mac version of the new demo?
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06-02-2015, 08:35 PM | #97 | |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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Nice idea of putting all characters n one picture. The thing is that to be able to include the map and some new scripts, I had to update to a newer version of OpenBOR, and sadly this new version doesn't have a Mac port (yet, I hope) You can get around that using Wine, though. |
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06-02-2015, 08:58 PM | #98 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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Here's a gameplay video of the demo:
Also, I worked some more on the game on Sunday. The next step was to finish the dojo stage, but I decided instead to work on a new stage that wasn't part of the original plan. I am using the construction site stage from the TMNT game for GBA. I still have to recolor it to fit the rest of the game, but I wanted to share some things. One are net trappings, if you're not careful and step on one you get trapped momentarily. The enemies in this stage are not only Foot Soldiers but also these guys: ...who are complete wimps and can be defeated with only one hit. Bosses are Tokka and Rahzar. Here's the Tokka WIP: And lastly but not leastly the music for the stage is all new and composed by our very own Powder! Oh and also I got rid of the dark background in the upper part of the screen. |
06-02-2015, 09:37 PM | #99 | ||
Stone Warrior
Join Date: Aug 2004
Location: Rhode Island
Posts: 762
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OK, this is going to sound stupid.
I have Parallels, so I CAN play the PC version. However, I have no idea how to install the game. Help?
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06-02-2015, 10:20 PM | #100 |
Foot Elite
Join Date: Mar 2010
Posts: 2,977
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I have a question. In the original NES games you would always see however you were rescuing during the boss fights being held capture in the backgrounds. Is that something you plan to do for this game?
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fan game, remix |
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