03-29-2017, 12:38 AM | #101 | |
Mad Scientist
Join Date: May 2011
Posts: 1,090
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Final Boss of translation group Opentrain. We do videogame comics and TMNT stuff. http://opentrain.theyear199x.org/ |
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03-30-2017, 04:08 AM | #102 |
Foot Soldier
Join Date: Mar 2011
Posts: 115
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so who has them now ?
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03-30-2017, 08:19 AM | #103 | |
Foot Elite
Join Date: Feb 2010
Posts: 2,514
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No, you don't care. There's a difference...
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Yeah because cared about games like Shovel Knight, Super Meat Boy, Freedom Planet etc. Andrew you may know a lot about TMNT but your knowledge of what people want to play leaves a lot to be desired... |
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03-30-2017, 12:21 PM | #104 |
Foot Elite
Join Date: Aug 2013
Posts: 2,961
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What he means is that if you take the basis of the NES game and possibly translate it into a 3D game and maybe expanding upon it, it can turn out to be interesting. You just need to execute carefully.
The ability to play as your favorite turtle and explore around the city and enter different buildings, sewers, facilities, water, etc. is actually a great idea for a game alongside fighting enemies. It can also provide us with some challenging puzzles that can keep us on our toys. The dam level challenge may be annoying in the NES game but if you take that idea, bring it into a 3D space, and tweak it a bit, it gives us a sense of variety to add to the game. Sort of like the Riddler challenges from Batman Arkham City. It gives a variety of things and activities to do. Options. |
03-30-2017, 12:23 PM | #105 | |
Mutant Tiger
Join Date: Sep 2002
Location: Hialeah, Florida, USA
Posts: 13,797
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03-30-2017, 12:41 PM | #106 |
Foot Elite
Join Date: Aug 2013
Posts: 2,961
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Well I'd rather it'd be a stealth vehicle but you get what I'm saying. Turtle Van could be an alternative skin though.
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04-01-2017, 03:38 PM | #107 |
Emperor
Join Date: Feb 2009
Location: Portugal
Posts: 8,909
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The 1st TMNT NES game done right would make a pretty damn good game. Fix the controls, especially the god damn jumping, and don't respawn enemies. There. Suddenly the game seems a whole lot smoother, right?
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04-04-2017, 02:13 PM | #108 |
Banned
Join Date: Aug 2005
Posts: 8,450
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I'd like to see a tmnt rpg in the style of FFXV or even Persona. Turn-based or not, I think that direction could provide a chance to feel like you're playing as the whole team, and also allow for a focus on story and characters.
Maybe something like X-Men Legens, even. |
04-04-2017, 02:46 PM | #109 |
Weed Whacker
Join Date: Apr 2007
Location: Auburn, WA
Posts: 29,137
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Now we're talking. That'd be a hell of a thing to see. Not turn-based, though... that would seem odd in a TMNT game. The action needs to flow.
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04-04-2017, 06:16 PM | #110 |
Emperor
Join Date: Feb 2009
Location: Portugal
Posts: 8,909
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What about asandbox GTA like TMNT game with Sleeping Dog's combat system?
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04-04-2017, 10:51 PM | #111 |
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Join Date: Feb 2005
Location: Tokio, Italy
Posts: 9,999
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sandbox games are expensive, it'll never happen.
Another Smash Bros. or Power Stone clone should be a good fit for TMNT. It's been done before with Smash Up and Mutant Melee but they both failed to live up their potential but it's there. |
04-06-2017, 08:01 AM | #112 | |
Foot Elite
Join Date: Feb 2010
Posts: 2,514
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04-06-2017, 10:22 AM | #113 |
Stone Warrior
Join Date: Jul 2013
Location: Texas
Posts: 580
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I'd say if they do a sandbox game it should be something they should build up to. Iike maybe the first game is set in a small area which gives you limited area to explore . If it sells well aND you get to do a sequel you upgrade to like a handful of hub worlds and if you manage to do a third you've proved theres enough interest in your series to justify doing a fully free roam new york complete with tmnt vehicles and buildings and sewers you can enter
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activision, video games |
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