02-17-2011, 05:17 AM | #21 | |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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I was going to suggest using a backflip animation for runniong (I think there are backflips in TF) but that is much better!
Quote:
1.- Have a MP bar common to all players. 2.- When the bar is full, and a player wants to do a group attack, he will make it known to his teammates by pressing a designated button. Graphically, there should be a signal, he could flash white, for example (this could be done using the weapon command) 3.- If another player also wants to do a group attack, the should press the designated button (starts flashing white) and then touch the other character. 4.- Run group attack animation 5.- Loose group attack "weapon" |
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02-17-2011, 08:01 AM | #22 | |
Foot Soldier
Join Date: Sep 2008
Posts: 194
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Quote:
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02-17-2011, 08:10 AM | #23 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,939
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I am in awe of your spriting talents, bwwd!
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02-17-2011, 08:27 AM | #24 |
Hench Mutant
Join Date: Mar 2008
Posts: 292
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Thanks for suggestion about group attacks,i think ill do it by one player going to waiting state and flashing,second player would need to touch him to attack together.
About bgs,it depends sometimes i using layers sometimes not but if i can use separate layer for sky or far background then im using it.But stages would have to be not cartoony looking ,stages from tournament fighter on snes are cartoony looking so i didnt used any of them,i prefere to cut things from other games and join them together. Thanks for this casey spritesheet. -- Ok what about this Casey,does it look decent enough ?
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Last edited by bwwd; 02-17-2011 at 09:08 AM. |
02-17-2011, 09:36 AM | #25 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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Looks great, but kinda needs shoes.
Oh and, for the music, I'm not sure what are you going to use aside from the main movie theme, but if you like old school techno here are 2 very Streets of Ragey songs from Technotronic: Voices Hey yoh, here we go Last edited by Nelson; 02-17-2011 at 10:16 AM. |
02-17-2011, 10:39 AM | #26 |
Random Punk
Join Date: Mar 2006
Posts: 41
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Wow, that's amazing. I see a distinct influence from "Tournament Fighters" in the sprites but the color swaps and faces and such are clearly not the stock "Tournament Fighters" faces. I'm guessing you've got a lot of experience in spriting.
I'm terrible at these sorts of games, but you've got another person looking forward to the final product! |
02-17-2011, 10:48 AM | #27 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,939
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That Casey is amazing (like Nelson said, he does need shoes, though!). Besides the NES sprites are you using anything as a basis for visual inspiration? And are there any plans for April too?
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02-17-2011, 11:06 AM | #28 |
Hench Mutant
Join Date: Mar 2008
Posts: 292
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I wont be making him now,ill leave him for later,now stages are important cause even if i would have all characters done then they dont have areas to fight ,i have about 8 stages ,i think ill make 15 and thats it,there will be VS mode and combo practicing arena mode as separate options aside from story mode where you go through stages. Im using mostly nes version for casey and shredder moves,for stages anything similar to those stages parts that i posted would be good ,decent amount of colours ,not stages like this : This is nice: So there needs to be good amount of colours. This is perfect
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Last edited by bwwd; 02-17-2011 at 11:35 AM. |
02-17-2011, 02:37 PM | #29 |
Stone Warrior
Join Date: Oct 2003
Posts: 673
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Casey looks great now.
Here's a list of suggested stages: From movie 1: Sewers Check Brawl Brothers (Rushing Beat 2) (SNES) Rooftops Check Brawl Brothers (Rushing Beat 2) (SNES) Park Subway Station: Streets of Rage 3 at 0:26:05 Foot Clan Base: Entrance Pretty Soldier Sailor Moon (Arcade) at 09:23 Foot Clan Base: Warehouse Final Fight 1 at 4:00 Streets of Rage 3 at 0:02:13 Pretty Soldier Sailor Moon (Arcade) at 23:10 Foot Clan Base: Play Zone Riot City (Arcade) at 33:16 Pretty Soldier Sailor Moon (Arcade) at 28:44 Foot Clan Base: Training room Foot Clan Base: TV room The place where the Shredder was watching April's report. Could be a part od the game, a bunch of monitors on the wall with an animation of April. From movie 2: Foot Clan Base: Junkyard Pretty Soldier Sailor Moon (Arcade) at 11:03 The actual entrance to the base could be also in Sailor Moon. Check mark 22:28 of that same video. TGRI Labs Contruction Zone: Streets of Rage 3 at 0:19:57 Last edited by Nelson; 02-17-2011 at 02:52 PM. |
02-17-2011, 06:24 PM | #30 |
Hench Mutant
Join Date: Mar 2008
Posts: 292
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I will use some of them,i have about 13 stages now.I might reject some later tho,we will see how some would look like in the game.
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02-17-2011, 08:11 PM | #31 |
Writer • Director
Join Date: Mar 2004
Location: Los Angeles
Posts: 12,035
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Wow this is pretty cool. Good luck on the project. I look forward to playing it when it's finished.
Is it just following the story of the movie or are you making a new one? |
02-17-2011, 08:25 PM | #32 |
Hench Mutant
Join Date: Mar 2008
Posts: 292
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New one ,im just using sprites similar to movie style for turtles,if i would want to follow the movie raphael would be only one playable most of the time.
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Last edited by bwwd; 02-17-2011 at 08:53 PM. |
02-17-2011, 08:30 PM | #33 |
Overlord
Join Date: Feb 2004
Location: Between yesterday and tomorrow!
Posts: 14,939
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lol, that's so true!
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02-18-2011, 11:52 AM | #34 |
Overlord
Join Date: Jan 2004
Posts: 14,009
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It looks awesome, but I think you should ditch the flashing red screen and lame scream when an enemy dies. Considering the fact that you want to make this a 2-player game, or even 4 player, the screen is gonna be pausing and flashing red all the time.
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02-18-2011, 12:05 PM | #35 |
Stone Warrior
Join Date: Oct 2009
Location: 11th & Bleeker
Posts: 763
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Only suggestion i have is to maybe render their skintones to their unique color..so its easier to tell them apart in 4 player mode,maybe even their pade too.. kinda like the Movie star action figures ('92)
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02-18-2011, 02:00 PM | #36 |
Hench Mutant
Join Date: Mar 2008
Posts: 292
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OK i rembved the screen ,sounds will be changed,those things are just leftovers from previous game.
Now im giving enemies bombs and making some obstacles,items. This will be 4 player game there also will be mode where you would play alone with 3 turtles helping you(cpu players). It feels a little bit odd now without screen flashing cause you dont know if enemy died or not but im leaving it off for now.
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Last edited by bwwd; 02-18-2011 at 02:06 PM. |
02-18-2011, 02:11 PM | #37 |
Foot Soldier
Join Date: Sep 2008
Posts: 194
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Maybe instead of the screen flashing you can have the enemy flash a color on the critical hit. They still have a screaming death noise don't they?
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02-18-2011, 02:16 PM | #38 |
Overlord
Join Date: Jan 2004
Posts: 14,009
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or maybe choose another death noise. or a grunt.
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"I was down with TMNT once, but then they changed what TMNT was. Now what I was down with is no longer TMNT and what TMNT now is seems weird and scary. And it'll happen to YOU." Check out my blog for Comic Reviews and other things. https://markepicblogofrandomness.blogspot.com/ I also started The AEW Crew, the All Elite Wrestling Fan Club! https://www.facebook.com/groups/637508120044168/ |
02-18-2011, 03:19 PM | #39 |
Hench Mutant
Join Date: Mar 2008
Posts: 292
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OK ill dig out some samples from snes games.
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Last edited by bwwd; 02-18-2011 at 11:44 PM. |
02-18-2011, 09:08 PM | #40 |
Technodrome Technician
Join Date: Sep 2009
Location: third earth
Posts: 4,737
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Damn God has given u some talent. I am impressed.
The only suggestion I can give is give each turtle a special attack, and maybe give them a slide attack like in Manhattan project. I love how much more mature u made the game. I cant wait to play this game!
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